Merged from revision: 6792

Fixes (by Buggler)
- draw NCTH cursor indicator after health bar indicator due to potential overlap (thanks to Sevenfm)
- removed IMPROVED_BOMB_PLANTING option, enabled by default
- removed AIMED_BURST_ALTERNATE_KEY option, enabled by default. Alternate Aiming Hotkey reassigned to ',' (comma) for increasing aim
- streamlined burst & auto mode right click aim mechanism

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-01-20 08:49:56 +00:00
parent 056e5e31c5
commit d643847f42
7 changed files with 165 additions and 97 deletions
+2 -3
View File
@@ -4896,7 +4896,7 @@ void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo )
wcscpy( gzUserDefinedButton[15], L"4-D" );
// sevenfm: if SHIFT is pressed - plant tripwire with last network settings
if( gGameExternalOptions.bImprovedBombPlanting && _KeyDown( SHIFT ) && gubLastTripwire > 0 )
if( _KeyDown( SHIFT ) && gubLastTripwire > 0 )
BombMessageBoxCallBack(gubLastTripwire);
else
DoMessageBox( MSG_BOX_BASIC_SMALL_BUTTONS, TacticalStr[ CHOOSE_TRIPWIRE_NETWORK ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_SIXTEEN_BUTTONS, BombMessageBoxCallBack, NULL );
@@ -6985,8 +6985,7 @@ void ExtendedBoobyTrapMessageBoxCallBack( UINT8 ubExitValue )
void HandleTakeNewBombFromIventory(SOLDIERTYPE* pSoldier, OBJECTTYPE* pObj)
{
if(gGameExternalOptions.bImprovedBombPlanting &&
!( (gTacticalStatus.uiFlags & TURNBASED ) && (gTacticalStatus.uiFlags & INCOMBAT) ) &&
if( !( (gTacticalStatus.uiFlags & TURNBASED ) && (gTacticalStatus.uiFlags & INCOMBAT) ) &&
!pSoldier->inv[HANDPOS].exists() && _KeyDown( SHIFT ))
{
pSoldier->TakeNewBombFromIventory(pObj->usItem);