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Merged from revision: 6792
Fixes (by Buggler) - draw NCTH cursor indicator after health bar indicator due to potential overlap (thanks to Sevenfm) - removed IMPROVED_BOMB_PLANTING option, enabled by default - removed AIMED_BURST_ALTERNATE_KEY option, enabled by default. Alternate Aiming Hotkey reassigned to ',' (comma) for increasing aim - streamlined burst & auto mode right click aim mechanism git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -714,14 +714,6 @@ void RenderTopmostTacticalInterface( )
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RenderAccumulatedBurstLocations( );
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// HEADROCK HAM 4: The NCTH indicator is now drawn to the FRAMEBUFFER instead of the MOUSEBUFFER. This is
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// due to size constraints related to drawing directly on the cursor. This indicator follows the mouse, and
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// is a mouse-cursor in everything but name. See the function itself for more details.
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if (UsingNewCTHSystem() == true && gfUICtHBar)
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{
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DrawCTHIndicator();
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}
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// Loop through all mercs and make go
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for ( cnt = 0; cnt < guiNumMercSlots; cnt++ )
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{
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@@ -752,6 +744,14 @@ void RenderTopmostTacticalInterface( )
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DrawSelectedUIAboveGuy((UINT16)gsSelectedGuy );
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}
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// HEADROCK HAM 4: The NCTH indicator is now drawn to the FRAMEBUFFER instead of the MOUSEBUFFER. This is
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// due to size constraints related to drawing directly on the cursor. This indicator follows the mouse, and
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// is a mouse-cursor in everything but name. See the function itself for more details.
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if (UsingNewCTHSystem() == true && gfUICtHBar)
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{
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DrawCTHIndicator();
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}
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// FOR THE MOST PART, DISABLE INTERFACE STUFF WHEN IT'S ENEMY'S TURN
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if ( gTacticalStatus.ubCurrentTeam == gbPlayerNum )
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{
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