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NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT: apply only for player mercs, to avoid possible problems with AI.
CalcChanceHTH: only use reduced chance for boxers. AIDoctorFriend, AIDoctorSelf: first change soldier to stationary. AIDoctorFriend: change target to stationary. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8928 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9515,8 +9515,8 @@ UINT32 CalcChanceHTH( SOLDIERTYPE * pAttacker,SOLDIERTYPE *pDefender, INT16 ubAi
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else
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{
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// Changed from DG by CJC to give higher chances of hitting with a stab or punch
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// sevenfm: lowered chance for HTH
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if (ubMode == HTH_MODE_PUNCH)
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// sevenfm: lowered chance for boxers
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if (pAttacker->flags.uiStatusFlags & SOLDIER_BOXER)
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iChance = 50 + (iAttRating - iDefRating) / 3;
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else
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iChance = 67 + (iAttRating - iDefRating) / 3;
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