NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT: apply only for player mercs, to avoid possible problems with AI.

CalcChanceHTH: only use reduced chance for boxers.
AIDoctorFriend, AIDoctorSelf: first change soldier to stationary.
AIDoctorFriend: change target to stationary.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8928 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-02-08 18:27:27 +00:00
parent 6ad8b22368
commit d66a05b0f4
3 changed files with 26 additions and 9 deletions
+2 -2
View File
@@ -9515,8 +9515,8 @@ UINT32 CalcChanceHTH( SOLDIERTYPE * pAttacker,SOLDIERTYPE *pDefender, INT16 ubAi
else
{
// Changed from DG by CJC to give higher chances of hitting with a stab or punch
// sevenfm: lowered chance for HTH
if (ubMode == HTH_MODE_PUNCH)
// sevenfm: lowered chance for boxers
if (pAttacker->flags.uiStatusFlags & SOLDIER_BOXER)
iChance = 50 + (iAttRating - iDefRating) / 3;
else
iChance = 67 + (iAttRating - iDefRating) / 3;