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https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Address review feedback
* Dialogue control.cpp * vsurface.cpp * Event pump.cpp
This commit is contained in:
+37
-48
@@ -11,8 +11,8 @@
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#include "Animation Control.h"
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#include "opplist.h"
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#include "Tactical Save.h"
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#include<vector>
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#include<queue>
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#include <vector>
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#include <queue>
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#ifdef NETWORKED
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#include "Networking.h"
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@@ -595,7 +595,7 @@ UINT8 gubEncryptionArray4[ BASE_NUMBER_OF_ROTATION_ARRAYS * 3 ][ NEW_ROTATION_AR
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},
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};
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typedef struct
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struct EVENT
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{
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TIMER TimeStamp;
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UINT32 uiFlags;
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@@ -604,7 +604,25 @@ typedef struct
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UINT32 uiDataSize;
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BYTE* pData;
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} EVENT;
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EVENT(UINT16 delay, UINT32 event, UINT32 dataSize, BYTE* eventData) :
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TimeStamp(GetJA2Clock()),
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uiFlags(0),
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usDelay(delay),
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uiEvent(event),
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uiDataSize(dataSize),
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pData{ eventData }
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{
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}
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EVENT() :
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TimeStamp(GetJA2Clock()),
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uiFlags(0),
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usDelay(0),
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uiEvent(0),
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uiDataSize(0),
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pData{ nullptr }
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{}
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};
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#define PRIMARY_EVENT_QUEUE 0
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#define SECONDARY_EVENT_QUEUE 1
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@@ -653,43 +671,15 @@ BOOLEAN AddEvent(UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT32 uiDataSi
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switch (ubQueueID)
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{
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case PRIMARY_EVENT_QUEUE:
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//hEventQueue.push(*pEvent);
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hEventQueue.emplace(
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EVENT{
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GetJA2Clock(),
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0,
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usDelay,
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uiEvent,
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uiDataSize,
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pData
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}
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);
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hEventQueue.emplace(usDelay, uiEvent, uiDataSize, pData);
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break;
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case SECONDARY_EVENT_QUEUE:
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hDelayEventQueue.emplace_back(
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EVENT{
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GetJA2Clock(),
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0,
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usDelay,
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uiEvent,
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uiDataSize,
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pData
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}
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);
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hDelayEventQueue.emplace_back(usDelay, uiEvent, uiDataSize, pData);
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break;
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case DEMAND_EVENT_QUEUE:
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hDemandEventQueue.emplace(
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EVENT{
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GetJA2Clock(),
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0,
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usDelay,
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uiEvent,
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uiDataSize,
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pData
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}
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);
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hDemandEventQueue.emplace(usDelay, uiEvent, uiDataSize, pData);
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break;
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default:
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@@ -703,18 +693,18 @@ BOOLEAN AddEvent(UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT32 uiDataSi
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static BOOLEAN RemoveEventFromSecondaryEventQueue(EVENT* ppEvent, UINT32 uiIndex)
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{
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if (uiIndex < hDelayEventQueue.size())
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if (uiIndex >= hDelayEventQueue.size())
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{
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*ppEvent = hDelayEventQueue[uiIndex];
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hDelayEventQueue.erase(hDelayEventQueue.begin() + uiIndex);
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return(TRUE);
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return(FALSE);
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}
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return(FALSE);
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*ppEvent = hDelayEventQueue[uiIndex];
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hDelayEventQueue.erase(hDelayEventQueue.begin() + uiIndex);
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return(TRUE);
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}
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BOOLEAN PopEvent(EVENT* ppEvent, UINT8 ubQueueID)
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static BOOLEAN PopEvent(EVENT* ppEvent, UINT8 ubQueueID)
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{
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// Get an event from queue, if one exists
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//
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@@ -756,11 +746,10 @@ BOOLEAN PopEvent(EVENT* ppEvent, UINT8 ubQueueID)
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}
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BOOLEAN FreeEvent(EVENT* pEvent)
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static BOOLEAN FreeEventData(EVENT* pEvent)
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{
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CHECKF(pEvent != NULL);
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// Delete event
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MemFree(pEvent->pData);
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//MemFree(pEvent);
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@@ -792,7 +781,7 @@ UINT32 EventQueueSize(UINT8 ubQueueID)
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}
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BOOLEAN AddGameEventToQueue( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT8 ubQueueID )
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static BOOLEAN AddGameEventToQueue( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT8 ubQueueID )
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{
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UINT32 uiDataSize;
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@@ -990,7 +979,7 @@ BOOLEAN DequeAllGameEvents( BOOLEAN fExecute )
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}
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// Delete event
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FreeEvent( &pEvent );
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FreeEventData( &pEvent );
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};
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@@ -1021,7 +1010,7 @@ BOOLEAN DequeAllGameEvents( BOOLEAN fExecute )
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if (pEventRef.uiFlags & EVENT_EXPIRED)
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{
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RemoveEventFromSecondaryEventQueue(&pEventRef, i);
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FreeEvent(&pEventRef);
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FreeEventData(&pEventRef);
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}
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}
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@@ -1057,7 +1046,7 @@ BOOLEAN DequeueAllDemandGameEvents( BOOLEAN fExecute )
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}
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// Delete event
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FreeEvent( &pEvent );
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FreeEventData( &pEvent );
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};
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@@ -1397,7 +1386,7 @@ BOOLEAN ClearEventQueue( void )
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{
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return( FALSE );
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}
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FreeEvent(&pEvent);
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FreeEventData(&pEvent);
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}
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return( TRUE );
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