From d6d283ca0094940dbe265f9c35854889ce9aea2a Mon Sep 17 00:00:00 2001 From: Flugente Date: Sun, 15 Apr 2018 17:56:33 +0000 Subject: [PATCH] Fix: fixed raid attack times git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8555 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/Strategic Event Handler.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Strategic/Strategic Event Handler.cpp b/Strategic/Strategic Event Handler.cpp index d479ecd88..f94177bcc 100644 --- a/Strategic/Strategic Event Handler.cpp +++ b/Strategic/Strategic Event Handler.cpp @@ -1168,12 +1168,10 @@ void HandleRaidEventPlanning() // attack random sector if ( raidtype == 0 ) // bloodcats only attack at night (it is 7:00 now) - //AddStrategicEvent( EVENT_BLOODCAT_ATTACK, GetWorldTotalMin() + 14 * 60 + Random(10 * 60), sector ); - AddStrategicEvent( EVENT_BLOODCAT_ATTACK, GetWorldTotalMin() + 12 * 60 + 30, sector ); + AddStrategicEvent( EVENT_BLOODCAT_ATTACK, GetWorldTotalMin() + 14 * 60 + Random(10 * 60), sector ); else // other attacks can happen all the time - //AddStrategicEvent( EVENT_BLOODCAT_ATTACK + raidtype, GetWorldTotalMin() + Random( 24 * 60 ), sector ); - AddStrategicEvent( EVENT_BLOODCAT_ATTACK + raidtype, GetWorldTotalMin() + 13 * 60 + 15, sector ); + AddStrategicEvent( EVENT_BLOODCAT_ATTACK + raidtype, GetWorldTotalMin() + Random( 24 * 60 ), sector ); } }