Added bayonet animations (standing against prone targets) for all merc bodytypes (by Taro)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8494 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-10-06 17:52:26 +00:00
parent fabd27c376
commit d701f26919
5 changed files with 42 additions and 19 deletions
+6 -3
View File
@@ -130,7 +130,8 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
RGMPISTOLDRUNK, "ANIMS\\S_MERC\\S_N_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMCROWBAR, "ANIMS\\S_MERC\\S_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMJUMPOVER, "ANIMS\\S_MERC\\S_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMBAYONET, "ANIMS\\S_MERC\\S_BAYONET_S_S.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMBAYONET_S_S, "ANIMS\\S_MERC\\S_BAYONET_S_S.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMBAYONET_S_P, "ANIMS\\S_MERC\\S_BAYONET_S_P.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMWALKING, "ANIMS\\M_MERC\\M_R_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMSTANDING, "ANIMS\\M_MERC\\M_R_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
@@ -224,7 +225,8 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
BGMPISTOLDRUNK, "ANIMS\\M_MERC\\M_N_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMCROWBAR, "ANIMS\\M_MERC\\M_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMJUMPOVER, "ANIMS\\M_MERC\\M_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMBAYONET, "ANIMS\\M_MERC\\M_BAYONET_S_S.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMBAYONET_S_S, "ANIMS\\M_MERC\\M_BAYONET_S_S.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMBAYONET_S_P, "ANIMS\\M_MERC\\M_BAYONET_S_P.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFWALKING, "ANIMS\\F_MERC\\F_R_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFSTANDING, "ANIMS\\F_MERC\\F_BRETH2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
@@ -312,7 +314,8 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
RGFPISTOLDRUNK, "ANIMS\\F_MERC\\F_N_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFCROWBAR, "ANIMS\\F_MERC\\F_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFJUMPOVER, "ANIMS\\F_MERC\\F_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFBAYONET, "ANIMS\\F_MERC\\F_BAYONET_S_S.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFBAYONET_S_S, "ANIMS\\F_MERC\\F_BAYONET_S_S.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFBAYONET_S_P, "ANIMS\\F_MERC\\F_BAYONET_S_P.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
CRYO_EXPLODE, "ANIMS\\S_MERC\\S_CRYO_DEATH_S.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
CRYO_EXPLODE_CROUCHED, "ANIMS\\S_MERC\\S_CRYO_DEATH_C.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,