diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index 86b2ddc5c..3630e73a2 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -2858,7 +2858,7 @@ STR16 pTraitSkillsMenuDescStrings[] = // various L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。", - L"增加中断几率(标记区域以外)。", //L"Increase interrupt modifier (malus outside of area)", + L"增加标记区域内中断几率(标记区域外减少中断几率)", //L"Increase interrupt modifier (malus outside of area)", L"移动时拖人或尸体。", //L"Drag a person, corpse or structure while you move.", }; @@ -6202,12 +6202,12 @@ STR16 z113FeaturesToggleText[] = { L"开启特征功能", //L"Use These Overrides", L"新NCTH瞄准系统", //L"New Chance to Hit", - L"Enemies Drop All", - L"Enemies Drop All (Damaged)", - L"Suppression Fire", - L"Drassen Counterattack", - L"City Counterattacks", - L"Multiple Counterattacks", + L"物品全掉功能", //L"Enemies Drop All", + L"物品全掉功能(物品几率损坏)", //L"Enemies Drop All (Damaged)", + L"火力压制功能", //L"Suppression Fire", + L"女王反击Drassen功能", //L"Drassen Counterattack", + L"女王反击所有城镇功能", //L"City Counterattacks", + L"女王多次反击功能", //L"Multiple Counterattacks", L"情报功能", //L"Intel", L"俘虏功能", //L"Prisoners", L"矿井管理功能", //L"Mines Require Workers", @@ -6220,8 +6220,8 @@ STR16 z113FeaturesToggleText[] = L"Kerberus安保公司功能", //L"Kerberus", L"食物系统", //L"Mercs Need Food", L"疾病系统", //L"Disease", - L"Dynamic Opinions", - L"Dynamic Dialogue", + L"动态观点功能", //L"Dynamic Opinions", + L"动态对话功能", //L"Dynamic Dialogue", L"敌军战略司令部功能", //L"Arulco Strategic Division", L"敌军直升机功能", //L"ASD: Helicopters", L"敌军战斗车功能", //L"Enemy Vehicles Can Move", @@ -6237,10 +6237,10 @@ STR16 z113FeaturesToggleText[] = L"强化近战功能", //L"Enhanced Close Combat", L"新中断功能", //L"Improved Interrupt System", L"武器过热功能", //L"Weapon Overheating", - L"Weather: Rain", - L"Weather: Lightning", - L"Weather: Sandstorms", - L"Weather: Snow", + L"天气功能:下雨", //L"Weather: Rain", + L"天气功能:闪电", //L"Weather: Lightning", + L"天气功能:沙尘暴", //L"Weather: Sandstorms", + L"天气功能:暴风雪", //L"Weather: Snow", L"随机事件功能", //L"Mini Events", L"反抗军司令部功能", //L"Arulco Rebel Command", }; @@ -6248,60 +6248,60 @@ STR16 z113FeaturesToggleText[] = STR16 z113FeaturesHelpText[] = { L"|开|启|特|征|功|能\n \n允许以下功能覆盖JA2_Options.ini中的设置。\n \n将鼠标悬停在按钮上查看具体替换的项目内容。\n \n如果禁用此选项功能将以JA2_Options.ini中设置为准。\n \n", //L"|U|s|e |T|h|e|s|e |O|v|e|r|r|i|d|e|s\n \nAllow this screen to override some feature toggles present in JA2_Options.ini.\nHover over a feature to see which flag is overridden.\nThese toggles have no effect if this option is disabled.", - L"|新|N|C|T|H|瞄|准|系|统\n \n[Tactical Gameplay Settings] NCTH\n \n启用新命中系统。\n \n详细的内容设定请查看CTHConstants.ini。\n \n", //L"|N|C|T|H\nOverrides [Tactical Gameplay Settings] NCTH\n \nUse the new chance to hit system.\n \nFor tweakable values, see CTHConstants.ini.", - L"|E|n|e|m|i|e|s |D|r|o|p |E|v|e|r|y|t|h|i|n|g\nOverrides [Tactical Difficulty Settings] DROP_ALL\n \nEnemies drop all of their gear when killed.\n \nNot compatible with Enemies Drop All (Damaged).", - L"|E|n|e|m|i|e|s |D|r|o|p |E|v|e|r|y|t|h|i|n|g |(|D|a|m|a|g|e|d|)\nOverrides [Tactical Difficulty Settings] DROP_ALL\n \nEnemies drop all of their gear when killed, but things that would normally not be dropped are severely damaged.\n \nNot compatible with Enemies Drop All.", - L"|S|u|p|p|r|e|s|s|i|o|n |F|i|r|e\nOverrides [Tactical Suppression Fire Settings] SUPPRESSION_EFFECTIVENESS\n \nCombatants can be affected by suppression and shock.\n \nFor configurable options, see [Tactical Suppression Fire Settings].", - L"|D|r|a|s|s|e|n |C|o|u|n|t|e|r|a|t|t|a|c|k\nOverrides [Strategic Event Settings] TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN\n \nThe Queen sends a massive counterattack to Drassen.", - L"|C|i|t|y |C|o|u|n|t|e|r|a|t|t|a|c|k|s\nOverrides [Strategic Event Settings] AGGRESSIVE_STRATEGIC_AI\n \nThe Queen can send a massive counterattack to cities other than Drassen.\n \nNot compatible with Multiple Counterattacks.", - L"|M|u|l|t|i|p|l|e |C|o|u|n|t|e|r|a|t|t|a|c|k|s\nOverrides [Strategic Event Settings] AGGRESSIVE_STRATEGIC_AI\n \nThe Queen can send massive counterattacks to cities other than Drassen.\nThis can occur multiple times.\n \nThis is a harder variant of City Counterattacks.", - L"|情|报|功|能\n \n[Intel Settings] RESOURCE_INTEL\n \n通过一些秘密行动获得的新资源。\n \n", //L"|I|n|t|e|l\nOverrides [Intel Settings] RESOURCE_INTEL\n \nA new resource gained through covert means.", - L"|俘|虏|功|能\n \n[Strategic Gameplay Settings] ALLOW_TAKE_PRISONERS\n \n允许俘虏敌军并审问他们。\n \n配置选项:\nENEMY_CAN_SURRENDER\nDISPLAY_SURRENDER_VALUES\nSURRENDER_MULTIPLIER\nPRISONER_RETURN_TO_ARMY_CHANCE\nPRISONER_DEFECT_CHANCE\nPRISONER_INTEL_CHANCE\nPRISONER_RANSOM_CHANCE\nPRISONER_INTERROGATION_POINTS_ADMIN\nPRISONER_INTERROGATION_POINTS_REGULAR\nPRISONER_INTERROGATION_POINTS_ELITE\nPRISONER_INTERROGATION_POINTS_OFFICER\nPRISONER_INTERROGATION_POINTS_GENERAL\nPRISONER_INTERROGATION_POINTS_CIVILIAN\n \n", //L"|P|r|i|s|o|n|e|r|s\nOverrides [Strategic Gameplay Settings] ALLOW_TAKE_PRISONERS\n \nCapture enemy soldiers and interrogate them.\n \nConfigurable Options:\nENEMY_CAN_SURRENDER\nDISPLAY_SURRENDER_VALUES\nSURRENDER_MULTIPLIER\nPRISONER_RETURN_TO_ARMY_CHANCE\nPRISONER_DEFECT_CHANCE\nPRISONER_INTEL_CHANCE\nPRISONER_RANSOM_CHANCE\nPRISONER_INTERROGATION_POINTS_ADMIN\nPRISONER_INTERROGATION_POINTS_REGULAR\nPRISONER_INTERROGATION_POINTS_ELITE\nPRISONER_INTERROGATION_POINTS_OFFICER\nPRISONER_INTERROGATION_POINTS_GENERAL\nPRISONER_INTERROGATION_POINTS_CIVILIAN", - L"|矿|井|管|理|功|能\n \n[Financial Settings] MINE_REQUIRES_WORKERS\n \n矿井需要培训工人。\n \n配置选项:\nWORKERRATE_PRESENT_INITIALLY\nWORKER_TRAINING_COST\nWORKER_TRAINING_POINTS\n \n", //L"|M|i|n|e|s |R|e|q|u|i|r|e |W|o|r|k|e|r|s\nOverrides [Financial Settings] MINE_REQUIRES_WORKERS\n \nMines require workers to operate.\n \nConfigurable Options:\nWORKERRATE_PRESENT_INITIALLY\nWORKER_TRAINING_COST\nWORKER_TRAINING_POINTS", - L"|敌|军|伏|击|功|能\n \n[Tactical Difficulty Settings] ENABLE_CHANCE_OF_ENEMY_AMBUSHES\n \n允许敌人伏击玩家的小队。\n \n配置选项:\nENEMY_AMBUSHES_CHANCE_MODIFIER\nAMBUSH_MERCS_SPREAD\nAMBUSH_MERCS_SPREAD_RADIUS\nAMBUSH_ENEMY_ENCIRCLEMENT\nAMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1\nAMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2\n \n", //L"|E|n|e|m|y |A|m|b|u|s|h|e|s\nOverrides [Tactical Difficulty Settings] ENABLE_CHANCE_OF_ENEMY_AMBUSHES\n \nEnemy forces can ambush your mercs as they move in the strategic view.\n \nConfigurable Options:\nENEMY_AMBUSHES_CHANCE_MODIFIER\nAMBUSH_MERCS_SPREAD\nAMBUSH_MERCS_SPREAD_RADIUS\nAMBUSH_ENEMY_ENCIRCLEMENT\nAMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1\nAMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2", - L"|女|王|刺|客|功|能\n \n[Tactical Difficulty Settings] ENEMY_ASSASSINS\n \n女王将派刺客潜入你的民兵中。\n \n需要使用\"新技能系统\"。\n \n配置选项:\nASSASSIN_MINIMUM_PROGRESS\nASSASSIN_MINIMUM_MILITIA\nASSASSIN_PROPABILITY_MODIFIER\n \n", //L"|E|n|e|m|y |A|s|s|a|s|s|i|n|s\nOverrides [Tactical Difficulty Settings] ENEMY_ASSASSINS\n \nAssassins can infiltrate your militia.\nRequires the new trait system.\n \nConfigurable Options:\nASSASSIN_MINIMUM_PROGRESS\nASSASSIN_MINIMUM_MILITIA\nASSASSIN_PROPABILITY_MODIFIER", - L"|敌|军|角|色|功|能\n \n[Tactical Enemy Role Settings] ENEMYROLES\n \n允许敌军扮演多种角色并获得一些能力。\n \n配置选项:\nENEMYROLES_TURNSTOUNCOVER\n \n", //L"|E|n|e|m|y |R|o|l|e|s\nOverrides [Tactical Enemy Role Settings] ENEMYROLES\n \nSpecialists can appear in enemy groups.\n \nConfigurable Options:\nENEMYROLES_TURNSTOUNCOVER", - L"|敌|军|角|色|功|能|:|医|生\n \n[Tactical Enemy Role Settings] ENEMY_MEDICS\n \n医疗兵将出现在敌军角色中。\n \n需要开启\"敌军角色功能\"。\n \n配置选项:\nENEMY_MEDICS_MEDKITDRAINFACTOR\nENEMY_MEDICS_SEARCHRADIUS\nENEMY_MEDICS_WOUND_MINAMOUNT\nENEMY_MEDICS_HEAL_SELF\n \n", //L"|E|n|e|m|y |R|o|l|e|: |M|e|d|i|c\nOverrides [Tactical Enemy Role Settings] ENEMY_MEDICS\n \nMedics can appear in enemy groups.\nRequires the Enemy Roles feature to be enabled.\n \nConfigurable Options:\nENEMY_MEDICS_MEDKITDRAINFACTOR\nENEMY_MEDICS_SEARCHRADIUS\nENEMY_MEDICS_WOUND_MINAMOUNT\nENEMY_MEDICS_HEAL_SELF", - L"|敌|军|角|色|功|能|:|军|官\n \n[Tactical Enemy Role Settings] ENEMY_OFFICERS\n \n军官将出现在敌军角色中。\n \n需要开启\"敌军角色功能\"。\n \n配置选项:\nENEMY_OFFICERS_REQUIREDTEAMSIZE\nENEMY_OFFICERS_MAX\nENEMY_OFFICERS_SUPPRESSION_RESISTANCE_BONUS\nENEMY_OFFICERS_MORALE_MODIFIER\nENEMY_OFFICERS_SURRENDERSTRENGTHBONUS\n \n", //L"|E|n|e|m|y |R|o|l|e|: |O|f|f|i|c|e|r\nOverrides [Tactical Enemy Role Settings] ENEMY_OFFICERS\n \nOfficers can appear in enemy groups.\nRequires the Enemy Roles feature to be enabled.\n \nConfigurable Options:\nENEMY_OFFICERS_REQUIREDTEAMSIZE\nENEMY_OFFICERS_MAX\nENEMY_OFFICERS_SUPPRESSION_RESISTANCE_BONUS\nENEMY_OFFICERS_MORALE_MODIFIER\nENEMY_OFFICERS_SURRENDERSTRENGTHBONUS", - L"|敌|军|角|色|功|能|:|将|军\n \n[Tactical Enemy Role Settings] ENEMY_GENERALS\n \n将军会提高敌人的战略移动和决策速度。\n \n需要开启\"敌军角色功能\"。\n \n配置选项:\nENEMY_GENERALS_NUMBER\nENEMY_GENERALS_BODYGUARDS_NUMBER\nENEMY_GENERALS_STRATEGIC_DECISION_SPEEDBONUS\nENEMY_GENERALS_STRATEGIC_MOVEMENT_SPEEDBONUS\n \n", //L"|E|n|e|m|y |R|o|l|e|: |G|e|n|e|r|a|l\nOverrides [Tactical Enemy Role Settings] ENEMY_GENERALS\n \nGenerals increase enemy strategic movement and decision speeds.\nRequires the Enemy Roles feature to be enabled.\n \nConfigurable Options:\nENEMY_GENERALS_NUMBER\nENEMY_GENERALS_BODYGUARDS_NUMBER\nENEMY_GENERALS_STRATEGIC_DECISION_SPEEDBONUS\nENEMY_GENERALS_STRATEGIC_MOVEMENT_SPEEDBONUS", - L"|K|e|r|b|e|r|u|s|安|保|公|司|功|能\n \n一家私人军事承包商,允许玩家雇佣安保力量。\n \n配置选项:\nPMC_MAX_REGULARS\nPMC_MAX_VETERANS\n \n", //L"|K|e|r|b|e|r|u|s\nOverrides [PMC Settings] PMC\n \nHire militia from a private military company.\n \nConfigurable Options:\nPMC_MAX_REGULARS\nPMC_MAX_VETERANS", - L"|食|物|系|统\n \n[Tactical Food Settings] FOOD\n \n你的佣兵需要食物和水才能生存。\n \n配置选项:\nFOOD_DIGESTION_HOURLY_BASE_FOOD\nFOOD_DIGESTION_HOURLY_BASE_DRINK\nFOOD_DIGESTION_SLEEP\nFOOD_DIGESTION_TRAVEL_VEHICLE\nFOOD_DIGESTION_TRAVEL\nFOOD_DIGESTION_ASSIGNMENT\nFOOD_DIGESTION_ONDUTY\nFOOD_DIGESTION_COMBAT\nFOOD_DECAY_IN_SECTORS\nFOOD_DECAY_MODIFICATOR\nFOOD_EATING_SOUNDS\n \n", //L"|F|o|o|d\nOverrides [Tactical Food Settings] FOOD\n \nYour mercs require food and water to survive.\n \nConfigurable Options:\nFOOD_DIGESTION_HOURLY_BASE_FOOD\nFOOD_DIGESTION_HOURLY_BASE_DRINK\nFOOD_DIGESTION_SLEEP\nFOOD_DIGESTION_TRAVEL_VEHICLE\nFOOD_DIGESTION_TRAVEL\nFOOD_DIGESTION_ASSIGNMENT\nFOOD_DIGESTION_ONDUTY\nFOOD_DIGESTION_COMBAT\nFOOD_DECAY_IN_SECTORS\nFOOD_DECAY_MODIFICATOR\nFOOD_EATING_SOUNDS", - L"|疾|病|系|统\n \n[Disease Settings] DISEASE\n \n你的佣兵会生病。\n \n配置选项:\nDISEASE_STRATEGIC\nDISEASE_WHO_SUBSCRIPTIONCOST\nDISEASE_CONTAMINATES_ITEMS\nDISEASE_SEVERE_LIMITATIONS\n \n", //L"|D|i|s|e|a|s|e\nOverrides [Disease Settings] DISEASE\n \nYour mercs can catch diseases.\n \nConfigurable Options:\nDISEASE_STRATEGIC\nDISEASE_WHO_SUBSCRIPTIONCOST\nDISEASE_CONTAMINATES_ITEMS\nDISEASE_SEVERE_LIMITATIONS", - L"|D|y|n|a|m|i|c |O|p|i|n|i|o|n|s\nOverrides [Dynamic Opinion Settings] DYNAMIC_OPINIONS\n \nMercs can form dynamic opinions of each other, affecting morale.\n \nConfigurable Options:\nDYNAMIC_OPINIONS_SHOWCHANGE\nWAGE_ACCEPTANCE_FACTOR\nSee [Dynamic Opinion Modifiers Settings] in Morale_Settings.ini.", - L"|D|y|n|a|m|i|c |D|i|a|l|o|g|u|e\nOverrides [Dynamic Dialogue Settings] DYNAMIC_DIALOGUE\n \nMercs can make brief comments, changing their relationship to each other.\nRequires the Dynamic Opinions feature to be active.\n \nConfigurable Options:\nDYNAMIC_DIALOGUE_TIME_OFFSET", - L"|敌|军|战|略|司|令|部|功|能\n \n[Strategic Additional Enemy AI Settings] ASD_ACTIVE\n \n女王将获得机械化部队。\n \n配置选项:\nASD_COST_FUEL/JEEP/TANK/ROBOT\nASD_TIME_FUEL/JEEP/TANK/ROBOT\nASD_ASSIGNS_JEEPS/TANKS/ROBOTS\nASD_FUEL_REQUIRED_JEEP/TANK/ROBOT\nJEEP_MINIMUM_PROGRESS\nTANK_MINIMUM_PROGRESS\nROBOT_MINIMUM_PROGRESS\n \n", //L"|A|S|D\nOverrides [Strategic Additional Enemy AI Settings] ASD_ACTIVE\n \nThe Arulcan army gains mechanised forces.\n \nConfigurable Options:\nASD_COST_FUEL/JEEP/TANK/ROBOT\nASD_TIME_FUEL/JEEP/TANK/ROBOT\nASD_ASSIGNS_JEEPS/TANKS/ROBOTS\nASD_FUEL_REQUIRED_JEEP/TANK/ROBOT\nJEEP_MINIMUM_PROGRESS\nTANK_MINIMUM_PROGRESS\nROBOT_MINIMUM_PROGRESS", - L"|敌|军|直|升|机|功|能\n \n[Enemy Helicopter Settings] ENEMYHELI_ACTIVE\n \n女王将使用直升机快速部署部队。\n \n需要开启\"敌军战略司令部功能\"。\n \n配置选项:\nASD_COST_HELI\nASD_TIME_HELI\nENEMYHELI_DEFINITE_UNLOCK_AT_PROGRESS\nENEMYHELI_HP\nENEMYHELI_HP_REPAIRTIME\nENEMYHELI_HP_COST\nENEMYHELI_FUEL\nENEMYHELI_FUEL_REFUELTIME\n \n", //L"|A|S|D |H|e|l|i|c|o|p|t|e|r|s\nOverrides [Enemy Helicopter Settings] ENEMYHELI_ACTIVE\n \nThe AI can use helicopters to deploy troops.\nRequires the Arulco Special Division feature to be enabled.\n \nConfigurable Options:\nASD_COST_HELI\nASD_TIME_HELI\nENEMYHELI_DEFINITE_UNLOCK_AT_PROGRESS\nENEMYHELI_HP\nENEMYHELI_HP_REPAIRTIME\nENEMYHELI_HP_COST\nENEMYHELI_FUEL\nENEMYHELI_FUEL_REFUELTIME", - L"|敌|军|战|斗|车|功|能\n \n[Tactical Gameplay Settings] ENEMY_TANKS_CAN_MOVE_IN_TACTICAL\n \n敌军的战斗吉普车和坦克可以在战斗中移动。\n \n配置选项:\nALLOW_TANKS_DRIVING_OVER_PEOPLE\nTANKS_RAMMING_MAX_STRUCTURE_ARMOUR\nENEMY_JEEP_RAMMING_MAX_STRUCTURE_ARMOUR", //L"|E|n|e|m|y |V|e|h|i|c|l|e|s |C|a|n |M|o|v|e\nOverrides [Tactical Gameplay Settings] ENEMY_TANKS_CAN_MOVE_IN_TACTICAL\n \nHostile jeeps and tanks can move in combat.\n \nConfigurable Options:\nALLOW_TANKS_DRIVING_OVER_PEOPLE\nTANKS_RAMMING_MAX_STRUCTURE_ARMOUR\nENEMY_JEEP_RAMMING_MAX_STRUCTURE_ARMOUR", + L"|新|N|C|T|H|瞄|准|系|统\n \n覆盖 [Tactical Gameplay Settings] NCTH\n \n启用新命中系统。\n \n详细的内容设定请查看CTHConstants.ini。\n \n", //L"|N|C|T|H\nOverrides [Tactical Gameplay Settings] NCTH\n \nUse the new chance to hit system.\n \nFor tweakable values, see CTHConstants.ini.", + L"|敌|人|物|品|全|掉|功|能\n \n覆盖 [Tactical Difficulty Settings] DROP_ALL\n \n敌人死亡时会掉落所有物品。\n \n不能同\"物品全掉功能(物品几率损坏)\"一起使用。\n \n", //L"|E|n|e|m|i|e|s |D|r|o|p |E|v|e|r|y|t|h|i|n|g\nOverrides [Tactical Difficulty Settings] DROP_ALL\n \nEnemies drop all of their gear when killed.\n \nNot compatible with Enemies Drop All (Damaged).", + L"|敌|人|物|品|全|掉|功|能|(|物|品|几|率|损|坏|)\n \n覆盖 [Tactical Difficulty Settings] DROP_ALL\n \n敌人死亡时会掉落所有的物品,并且所掉落的物品有几率会严重损坏。\n \n不能同\"物品全掉功能\"一起使用。\n \n", //L"|E|n|e|m|i|e|s |D|r|o|p |E|v|e|r|y|t|h|i|n|g |(|D|a|m|a|g|e|d|)\nOverrides [Tactical Difficulty Settings] DROP_ALL\n \nEnemies drop all of their gear when killed, but things that would normally not be dropped are severely damaged.\n \nNot compatible with Enemies Drop All.", + L"|火|力|压|制|功|能\n \n覆盖 [Tactical Suppression Fire Settings] SUPPRESSION_EFFECTIVENESS\n \n角色会逐渐受到压制损失一定比例的AP。\n \n有关配置选项,请参阅[Tactical Suppression Fire Settings]。\n \n", //L"|S|u|p|p|r|e|s|s|i|o|n |F|i|r|e\nOverrides [Tactical Suppression Fire Settings] SUPPRESSION_EFFECTIVENESS\n \nCombatants can be affected by suppression and shock.\n \nFor configurable options, see [Tactical Suppression Fire Settings].", + L"|女|王|反|击|D|r|a|s|s|e|n|功|能\n \n覆盖 [Strategic Event Settings] TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN\n \n女王向Drassen城发起了大规模反击。\n \n", //L"|D|r|a|s|s|e|n |C|o|u|n|t|e|r|a|t|t|a|c|k\nOverrides [Strategic Event Settings] TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN\n \nThe Queen sends a massive counterattack to Drassen.", + L"|女|王|反|击|所|有|城|镇|功|能\n \n覆盖 [Strategic Event Settings] AGGRESSIVE_STRATEGIC_AI\n \n女王可以向所有城镇发动大规模反击。\n \n不能同\"女王多次反击功能\"一起使用。\n \n", // L"|C|i|t|y |C|o|u|n|t|e|r|a|t|t|a|c|k|s\nOverrides [Strategic Event Settings] AGGRESSIVE_STRATEGIC_AI\n \nThe Queen can send a massive counterattack to cities other than Drassen.\n \nNot compatible with Multiple Counterattacks.", + L"|女|王|多|次|反|击|功|能\n \n覆盖 [Strategic Event Settings] AGGRESSIVE_STRATEGIC_AI\n \n女王可以向所有城镇发动大规模反击。\n \n这可能会发生多次反击。\n \n这会使游戏变得更难。\n \n", //L"|M|u|l|t|i|p|l|e |C|o|u|n|t|e|r|a|t|t|a|c|k|s\nOverrides [Strategic Event Settings] AGGRESSIVE_STRATEGIC_AI\n \nThe Queen can send massive counterattacks to cities other than Drassen.\nThis can occur multiple times.\n \nThis is a harder variant of City Counterattacks.", + L"|情|报|功|能\n \n覆盖 [Intel Settings] RESOURCE_INTEL\n \n通过一些秘密行动获得的新资源。\n \n", //L"|I|n|t|e|l\nOverrides [Intel Settings] RESOURCE_INTEL\n \nA new resource gained through covert means.", + L"|俘|虏|功|能\n \n覆盖 [Strategic Gameplay Settings] ALLOW_TAKE_PRISONERS\n \n允许俘虏敌军并审问他们。\n \n配置选项:\nENEMY_CAN_SURRENDER\nDISPLAY_SURRENDER_VALUES\nSURRENDER_MULTIPLIER\nPRISONER_RETURN_TO_ARMY_CHANCE\nPRISONER_DEFECT_CHANCE\nPRISONER_INTEL_CHANCE\nPRISONER_RANSOM_CHANCE\nPRISONER_INTERROGATION_POINTS_ADMIN\nPRISONER_INTERROGATION_POINTS_REGULAR\nPRISONER_INTERROGATION_POINTS_ELITE\nPRISONER_INTERROGATION_POINTS_OFFICER\nPRISONER_INTERROGATION_POINTS_GENERAL\nPRISONER_INTERROGATION_POINTS_CIVILIAN\n \n", //L"|P|r|i|s|o|n|e|r|s\nOverrides [Strategic Gameplay Settings] ALLOW_TAKE_PRISONERS\n \nCapture enemy soldiers and interrogate them.\n \nConfigurable Options:\nENEMY_CAN_SURRENDER\nDISPLAY_SURRENDER_VALUES\nSURRENDER_MULTIPLIER\nPRISONER_RETURN_TO_ARMY_CHANCE\nPRISONER_DEFECT_CHANCE\nPRISONER_INTEL_CHANCE\nPRISONER_RANSOM_CHANCE\nPRISONER_INTERROGATION_POINTS_ADMIN\nPRISONER_INTERROGATION_POINTS_REGULAR\nPRISONER_INTERROGATION_POINTS_ELITE\nPRISONER_INTERROGATION_POINTS_OFFICER\nPRISONER_INTERROGATION_POINTS_GENERAL\nPRISONER_INTERROGATION_POINTS_CIVILIAN", + L"|矿|井|管|理|功|能\n \n覆盖 [Financial Settings] MINE_REQUIRES_WORKERS\n \n矿井需要培训工人。\n \n配置选项:\nWORKERRATE_PRESENT_INITIALLY\nWORKER_TRAINING_COST\nWORKER_TRAINING_POINTS\n \n", //L"|M|i|n|e|s |R|e|q|u|i|r|e |W|o|r|k|e|r|s\nOverrides [Financial Settings] MINE_REQUIRES_WORKERS\n \nMines require workers to operate.\n \nConfigurable Options:\nWORKERRATE_PRESENT_INITIALLY\nWORKER_TRAINING_COST\nWORKER_TRAINING_POINTS", + L"|敌|军|伏|击|功|能\n \n覆盖 [Tactical Difficulty Settings] ENABLE_CHANCE_OF_ENEMY_AMBUSHES\n \n允许敌人伏击玩家的小队。\n \n配置选项:\nENEMY_AMBUSHES_CHANCE_MODIFIER\nAMBUSH_MERCS_SPREAD\nAMBUSH_MERCS_SPREAD_RADIUS\nAMBUSH_ENEMY_ENCIRCLEMENT\nAMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1\nAMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2\n \n", //L"|E|n|e|m|y |A|m|b|u|s|h|e|s\nOverrides [Tactical Difficulty Settings] ENABLE_CHANCE_OF_ENEMY_AMBUSHES\n \nEnemy forces can ambush your mercs as they move in the strategic view.\n \nConfigurable Options:\nENEMY_AMBUSHES_CHANCE_MODIFIER\nAMBUSH_MERCS_SPREAD\nAMBUSH_MERCS_SPREAD_RADIUS\nAMBUSH_ENEMY_ENCIRCLEMENT\nAMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1\nAMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2", + L"|女|王|刺|客|功|能\n \n覆盖 [Tactical Difficulty Settings] ENEMY_ASSASSINS\n \n女王将派刺客潜入你的民兵中。\n \n需要使用\"新技能系统\"。\n \n配置选项:\nASSASSIN_MINIMUM_PROGRESS\nASSASSIN_MINIMUM_MILITIA\nASSASSIN_PROPABILITY_MODIFIER\n \n", //L"|E|n|e|m|y |A|s|s|a|s|s|i|n|s\nOverrides [Tactical Difficulty Settings] ENEMY_ASSASSINS\n \nAssassins can infiltrate your militia.\nRequires the new trait system.\n \nConfigurable Options:\nASSASSIN_MINIMUM_PROGRESS\nASSASSIN_MINIMUM_MILITIA\nASSASSIN_PROPABILITY_MODIFIER", + L"|敌|军|角|色|功|能\n \n覆盖 [Tactical Enemy Role Settings] ENEMYROLES\n \n允许敌军扮演多种角色并获得一些能力。\n \n配置选项:\nENEMYROLES_TURNSTOUNCOVER\n \n", //L"|E|n|e|m|y |R|o|l|e|s\nOverrides [Tactical Enemy Role Settings] ENEMYROLES\n \nSpecialists can appear in enemy groups.\n \nConfigurable Options:\nENEMYROLES_TURNSTOUNCOVER", + L"|敌|军|角|色|功|能|:|医|生\n \n覆盖 [Tactical Enemy Role Settings] ENEMY_MEDICS\n \n医疗兵将出现在敌军角色中。\n \n需要开启\"敌军角色功能\"。\n \n配置选项:\nENEMY_MEDICS_MEDKITDRAINFACTOR\nENEMY_MEDICS_SEARCHRADIUS\nENEMY_MEDICS_WOUND_MINAMOUNT\nENEMY_MEDICS_HEAL_SELF\n \n", //L"|E|n|e|m|y |R|o|l|e|: |M|e|d|i|c\nOverrides [Tactical Enemy Role Settings] ENEMY_MEDICS\n \nMedics can appear in enemy groups.\nRequires the Enemy Roles feature to be enabled.\n \nConfigurable Options:\nENEMY_MEDICS_MEDKITDRAINFACTOR\nENEMY_MEDICS_SEARCHRADIUS\nENEMY_MEDICS_WOUND_MINAMOUNT\nENEMY_MEDICS_HEAL_SELF", + L"|敌|军|角|色|功|能|:|军|官\n \n覆盖 [Tactical Enemy Role Settings] ENEMY_OFFICERS\n \n军官将出现在敌军角色中。\n \n需要开启\"敌军角色功能\"。\n \n配置选项:\nENEMY_OFFICERS_REQUIREDTEAMSIZE\nENEMY_OFFICERS_MAX\nENEMY_OFFICERS_SUPPRESSION_RESISTANCE_BONUS\nENEMY_OFFICERS_MORALE_MODIFIER\nENEMY_OFFICERS_SURRENDERSTRENGTHBONUS\n \n", //L"|E|n|e|m|y |R|o|l|e|: |O|f|f|i|c|e|r\nOverrides [Tactical Enemy Role Settings] ENEMY_OFFICERS\n \nOfficers can appear in enemy groups.\nRequires the Enemy Roles feature to be enabled.\n \nConfigurable Options:\nENEMY_OFFICERS_REQUIREDTEAMSIZE\nENEMY_OFFICERS_MAX\nENEMY_OFFICERS_SUPPRESSION_RESISTANCE_BONUS\nENEMY_OFFICERS_MORALE_MODIFIER\nENEMY_OFFICERS_SURRENDERSTRENGTHBONUS", + L"|敌|军|角|色|功|能|:|将|军\n \n覆盖 [Tactical Enemy Role Settings] ENEMY_GENERALS\n \n将军会提高敌人的战略移动和决策速度。\n \n需要开启\"敌军角色功能\"。\n \n配置选项:\nENEMY_GENERALS_NUMBER\nENEMY_GENERALS_BODYGUARDS_NUMBER\nENEMY_GENERALS_STRATEGIC_DECISION_SPEEDBONUS\nENEMY_GENERALS_STRATEGIC_MOVEMENT_SPEEDBONUS\n \n", //L"|E|n|e|m|y |R|o|l|e|: |G|e|n|e|r|a|l\nOverrides [Tactical Enemy Role Settings] ENEMY_GENERALS\n \nGenerals increase enemy strategic movement and decision speeds.\nRequires the Enemy Roles feature to be enabled.\n \nConfigurable Options:\nENEMY_GENERALS_NUMBER\nENEMY_GENERALS_BODYGUARDS_NUMBER\nENEMY_GENERALS_STRATEGIC_DECISION_SPEEDBONUS\nENEMY_GENERALS_STRATEGIC_MOVEMENT_SPEEDBONUS", + L"|K|e|r|b|e|r|u|s|安|保|公|司|功|能\n \n覆盖 [PMC Settings] PMC\n \n一家私人军事承包商,允许玩家雇佣安保力量。\n \n配置选项:\nPMC_MAX_REGULARS\nPMC_MAX_VETERANS\n \n", //L"|K|e|r|b|e|r|u|s\nOverrides [PMC Settings] PMC\n \nHire militia from a private military company.\n \nConfigurable Options:\nPMC_MAX_REGULARS\nPMC_MAX_VETERANS", + L"|食|物|系|统\n \n覆盖 [Tactical Food Settings] FOOD\n \n你的佣兵需要食物和水才能生存。\n \n配置选项:\nFOOD_DIGESTION_HOURLY_BASE_FOOD\nFOOD_DIGESTION_HOURLY_BASE_DRINK\nFOOD_DIGESTION_SLEEP\nFOOD_DIGESTION_TRAVEL_VEHICLE\nFOOD_DIGESTION_TRAVEL\nFOOD_DIGESTION_ASSIGNMENT\nFOOD_DIGESTION_ONDUTY\nFOOD_DIGESTION_COMBAT\nFOOD_DECAY_IN_SECTORS\nFOOD_DECAY_MODIFICATOR\nFOOD_EATING_SOUNDS\n \n", //L"|F|o|o|d\nOverrides [Tactical Food Settings] FOOD\n \nYour mercs require food and water to survive.\n \nConfigurable Options:\nFOOD_DIGESTION_HOURLY_BASE_FOOD\nFOOD_DIGESTION_HOURLY_BASE_DRINK\nFOOD_DIGESTION_SLEEP\nFOOD_DIGESTION_TRAVEL_VEHICLE\nFOOD_DIGESTION_TRAVEL\nFOOD_DIGESTION_ASSIGNMENT\nFOOD_DIGESTION_ONDUTY\nFOOD_DIGESTION_COMBAT\nFOOD_DECAY_IN_SECTORS\nFOOD_DECAY_MODIFICATOR\nFOOD_EATING_SOUNDS", + L"|疾|病|系|统\n \n覆盖 [Disease Settings] DISEASE\n \n你的佣兵会生病。\n \n配置选项:\nDISEASE_STRATEGIC\nDISEASE_WHO_SUBSCRIPTIONCOST\nDISEASE_CONTAMINATES_ITEMS\nDISEASE_SEVERE_LIMITATIONS\n \n", //L"|D|i|s|e|a|s|e\nOverrides [Disease Settings] DISEASE\n \nYour mercs can catch diseases.\n \nConfigurable Options:\nDISEASE_STRATEGIC\nDISEASE_WHO_SUBSCRIPTIONCOST\nDISEASE_CONTAMINATES_ITEMS\nDISEASE_SEVERE_LIMITATIONS", + L"|动|态|观|点|功|能\n \n覆盖 [Dynamic Opinion Settings] DYNAMIC_OPINIONS\n \n佣兵可以互相发表意见,影响士气。\n \n配置选项:\nDYNAMIC_OPINIONS_SHOWCHANGE\nWAGE_ACCEPTANCE_FACTOR\n \n请查看Morale_Settings.ini文件中的[Dynamic Opinion Modifiers Settings]内容。\n \n", //L"|D|y|n|a|m|i|c |O|p|i|n|i|o|n|s\nOverrides [Dynamic Opinion Settings] DYNAMIC_OPINIONS\n \nMercs can form dynamic opinions of each other, affecting morale.\n \nConfigurable Options:\nDYNAMIC_OPINIONS_SHOWCHANGE\nWAGE_ACCEPTANCE_FACTOR\nSee [Dynamic Opinion Modifiers Settings] in Morale_Settings.ini.", + L"|动|态|对|话|功|能\n \n覆盖 [Dynamic Dialogue Settings] DYNAMIC_DIALOGUE\n \n佣兵可以发表简短的评论,改变彼此之间的关系。\n \n要求\"动态观点功能\"处于开启状态。\n \n配置选项:\nDYNAMIC_DIALOGUE_TIME_OFFSET\n \n", //L"|D|y|n|a|m|i|c |D|i|a|l|o|g|u|e\nOverrides [Dynamic Dialogue Settings] DYNAMIC_DIALOGUE\n \nMercs can make brief comments, changing their relationship to each other.\nRequires the Dynamic Opinions feature to be active.\n \nConfigurable Options:\nDYNAMIC_DIALOGUE_TIME_OFFSET", + L"|敌|军|战|略|司|令|部|功|能\n \n覆盖 [Strategic Additional Enemy AI Settings] ASD_ACTIVE\n \n女王将获得机械化部队。\n \n配置选项:\nASD_COST_FUEL/JEEP/TANK/ROBOT\nASD_TIME_FUEL/JEEP/TANK/ROBOT\nASD_ASSIGNS_JEEPS/TANKS/ROBOTS\nASD_FUEL_REQUIRED_JEEP/TANK/ROBOT\nJEEP_MINIMUM_PROGRESS\nTANK_MINIMUM_PROGRESS\nROBOT_MINIMUM_PROGRESS\n \n", //L"|A|S|D\nOverrides [Strategic Additional Enemy AI Settings] ASD_ACTIVE\n \nThe Arulcan army gains mechanised forces.\n \nConfigurable Options:\nASD_COST_FUEL/JEEP/TANK/ROBOT\nASD_TIME_FUEL/JEEP/TANK/ROBOT\nASD_ASSIGNS_JEEPS/TANKS/ROBOTS\nASD_FUEL_REQUIRED_JEEP/TANK/ROBOT\nJEEP_MINIMUM_PROGRESS\nTANK_MINIMUM_PROGRESS\nROBOT_MINIMUM_PROGRESS", + L"|敌|军|直|升|机|功|能\n \n覆盖 [Enemy Helicopter Settings] ENEMYHELI_ACTIVE\n \n女王将使用直升机快速部署部队。\n \n需要开启\"敌军战略司令部功能\"。\n \n配置选项:\nASD_COST_HELI\nASD_TIME_HELI\nENEMYHELI_DEFINITE_UNLOCK_AT_PROGRESS\nENEMYHELI_HP\nENEMYHELI_HP_REPAIRTIME\nENEMYHELI_HP_COST\nENEMYHELI_FUEL\nENEMYHELI_FUEL_REFUELTIME\n \n", //L"|A|S|D |H|e|l|i|c|o|p|t|e|r|s\nOverrides [Enemy Helicopter Settings] ENEMYHELI_ACTIVE\n \nThe AI can use helicopters to deploy troops.\nRequires the Arulco Special Division feature to be enabled.\n \nConfigurable Options:\nASD_COST_HELI\nASD_TIME_HELI\nENEMYHELI_DEFINITE_UNLOCK_AT_PROGRESS\nENEMYHELI_HP\nENEMYHELI_HP_REPAIRTIME\nENEMYHELI_HP_COST\nENEMYHELI_FUEL\nENEMYHELI_FUEL_REFUELTIME", + L"|敌|军|战|斗|车|功|能\n \n覆盖 [Tactical Gameplay Settings] ENEMY_TANKS_CAN_MOVE_IN_TACTICAL\n \n敌军的战斗吉普车和坦克可以在战斗中移动。\n \n配置选项:\nALLOW_TANKS_DRIVING_OVER_PEOPLE\nTANKS_RAMMING_MAX_STRUCTURE_ARMOUR\nENEMY_JEEP_RAMMING_MAX_STRUCTURE_ARMOUR\n \n", //L"|E|n|e|m|y |V|e|h|i|c|l|e|s |C|a|n |M|o|v|e\nOverrides [Tactical Gameplay Settings] ENEMY_TANKS_CAN_MOVE_IN_TACTICAL\n \nHostile jeeps and tanks can move in combat.\n \nConfigurable Options:\nALLOW_TANKS_DRIVING_OVER_PEOPLE\nTANKS_RAMMING_MAX_STRUCTURE_ARMOUR\nENEMY_JEEP_RAMMING_MAX_STRUCTURE_ARMOUR", L"|僵|尸|系|统\n \n覆盖选项中的\"僵尸模式\"。\n \n生化危机!九死一生!\n \n配置选项:\nZOMBIE_RISE_BEHAVIOUR\nZOMBIE_SPAWN_WAVES\nZOMBIE_RISE_WAVE_FREQUENCY\nZOMBIE_CAN_CLIMB\nZOMBIE_CAN_JUMP_WINDOWS\nZOMBIE_EXPLODING_CIVS\nZOMBIE_DAMAGE_RESISTANCE\nZOMBIE_BREATH_DAMAGE_RESISTANCE\nZOMBIE_ONLY_HEADSHOTS_WORK\nZOMBIE_DIFFICULTY_LEVEL\nZOMBIE_RISE_WITH_ARMOUR\nZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL\n \n", //L"|Z|o|m|b|i|e|s\nOverrides the \"Allow Zombies\" toggle in the options menu.\n \nThe dead walk!\n \nConfigurable Options:\nZOMBIE_RISE_BEHAVIOUR\nZOMBIE_SPAWN_WAVES\nZOMBIE_RISE_WAVE_FREQUENCY\nZOMBIE_CAN_CLIMB\nZOMBIE_CAN_JUMP_WINDOWS\nZOMBIE_EXPLODING_CIVS\nZOMBIE_DAMAGE_RESISTANCE\nZOMBIE_BREATH_DAMAGE_RESISTANCE\nZOMBIE_ONLY_HEADSHOTS_WORK\nZOMBIE_DIFFICULTY_LEVEL\nZOMBIE_RISE_WITH_ARMOUR\nZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL", - L"|血|猫|袭|击|功|能\n \n[Raid Settings] RAID_BLOODCATS\n \n血猫将对你发动夜袭。\n \n配置选项:\nRAID_MAXSIZE_BLOODCATS\nRAID_MAXATTACKSPERNIGHT_BLOODCATS\n \n", //L"|B|l|o|o|d|c|a|t |R|a|i|d|s\nOverrides [Raid Settings] RAID_BLOODCATS\n \nHungry predators stalk the night.\n \nConfigurable Options:\nRAID_MAXSIZE_BLOODCATS\nRAID_MAXATTACKSPERNIGHT_BLOODCATS", - L"|土|匪|袭|击|功|能\n \n[Raid Settings] RAID_BANDITS\n \n土匪将伺机对你的城镇发动袭击。\n \n配置选项:\nRAID_MAXSIZE_BANDITS\nRAID_MAXATTACKSPERNIGHT_BANDITS\n \n", //L"|B|a|n|d|i|t |R|a|i|d|s\nOverrides [Raid Settings] RAID_BANDITS\n \nOpportunistic bandits may attack your towns.\n \nConfigurable Options:\nRAID_MAXSIZE_BANDITS\nRAID_MAXATTACKSPERNIGHT_BANDITS", - L"|僵|尸|袭|击|功|能\n \n[Raid Settings] RAID_ZOMBIES\n \n丧尸突袭!\n \n需要开启\"僵尸系统\"。\n \n配置选项:\nRAID_MAXSIZE_ZOMBIES\nRAID_MAXATTACKSPERNIGHT_ZOMBIES\n \n", //L"|Z|o|m|b|i|e |R|a|i|d|s\nOverrides [Raid Settings] RAID_ZOMBIES\n \nThe dead raid!\nRequires the Zombies feature to be enabled.\n \nConfigurable Options:\nRAID_MAXSIZE_ZOMBIES\nRAID_MAXATTACKSPERNIGHT_ZOMBIES", - L"|民|兵|储|备|功|能\n \n[Militia Volunteer Pool Settings] MILITIA_VOLUNTEER_POOL\n \n没有志愿者就不能训练民兵。\n \n配置选项:\nMILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION\nMILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM\nMILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY\n \n", //L"|M|i|l|i|t|i|a |V|o|l|u|n|t|e|e|r |P|o|o|l\nOverrides [Militia Volunteer Pool Settings] MILITIA_VOLUNTEER_POOL\n \nVolunteers are required to train militia.\n \nConfigurable Options:\nMILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION\nMILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM\nMILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY", - L"|民|兵|战|术|命|令|功|能\n \n[Tactical Interface Settings] ALLOW_TACTICAL_MILITIA_COMMAND\n \n允许在战术界面对佣兵下达战术命令。\n \n", //L"|T|a|c|t|i|c|a|l |M|i|l|i|t|i|a |C|o|m|m|a|n|d\nOverrides [Tactical Interface Settings] ALLOW_TACTICAL_MILITIA_COMMAND\n \nIssue commands to militia in tactical view.", - L"|民|兵|战|略|命|令|功|能\n \n[Militia Strategic Movement Settings] ALLOW_MILITIA_STRATEGIC_COMMAND\n \n允许在战略界面对民兵下达移动命令。\n \n配置选项:\nMILITIA_STRATEGIC_COMMAND_REQUIRES_MERC\n \n", //L"|S|t|r|a|t|e|g|i|c |M|i|l|i|t|i|a |C|o|m|m|a|n|d\nOverrides [Militia Strategic Movement Settings] ALLOW_MILITIA_STRATEGIC_COMMAND\n \nIssue commands to militia in the strategic map.\n \nConfigurable Options:\nMILITIA_STRATEGIC_COMMAND_REQUIRES_MERC", - L"|民|兵|武|装|装|备|功|能\n \n[Militia Equipment Settings] MILITIA_USE_SECTOR_EQUIPMENT\n \n民兵的武器装备需要从当前区域获取。\n \n与\"民兵需要资源功能\"不兼容。\n \n配置选项:\nMILITIA_USE_SECTOR_EQUIPMENT_ARMOUR\nMILITIA_USE_SECTOR_EQUIPMENT_FACE\nMILITIA_USE_SECTOR_EQUIPMENT_MELEE\nMILITIA_USE_SECTOR_EQUIPMENT_GUN\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO\nMILITIA_USE_SECTOR_EQUIPMENT_GUN_ATTACHMENTS\nMILITIA_USE_SECTOR_EQUIPMENT_GRENADE\nMILITIA_USE_SECTOR_EQUIPMENT_LAUNCHER\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_MIN\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_MAX\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_OPTIMAL_MAG_COUNT\nMILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS\n \n", //L"|M|i|l|i|t|i|a |U|s|e|s |S|e|c|t|o|r |E|q|u|i|p|m|e|n|t\nOverrides [Militia Equipment Settings] MILITIA_USE_SECTOR_EQUIPMENT\n \nMilitia uses gear from their current sector.\nNot compatible with the Militia Requires Resources feature.\n \nConfigurable Options:\nMILITIA_USE_SECTOR_EQUIPMENT_ARMOUR\nMILITIA_USE_SECTOR_EQUIPMENT_FACE\nMILITIA_USE_SECTOR_EQUIPMENT_MELEE\nMILITIA_USE_SECTOR_EQUIPMENT_GUN\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO\nMILITIA_USE_SECTOR_EQUIPMENT_GUN_ATTACHMENTS\nMILITIA_USE_SECTOR_EQUIPMENT_GRENADE\nMILITIA_USE_SECTOR_EQUIPMENT_LAUNCHER\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_MIN\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_MAX\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_OPTIMAL_MAG_COUNT\nMILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS", - L"|民|兵|需|要|资|源|功|能\n \n[Militia Resource Settings] MILITIA_REQUIRE_RESOURCES\n \n训练和升级民兵需要消耗资源。\n \n与\"民兵武装装备功能\"不兼容。\n \n配置选项:\nMILITIA_RESOURCES_PROGRESSFACTOR\nMILITIA_RESOURCES_ITEMCLASSMOD_AMMO_BULLET\nMILITIA_RESOURCES_ITEMCLASSMOD_GUN\nMILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR\nMILITIA_RESOURCES_ITEMCLASSMOD_MELEE\nMILITIA_RESOURCES_ITEMCLASSMOD_BOMB\nMILITIA_RESOURCES_ITEMCLASSMOD_GRENADE\nMILITIA_RESOURCES_ITEMCLASSMOD_FACE\nMILITIA_RESOURCES_ITEMCLASSMOD_LBE\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_LOW\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_MEDIUM\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_HIGH\nMILITIA_RESOURCES_WEAPONMOD_PISTOL\nMILITIA_RESOURCES_WEAPONMOD_M_PISTOL\nMILITIA_RESOURCES_WEAPONMOD_SMG\nMILITIA_RESOURCES_WEAPONMOD_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_SN_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_AS_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_LMG\nMILITIA_RESOURCES_WEAPONMOD_SHOTGUN\n \n", //L"|M|i|l|i|t|i|a |R|e|q|u|i|r|e|s |R|e|s|o|u|r|c|e|s\nOverrides [Militia Resource Settings] MILITIA_REQUIRE_RESOURCES\n \nMilitia require resources to be trained.\nNot compatible with the Militia Uses Sector Equipment feature.\n \nConfigurable Options:\nMILITIA_RESOURCES_PROGRESSFACTOR\nMILITIA_RESOURCES_ITEMCLASSMOD_AMMO_BULLET\nMILITIA_RESOURCES_ITEMCLASSMOD_GUN\nMILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR\nMILITIA_RESOURCES_ITEMCLASSMOD_MELEE\nMILITIA_RESOURCES_ITEMCLASSMOD_BOMB\nMILITIA_RESOURCES_ITEMCLASSMOD_GRENADE\nMILITIA_RESOURCES_ITEMCLASSMOD_FACE\nMILITIA_RESOURCES_ITEMCLASSMOD_LBE\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_LOW\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_MEDIUM\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_HIGH\nMILITIA_RESOURCES_WEAPONMOD_PISTOL\nMILITIA_RESOURCES_WEAPONMOD_M_PISTOL\nMILITIA_RESOURCES_WEAPONMOD_SMG\nMILITIA_RESOURCES_WEAPONMOD_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_SN_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_AS_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_LMG\nMILITIA_RESOURCES_WEAPONMOD_SHOTGUN", - L"|强|化|近|战|功|能\n \n[Tactical Gameplay Settings] ENHANCED_CLOSE_COMBAT_SYSTEM\n \n对近战系统的全面改进。\n \n", //L"|E|n|h|a|n|c|e|d |C|l|o|s|e |C|o|m|b|a|t\nOverrides [Tactical Gameplay Settings] ENHANCED_CLOSE_COMBAT_SYSTEM\n \nA general improvement to the close combat system.", - L"|新|中|断|功|能\n \n[Tactical Gameplay Settings] IMPROVED_INTERRUPT_SYSTEM\n \n对中断机制的全面改进。\n \n配置选项:\nBASIC_PERCENTAGE_APS_REGISTERED\nPERCENTAGE_APS_REGISTERED_PER_EXP_LEVEL\nBASIC_REACTION_TIME_LENGTH\nALLOW_COLLECTIVE_INTERRUPTS\nALLOW_INSTANT_INTERRUPTS_ON_SPOTTING\n \n", //L"|I|m|p|r|o|v|e|d |I|n|t|e|r|r|u|p|t |S|y|s|t|e|m\nOverrides [Tactical Gameplay Settings] IMPROVED_INTERRUPT_SYSTEM\n \nAn overhaul of the interrupt mechanic.\n \nConfigurable Options:\nBASIC_PERCENTAGE_APS_REGISTERED\nPERCENTAGE_APS_REGISTERED_PER_EXP_LEVEL\nBASIC_REACTION_TIME_LENGTH\nALLOW_COLLECTIVE_INTERRUPTS\nALLOW_INSTANT_INTERRUPTS_ON_SPOTTING", - L"|武|器|过|热|功|能\n \n[Tactical Weapon Overheating Settings] OVERHEATING\n \n连续射击将导致武器过热。\n \n配置选项:\nOVERHEATING_DISPLAY_JAMPERCENTAGE\nOVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET\nOVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL\n \n", //L"|O|v|e|r|h|e|a|t|i|n|g\nOverrides [Tactical Weapon Overheating Settings] OVERHEATING\n \nWeapons can overheat.\n \nConfigurable Options:\nOVERHEATING_DISPLAY_JAMPERCENTAGE\nOVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET\nOVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL", - L"|W|e|a|t|h|e|r|: |R|a|i|n\nOverrides [Tactical Weather Settings] ALLOW_RAIN\n \nRain can reduce visibility.\n \nConfigurable Options:\nRAIN_EVENTS_PER_DAY\nRAIN_CHANCE_PER_DAY\nRAIN_MIN_LENGTH_IN_MINUTES\nRAIN_MAX_LENGTH_IN_MINUTES\nMAX_RAIN_DROPS\nWEAPON_RELIABILITY_REDUCTION_RAIN\nBREATH_GAIN_REDUCTION_RAIN\nVISUAL_DISTANCE_DECREASE_RAIN\nHEARING_REDUCTION_RAIN", - L"|W|e|a|t|h|e|r|: |L|i|g|h|t|n|i|n|g\nOverrides [Tactical Weather Settings] ALLOW_LIGHTNING\n \nLightning may occur during rainstorms.\nRequires Weather: Rain\n \nConfigurable Options:\nMIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS\nMAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS\nMIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS\nMAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS\nDELAY_IN_SECONDS_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED\nCHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS\nWEAPON_RELIABILITY_REDUCTION_THUNDERSTORM\nBREATH_GAIN_REDUCTION_THUNDERSTORM\nVISUAL_DISTANCE_DECREASE_THUNDERSTORM\nHEARING_REDUCTION_THUNDERSTORM", - L"|W|e|a|t|h|e|r|: |S|a|n|d|s|t|o|r|m|s\nOverrides [Tactical Weather Settings] ALLOW_SANDSTORMS\n \nSevere sandstorms make the battlefield more painful for everyone.\n \nConfigurable Options:\nSANDSTORM_EVENTS_PER_DAY\nSANDSTORM_CHANCE_PER_DAY\nSANDSTORM_MIN_LENGTH_IN_MINUTES\nSANDSTORM_MAX_LENGTH_IN_MINUTES\nWEAPON_RELIABILITY_REDUCTION_SANDSTORM\nBREATH_GAIN_REDUCTION_SANDSTORM\nVISUAL_DISTANCE_DECREASE_SANDSTORM\nHEARING_REDUCTION_SANDSTORM", - L"|W|e|a|t|h|e|r|: |S|n|o|w\nOverrides [Tactical Weather Settings] ALLOW_SNOW\n \nSnowstorms decrease visibility.\n \nConfigurable Options:\nSNOW_EVENTS_PER_DAY\nSNOW_CHANCE_PER_DAY\nSNOW_MIN_LENGTH_IN_MINUTES\nSNOW_MAX_LENGTH_IN_MINUTES\nWEAPON_RELIABILITY_REDUCTION_SNOW\nBREATH_GAIN_REDUCTION_SNOW\nVISUAL_DISTANCE_DECREASE_SNOW\nHEARING_REDUCTION_SNOW", - L"|随|机|事|件|功|能\n \n[Mini Events Settings] MINI_EVENTS_ENABLED\n \n可能发生一些随机互动事件。\n \n配置选项:\nMINI_EVENTS_MIN_HOURS_BETWEEN_EVENTS\nMINI_EVENTS_MAX_HOURS_BETWEEN_EVENTS\n \n详细信息请查看MiniEvents.lua。\n \n", //L"|M|i|n|i |E|v|e|n|t|s\nOverrides [Mini Events Settings] MINI_EVENTS_ENABLED\n \nRandom events can occur.\n \nConfigurable Options:\nMINI_EVENTS_MIN_HOURS_BETWEEN_EVENTS\nMINI_EVENTS_MAX_HOURS_BETWEEN_EVENTS\n \nSee MiniEvents.lua for more details.", - L"|反|抗|军|司|令|部|功|能\n \n[Rebel Command Settings] REBEL_COMMAND_ENABLED\n \n允许你升级占领的城镇,控制反抗军在战略层面上运作。\n \n详细的内容设定请查看RebelCommand_Settings.ini。\n \n", //L"|A|R|C\nOverrides [Rebel Command Settings] REBEL_COMMAND_ENABLED\n \nCommand the rebel movement at the strategic level, and upgrade captured towns.\n \nFor tweakable values, see RebelCommand_Settings.ini.", + L"|血|猫|袭|击|功|能\n \n覆盖 [Raid Settings] RAID_BLOODCATS\n \n血猫将对你发动夜袭。\n \n配置选项:\nRAID_MAXSIZE_BLOODCATS\nRAID_MAXATTACKSPERNIGHT_BLOODCATS\n \n", //L"|B|l|o|o|d|c|a|t |R|a|i|d|s\nOverrides [Raid Settings] RAID_BLOODCATS\n \nHungry predators stalk the night.\n \nConfigurable Options:\nRAID_MAXSIZE_BLOODCATS\nRAID_MAXATTACKSPERNIGHT_BLOODCATS", + L"|土|匪|袭|击|功|能\n \n覆盖 [Raid Settings] RAID_BANDITS\n \n土匪将伺机对你的城镇发动袭击。\n \n配置选项:\nRAID_MAXSIZE_BANDITS\nRAID_MAXATTACKSPERNIGHT_BANDITS\n \n", //L"|B|a|n|d|i|t |R|a|i|d|s\nOverrides [Raid Settings] RAID_BANDITS\n \nOpportunistic bandits may attack your towns.\n \nConfigurable Options:\nRAID_MAXSIZE_BANDITS\nRAID_MAXATTACKSPERNIGHT_BANDITS", + L"|僵|尸|袭|击|功|能\n \n覆盖 [Raid Settings] RAID_ZOMBIES\n \n丧尸突袭!\n \n需要开启\"僵尸系统\"。\n \n配置选项:\nRAID_MAXSIZE_ZOMBIES\nRAID_MAXATTACKSPERNIGHT_ZOMBIES\n \n", //L"|Z|o|m|b|i|e |R|a|i|d|s\nOverrides [Raid Settings] RAID_ZOMBIES\n \nThe dead raid!\nRequires the Zombies feature to be enabled.\n \nConfigurable Options:\nRAID_MAXSIZE_ZOMBIES\nRAID_MAXATTACKSPERNIGHT_ZOMBIES", + L"|民|兵|储|备|功|能\n \n覆盖 [Militia Volunteer Pool Settings] MILITIA_VOLUNTEER_POOL\n \n没有志愿者就不能训练民兵。\n \n配置选项:\nMILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION\nMILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM\nMILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY\n \n", //L"|M|i|l|i|t|i|a |V|o|l|u|n|t|e|e|r |P|o|o|l\nOverrides [Militia Volunteer Pool Settings] MILITIA_VOLUNTEER_POOL\n \nVolunteers are required to train militia.\n \nConfigurable Options:\nMILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION\nMILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM\nMILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY", + L"|民|兵|战|术|命|令|功|能\n \n覆盖 [Tactical Interface Settings] ALLOW_TACTICAL_MILITIA_COMMAND\n \n允许在战术界面对佣兵下达战术命令。\n \n", //L"|T|a|c|t|i|c|a|l |M|i|l|i|t|i|a |C|o|m|m|a|n|d\nOverrides [Tactical Interface Settings] ALLOW_TACTICAL_MILITIA_COMMAND\n \nIssue commands to militia in tactical view.", + L"|民|兵|战|略|命|令|功|能\n \n覆盖 [Militia Strategic Movement Settings] ALLOW_MILITIA_STRATEGIC_COMMAND\n \n允许在战略界面对民兵下达移动命令。\n \n配置选项:\nMILITIA_STRATEGIC_COMMAND_REQUIRES_MERC\n \n", //L"|S|t|r|a|t|e|g|i|c |M|i|l|i|t|i|a |C|o|m|m|a|n|d\nOverrides [Militia Strategic Movement Settings] ALLOW_MILITIA_STRATEGIC_COMMAND\n \nIssue commands to militia in the strategic map.\n \nConfigurable Options:\nMILITIA_STRATEGIC_COMMAND_REQUIRES_MERC", + L"|民|兵|武|装|装|备|功|能\n \n覆盖 [Militia Equipment Settings] MILITIA_USE_SECTOR_EQUIPMENT\n \n民兵的武器装备需要从当前区域获取。\n \n与\"民兵需要资源功能\"不兼容。\n \n配置选项:\nMILITIA_USE_SECTOR_EQUIPMENT_ARMOUR\nMILITIA_USE_SECTOR_EQUIPMENT_FACE\nMILITIA_USE_SECTOR_EQUIPMENT_MELEE\nMILITIA_USE_SECTOR_EQUIPMENT_GUN\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO\nMILITIA_USE_SECTOR_EQUIPMENT_GUN_ATTACHMENTS\nMILITIA_USE_SECTOR_EQUIPMENT_GRENADE\nMILITIA_USE_SECTOR_EQUIPMENT_LAUNCHER\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_MIN\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_MAX\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_OPTIMAL_MAG_COUNT\nMILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS\n \n", //L"|M|i|l|i|t|i|a |U|s|e|s |S|e|c|t|o|r |E|q|u|i|p|m|e|n|t\nOverrides [Militia Equipment Settings] MILITIA_USE_SECTOR_EQUIPMENT\n \nMilitia uses gear from their current sector.\nNot compatible with the Militia Requires Resources feature.\n \nConfigurable Options:\nMILITIA_USE_SECTOR_EQUIPMENT_ARMOUR\nMILITIA_USE_SECTOR_EQUIPMENT_FACE\nMILITIA_USE_SECTOR_EQUIPMENT_MELEE\nMILITIA_USE_SECTOR_EQUIPMENT_GUN\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO\nMILITIA_USE_SECTOR_EQUIPMENT_GUN_ATTACHMENTS\nMILITIA_USE_SECTOR_EQUIPMENT_GRENADE\nMILITIA_USE_SECTOR_EQUIPMENT_LAUNCHER\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_MIN\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_MAX\nMILITIA_USE_SECTOR_EQUIPMENT_AMMO_OPTIMAL_MAG_COUNT\nMILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS", + L"|民|兵|需|要|资|源|功|能\n \n覆盖 [Militia Resource Settings] MILITIA_REQUIRE_RESOURCES\n \n训练和升级民兵需要消耗资源。\n \n与\"民兵武装装备功能\"不兼容。\n \n配置选项:\nMILITIA_RESOURCES_PROGRESSFACTOR\nMILITIA_RESOURCES_ITEMCLASSMOD_AMMO_BULLET\nMILITIA_RESOURCES_ITEMCLASSMOD_GUN\nMILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR\nMILITIA_RESOURCES_ITEMCLASSMOD_MELEE\nMILITIA_RESOURCES_ITEMCLASSMOD_BOMB\nMILITIA_RESOURCES_ITEMCLASSMOD_GRENADE\nMILITIA_RESOURCES_ITEMCLASSMOD_FACE\nMILITIA_RESOURCES_ITEMCLASSMOD_LBE\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_LOW\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_MEDIUM\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_HIGH\nMILITIA_RESOURCES_WEAPONMOD_PISTOL\nMILITIA_RESOURCES_WEAPONMOD_M_PISTOL\nMILITIA_RESOURCES_WEAPONMOD_SMG\nMILITIA_RESOURCES_WEAPONMOD_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_SN_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_AS_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_LMG\nMILITIA_RESOURCES_WEAPONMOD_SHOTGUN\n \n", //L"|M|i|l|i|t|i|a |R|e|q|u|i|r|e|s |R|e|s|o|u|r|c|e|s\nOverrides [Militia Resource Settings] MILITIA_REQUIRE_RESOURCES\n \nMilitia require resources to be trained.\nNot compatible with the Militia Uses Sector Equipment feature.\n \nConfigurable Options:\nMILITIA_RESOURCES_PROGRESSFACTOR\nMILITIA_RESOURCES_ITEMCLASSMOD_AMMO_BULLET\nMILITIA_RESOURCES_ITEMCLASSMOD_GUN\nMILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR\nMILITIA_RESOURCES_ITEMCLASSMOD_MELEE\nMILITIA_RESOURCES_ITEMCLASSMOD_BOMB\nMILITIA_RESOURCES_ITEMCLASSMOD_GRENADE\nMILITIA_RESOURCES_ITEMCLASSMOD_FACE\nMILITIA_RESOURCES_ITEMCLASSMOD_LBE\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_LOW\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_MEDIUM\nMILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_HIGH\nMILITIA_RESOURCES_WEAPONMOD_PISTOL\nMILITIA_RESOURCES_WEAPONMOD_M_PISTOL\nMILITIA_RESOURCES_WEAPONMOD_SMG\nMILITIA_RESOURCES_WEAPONMOD_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_SN_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_AS_RIFLE\nMILITIA_RESOURCES_WEAPONMOD_LMG\nMILITIA_RESOURCES_WEAPONMOD_SHOTGUN", + L"|强|化|近|战|功|能\n \n覆盖 [Tactical Gameplay Settings] ENHANCED_CLOSE_COMBAT_SYSTEM\n \n对近战系统的全面改进。\n \n", //L"|E|n|h|a|n|c|e|d |C|l|o|s|e |C|o|m|b|a|t\nOverrides [Tactical Gameplay Settings] ENHANCED_CLOSE_COMBAT_SYSTEM\n \nA general improvement to the close combat system.", + L"|新|中|断|功|能\n \n覆盖 [Tactical Gameplay Settings] IMPROVED_INTERRUPT_SYSTEM\n \n对中断机制的全面改进。\n \n配置选项:\nBASIC_PERCENTAGE_APS_REGISTERED\nPERCENTAGE_APS_REGISTERED_PER_EXP_LEVEL\nBASIC_REACTION_TIME_LENGTH\nALLOW_COLLECTIVE_INTERRUPTS\nALLOW_INSTANT_INTERRUPTS_ON_SPOTTING\n \n", //L"|I|m|p|r|o|v|e|d |I|n|t|e|r|r|u|p|t |S|y|s|t|e|m\nOverrides [Tactical Gameplay Settings] IMPROVED_INTERRUPT_SYSTEM\n \nAn overhaul of the interrupt mechanic.\n \nConfigurable Options:\nBASIC_PERCENTAGE_APS_REGISTERED\nPERCENTAGE_APS_REGISTERED_PER_EXP_LEVEL\nBASIC_REACTION_TIME_LENGTH\nALLOW_COLLECTIVE_INTERRUPTS\nALLOW_INSTANT_INTERRUPTS_ON_SPOTTING", + L"|武|器|过|热|功|能\n \n覆盖 [Tactical Weapon Overheating Settings] OVERHEATING\n \n连续射击将导致武器过热。\n \n配置选项:\nOVERHEATING_DISPLAY_JAMPERCENTAGE\nOVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET\nOVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL\n \n", //L"|O|v|e|r|h|e|a|t|i|n|g\nOverrides [Tactical Weapon Overheating Settings] OVERHEATING\n \nWeapons can overheat.\n \nConfigurable Options:\nOVERHEATING_DISPLAY_JAMPERCENTAGE\nOVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET\nOVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL", + L"|天|气|功|能|:|下|雨\n \n覆盖 [Tactical Weather Settings] ALLOW_RAIN\n \n下雨会降低能见度。\n \n配置选项:\nRAIN_EVENTS_PER_DAY\nRAIN_CHANCE_PER_DAY\nRAIN_MIN_LENGTH_IN_MINUTES\nRAIN_MAX_LENGTH_IN_MINUTES\nMAX_RAIN_DROPS\nWEAPON_RELIABILITY_REDUCTION_RAIN\nBREATH_GAIN_REDUCTION_RAIN\nVISUAL_DISTANCE_DECREASE_RAIN\nHEARING_REDUCTION_RAIN\n \n", //L"|W|e|a|t|h|e|r|: |R|a|i|n\nOverrides [Tactical Weather Settings] ALLOW_RAIN\n \nRain can reduce visibility.\n \nConfigurable Options:\nRAIN_EVENTS_PER_DAY\nRAIN_CHANCE_PER_DAY\nRAIN_MIN_LENGTH_IN_MINUTES\nRAIN_MAX_LENGTH_IN_MINUTES\nMAX_RAIN_DROPS\nWEAPON_RELIABILITY_REDUCTION_RAIN\nBREATH_GAIN_REDUCTION_RAIN\nVISUAL_DISTANCE_DECREASE_RAIN\nHEARING_REDUCTION_RAIN", + L"|天|气|功|能|:|闪|电\n \n覆盖 [Tactical Weather Settings] ALLOW_LIGHTNING\n \n暴雨期间可能发生闪电。\n需要\"天气功能:下雨\"\n \n配置选项:\nMIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS\nMAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS\nMIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS\nMAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS\nDELAY_IN_SECONDS_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED\nCHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS\nWEAPON_RELIABILITY_REDUCTION_THUNDERSTORM\nBREATH_GAIN_REDUCTION_THUNDERSTORM\nVISUAL_DISTANCE_DECREASE_THUNDERSTORM\nHEARING_REDUCTION_THUNDERSTORM\n \n", //L"|W|e|a|t|h|e|r|: |L|i|g|h|t|n|i|n|g\nOverrides [Tactical Weather Settings] ALLOW_LIGHTNING\n \nLightning may occur during rainstorms.\nRequires Weather: Rain\n \nConfigurable Options:\nMIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS\nMAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS\nMIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS\nMAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS\nDELAY_IN_SECONDS_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED\nCHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS\nWEAPON_RELIABILITY_REDUCTION_THUNDERSTORM\nBREATH_GAIN_REDUCTION_THUNDERSTORM\nVISUAL_DISTANCE_DECREASE_THUNDERSTORM\nHEARING_REDUCTION_THUNDERSTORM", + L"|天|气|功|能|:|沙|尘|暴\n \n覆盖 [Tactical Weather Settings] ALLOW_SANDSTORMS\n \n沙尘暴会使战场变得更加困难。\n \n配置选项:\nSANDSTORM_EVENTS_PER_DAY\nSANDSTORM_CHANCE_PER_DAY\nSANDSTORM_MIN_LENGTH_IN_MINUTES\nSANDSTORM_MAX_LENGTH_IN_MINUTES\nWEAPON_RELIABILITY_REDUCTION_SANDSTORM\nBREATH_GAIN_REDUCTION_SANDSTORM\nVISUAL_DISTANCE_DECREASE_SANDSTORM\nHEARING_REDUCTION_SANDSTORM\n \n", //L"|W|e|a|t|h|e|r|: |S|a|n|d|s|t|o|r|m|s\nOverrides [Tactical Weather Settings] ALLOW_SANDSTORMS\n \nSevere sandstorms make the battlefield more painful for everyone.\n \nConfigurable Options:\nSANDSTORM_EVENTS_PER_DAY\nSANDSTORM_CHANCE_PER_DAY\nSANDSTORM_MIN_LENGTH_IN_MINUTES\nSANDSTORM_MAX_LENGTH_IN_MINUTES\nWEAPON_RELIABILITY_REDUCTION_SANDSTORM\nBREATH_GAIN_REDUCTION_SANDSTORM\nVISUAL_DISTANCE_DECREASE_SANDSTORM\nHEARING_REDUCTION_SANDSTORM", + L"|天|气|功|能|:|暴|风|雪\n \n覆盖 [Tactical Weather Settings] ALLOW_SNOW\n \n暴风雪降低了能见度。\n \n配置选项:\nSNOW_EVENTS_PER_DAY\nSNOW_CHANCE_PER_DAY\nSNOW_MIN_LENGTH_IN_MINUTES\nSNOW_MAX_LENGTH_IN_MINUTES\nWEAPON_RELIABILITY_REDUCTION_SNOW\nBREATH_GAIN_REDUCTION_SNOW\nVISUAL_DISTANCE_DECREASE_SNOW\nHEARING_REDUCTION_SNOW\n \n", //L"|W|e|a|t|h|e|r|: |S|n|o|w\nOverrides [Tactical Weather Settings] ALLOW_SNOW\n \nSnowstorms decrease visibility.\n \nConfigurable Options:\nSNOW_EVENTS_PER_DAY\nSNOW_CHANCE_PER_DAY\nSNOW_MIN_LENGTH_IN_MINUTES\nSNOW_MAX_LENGTH_IN_MINUTES\nWEAPON_RELIABILITY_REDUCTION_SNOW\nBREATH_GAIN_REDUCTION_SNOW\nVISUAL_DISTANCE_DECREASE_SNOW\nHEARING_REDUCTION_SNOW", + L"|随|机|事|件|功|能\n \n覆盖 [Mini Events Settings] MINI_EVENTS_ENABLED\n \n可能发生一些随机互动事件。\n \n配置选项:\nMINI_EVENTS_MIN_HOURS_BETWEEN_EVENTS\nMINI_EVENTS_MAX_HOURS_BETWEEN_EVENTS\n \n详细信息请查看MiniEvents.lua。\n \n", //L"|M|i|n|i |E|v|e|n|t|s\nOverrides [Mini Events Settings] MINI_EVENTS_ENABLED\n \nRandom events can occur.\n \nConfigurable Options:\nMINI_EVENTS_MIN_HOURS_BETWEEN_EVENTS\nMINI_EVENTS_MAX_HOURS_BETWEEN_EVENTS\n \nSee MiniEvents.lua for more details.", + L"|反|抗|军|司|令|部|功|能\n \n覆盖 [Rebel Command Settings] REBEL_COMMAND_ENABLED\n \n允许你升级占领的城镇,控制反抗军在战略层面上运作。\n \n详细的内容设定请查看RebelCommand_Settings.ini。\n \n", //L"|A|R|C\nOverrides [Rebel Command Settings] REBEL_COMMAND_ENABLED\n \nCommand the rebel movement at the strategic level, and upgrade captured towns.\n \nFor tweakable values, see RebelCommand_Settings.ini.", }; STR16 z113FeaturesPanelText[] = { L"这个选项可以开启一些1.13新功能,启用后以下选项的生效优先级将高于JA2_Options.ini文件中的设置。如果禁用此项,以下选项将不生效。", //L"Use the options here to enable some of 1.13's many features. If enabled, the toggle boxes here will take precedence over some booleans in JA2_Options.ini. If disabled, these boxes will have no effect.", L"新NCTH瞄准系统对命中机制进行了全面改进,在射击时需要更复杂的计算和更多的变量。", //L"New Chance to Hit (NCTH) is a complete overhaul of the vanilla chance-to-hit system. Compared to the vanilla system, it takes into account more variables when determining the trajectory of a fired bullet.", - L"This controls whether enemies drop all of their items when they are killed. If enabled, everything is dropped. Otherwise, regular drop chances are used.", - L"This controls whether enemies drop all of their items when they are killed. If enabled, everything is dropped, and the drop chances are used to determine whether an item is severely damaged.", - L"Suppression Fire is a way of controlling a battlefield. When under heavy fire, a character accumulates suppression, causing AP loss. In addition to AP loss, Suppression SHOCK can also be accumulated, which makes the character less useful - both Chance-to-Hit and chance to be hit are reduced. Characters can go into negative APs when under suppression fire, losing APs off their NEXT turn. Use suppression fire to prevent enemies from approaching, pin them down, and then advance and kill them while they are hiding. Note that they will try to do the same thing to you!", - L"When you first capture Drassen, the Queen actually follows through on her command to retake Drassen. This will make holding Drassen VERY difficult in the early game and enabling this option is not recommended for new players!", - L"Similar to the Drassen Counterattack, other cities can be subjected to massive counterattacks by the Queen after you capture them.", - L"If City Counterattacks still aren't enough for you, try enabling this! Not only will the Queen send counterattacks, but she may also try to retake multiple cities at the same time.", + L"如果启用敌人死亡时会掉落所有的物品,否则将使用标准掉落。", //L"This controls whether enemies drop all of their items when they are killed. If enabled, everything is dropped. Otherwise, regular drop chances are used.", + L"如果启用敌人死亡时会掉落所有的物品,并且所掉落的物品有几率会严重损坏。", //L"This controls whether enemies drop all of their items when they are killed. If enabled, everything is dropped, and the drop chances are used to determine whether an item is severely damaged.", + L"火力压制功能,是控制战场的一种方式。在重火力下,角色会逐渐受到压制损失一定比例的AP,在压制下会成为负数,这表示在下一回也会损失AP。若角色丧失了下一回合的全部AP,则被完全压制。压制的目的是压榨敌人的AP,让其不能移动或还击。注意,敌人也会对你这么做!", //L"Suppression Fire is a way of controlling a battlefield. When under heavy fire, a character accumulates suppression, causing AP loss. In addition to AP loss, Suppression SHOCK can also be accumulated, which makes the character less useful - both Chance-to-Hit and chance to be hit are reduced. Characters can go into negative APs when under suppression fire, losing APs off their NEXT turn. Use suppression fire to prevent enemies from approaching, pin them down, and then advance and kill them while they are hiding. Note that they will try to do the same thing to you!", + L"该选项允许女王对Drassen城市进行反攻。若允许,这将使游戏的初始阶段变得困难。不建议新手玩家启用此功能!", //L"When you first capture Drassen, the Queen actually follows through on her command to retake Drassen. This will make holding Drassen VERY difficult in the early game and enabling this option is not recommended for new players!", + L"该选项允许女王对所有的城市进行反攻。其他城市在你攻占后女王会大规模反击。", //L"Similar to the Drassen Counterattack, other cities can be subjected to massive counterattacks by the Queen after you capture them.", + L"如果女王反击对你来说仍然不够,试着启用它!女王不仅会发起反击,还可能试图同时夺回多个城市。", //L"If City Counterattacks still aren't enough for you, try enabling this! Not only will the Queen send counterattacks, but she may also try to retake multiple cities at the same time.", L"你可以获取和消耗情报点数。这种资源与间谍和情报贩子密切相关。可以通过间谍活动、审讯俘虏或其他方式获得情报点数。可以在黑市购买稀有武器,也可以在情报网站上购买敌人的信息。", //L"You can acquire and spend Intel, a resource closely tied to espionage and information brokering. Intel can be gained by spies, interrogating prisoners, and other ways. It can then be spent at a black market for rare weapons, or at the Recon Intelligence Services website for enemy info.", L"允许抓捕俘虏。可以通过在战斗中劝降或者用手铐铐住不能行动的敌人来抓捕俘虏。被俘虏的敌人可以送到监狱中进行审问。审问会带来金钱、情报或者将敌人策反进你的民兵队伍。", //L"Allows you to take prisoners, which can be done by demanding their surrender in combat, or by handcuffing incapacitated soldiers. Once captured, they can be sent to a prison you own and interrogated, which can result in money, intel, or their defection to your militia.", L"在矿场上先投资才能获得它的全部收益。工人像民兵一样需要金钱和时间来训练。注意!如果失去对城镇的控制将导致工人流失!", //L"You will need to invest a little bit in a mine before you can reap its full benefits. Workers are trained like militia, costing time and money. Note that losing control of a sector may cause worker loss!", @@ -6314,8 +6314,8 @@ STR16 z113FeaturesPanelText[] = L"Kerberus安保公司将会为您提供安保人员,您可以从他们的网站上雇佣有经验的安保人员充当民兵。虽然价格很高,但是你不必在花时间训练他们。", //L"Some time after you have trained militia, Kerberus will offer its services to you. On their website, you can order security personnel from them, which will act as militia. They require a high down payment but require no training time.", L"你的佣兵需要食物和水才能生存。挨饿将遭受严厉的惩罚。要注意食物的质量,小心吃坏肚子!", //L"Your team needs food and water to survive. Without them, they will starve and suffer severe penalties. Keep an eye on the quality of food you're consuming!", L"伤口、尸体、沼泽、昆虫都可能导致您的佣兵生病,一些疾病会引起并发症,严重时会导致死亡。医生和药品可以治疗大多数疾病,还有一些装备可以预防疾病。", //L"It is possible for your team to catch illnesses from a variety of sources: open wounds, corpses, swamp insects, etc. A disease will give certain mali, and in extreme cases, cause death. Most diseases can be treated by doctors or medicines, and there are items that can provide protection.", - L"Mercs can form dynamic opinions of each other from a variety of events. These opinion events directly influence a merc's morale and can be both positive and negative. While an opinion event can occur once per day, the impact of one of these events can last for a few days, so it's possible for events to compound over this time period.", - L"This is an add-on to the Dynamic Opinions feature. This feature allows mercs to talk to each other whenever an opinion event occurs. These dialogue choices may have further impacts on how mercs see each other. If an IMP merc takes part in this, you have a brief window to choose how that character responds.", + L"佣兵会动态对话。遇到影响关系的事件时会发生对话。佣兵们会互相指责或赞美。其他佣兵也会做出回应,或根据他们的关系进行回答。", //L"Mercs can form dynamic opinions of each other from a variety of events. These opinion events directly influence a merc's morale and can be both positive and negative. While an opinion event can occur once per day, the impact of one of these events can last for a few days, so it's possible for events to compound over this time period.", + L"这是动态对话附加功能。允许佣兵在相互交谈时,如果IMP参与其中,您将有一个简短的窗口来根据需要建立的关系选择回复内容。", //L"This is an add-on to the Dynamic Opinions feature. This feature allows mercs to talk to each other whenever an opinion event occurs. These dialogue choices may have further impacts on how mercs see each other. If an IMP merc takes part in this, you have a brief window to choose how that character responds.", L"敌军战略司令部负责订购并向陆军部署机械化部队,使用从矿山获得的收入购买战车来对付你!", //L"The Arulco Special Division is responsible for ordering and deploying mechanised units to the Arulcan army. It uses income gained from mines to purchase vehicles for use against you.", L"需要开启\"敌军战略司令部功能\",当游戏达到一定进度时,敌军战略司令部开始使用直升机部署精锐小队士兵来骚扰你。", //L"Requires the Arulco Strategic Division feature to be enabled. At a certain point in your campaign, the ASD can start using helicopters to deploy small squads of elite soldiers to harass you.", L"敌人的战斗吉普车和坦克可以在战斗中四处移动,移动撞击会摧毁一些障碍物,甚至会试图碾过你的佣兵。", //L"Enemy jeeps and tanks can move around during combat, and may even try to run over your mercs. They will also destroy some obstacles by ramming them.", @@ -6331,10 +6331,10 @@ STR16 z113FeaturesPanelText[] = L"对近战系统的全面改进。头部更难被击中但会造成更多伤害,击中腿部更容易倒地,但伤害更小。偷袭将造成更多的伤害。可以拿走被击晕目标身上的道具。还有一些其它小调整。", //L"General improvements to the close combat system. Head strikes deal more damage, but are harder to hit. Leg strikes are easier to land, but do less damage. Damage increased to surprised and prone targets. Stealing all items is possible on a knocked-down victim. Several other minor tweaks.", L"新的中断系统(IIS)完全改变了中断发生的方式,不在是目标进入视野时发生中断,而是以若干个变量模拟士兵的反应能力来判断是否发生中断。", //L"The Improved Interrupt System (IIS) completely changes how the game determines whether an interrupt occurs. Instead of interrupting as soon as a hostile enters line of sight, the game tracks several variables to simulate a soldier's ability to react and gain an interrupt.", L"武器的枪管在开火时会升温,这会导致频繁的武器故障。带有可更换枪管的武器对保持冷却非常有用。", //L"Weapon barrels heat up as you fire them, potentially opening the door for jams, misfires, and faster weapon degradation. Weapons with replaceable barrels will probably be very useful to keep things cool.", - L"Toggle rain in tactical. Rain will slightly decrease overall visibility and make it harder to hear things.", - L"Toggle lightning and thunderstorms during rain. Lightning can reveal soldier positions for both you and the enemy. Thunder makes it significantly harder to hear, and overall breath regeneration is somewhat lowered.", - L"Toggle sandstorms. Fighting in a sandstorm applies noticable maluses to all combatants - vision and hearing ranges are reduced, weapon degradation is significantly increased, and it is much harder to regain breath.", - L"Toggle snow. In a snowstorm, it is harder to see, weapons degrade faster, and it is a little harder to regain breath.", + L"启用下雨功能。雨水会略微降低整体能见度,使人更难听到声音。", //L"Toggle rain in tactical. Rain will slightly decrease overall visibility and make it harder to hear things.", + L"启用闪电功能。闪电会短暂显示你和敌人的位置。打雷的雷声使人的听觉变差。整体体力再生有所降低。", //L"Toggle lightning and thunderstorms during rain. Lightning can reveal soldier positions for both you and the enemy. Thunder makes it significantly harder to hear, and overall breath regeneration is somewhat lowered.", + L"启用沙尘暴功能,在沙尘暴中战斗会对所有战斗人员造成明显的伤害——视力和听力范围会减少,武器退化会显著增加,呼吸也会变得更加困难。", //L"Toggle sandstorms. Fighting in a sandstorm applies noticable maluses to all combatants - vision and hearing ranges are reduced, weapon degradation is significantly increased, and it is much harder to regain breath.", + L"启用暴风雪功能。在暴风雪中,更难被看到,武器退化更快,呼吸也更困难。", //L"Toggle snow. In a snowstorm, it is harder to see, weapons degrade faster, and it is a little harder to regain breath.", L"在游戏过程中,可能会弹出简短的事件。您可以从两个选项中选择一个,这可能会产生积极或消极的影响。事件可以影响各种各样的事情,但主要是你的佣兵。", //L"During the course of a campaign, brief events can pop up. You can select one of two responses, which may have positive and/or negative effects. Events can affect a wide variety of things, but mostly your mercs.", L"在完成反抗军食物运送任务后,你可以访问他们的(A.R.C)指挥部网站。在这里你可以设定反抗军的政策,也可以为占领区单独设置地方政策。这将带来丰厚的奖励。作为代价,城镇的民忠会上升得更慢,所以你需要更加努力地让当地人信任你。", //L"After completing the food delivery quest for the rebels, they will grant you access to their command website (A.R.C.). You can set the rebels' country-wide directive there, and capturing towns allows you to enact policies in that region that provide powerful bonuses. This comes at a price - town loyalty will rise slower, so you will need to work harder to have the locals trust you.", }; @@ -6658,7 +6658,7 @@ STR16 zOptionsScreenHelpText[] = L"打开时,显示各属性的增长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6 L"打开时,战略地图将会根据探索状态显示不同的着色。", L"打开时,当你射击时会显示间隔子弹图像。", - L"打开时,佣兵外观可随着武器或防具装备的改变而改变佣兵外观造型。\n(该特性基本完成,可能还存在部分会使佣兵或敌人隐形)", //L"When ON, mercenary body graphic can change along with equipped gear.", \\TODO.Translate + L"打开时,佣兵外观可随着武器或防具装备的改变而改变佣兵外观造型。", //L"When ON, mercenary body graphic can change along with equipped gear.", L"打开时,在战略界面的佣兵名旁显示军衔。", L"打开时,显示佣兵脸部装备图。", L"打开时,佣兵肖像右下角显示脸部装备图标。", @@ -7617,9 +7617,9 @@ STR16 New113Message[] = L"是否进行必要的手术?(%i名病人)",// L"Do you wish to make necessary surgeries first? (%i patient(s))", L"是否在该病人身上进行手术?",// L"Do you wish to make the surgery on this patient first?", L"在包扎前是否进行手术?",// L"Apply first aid automatically with necessary surgeries or without them?", - L"您不包扎%s直接进行手术吗?(可回复%i生命值,*: 使用%i血包输血)", //L"Do you want to perform surgery on %s before bandaging? (You can heal about %i health, *: %i by blood bag use.)", - L"您要给%s进行手术吗?(可回复%i生命值,*: 使用%i血包输血)", //L"Do you want to perform surgery on %s? (You can heal about %i Health, *: %i by blood bag use.)", - L"您希望给%s进行手术吗?(可回复%i生命值,*: 使用%i血包输血)", //L"Do you wish to perform surgery on %s? (You can heal about %i Health, *: %i by blood bag use.)", + L"您不包扎%s直接进行手术吗?(手术可回复%i生命值,输血*:使用血包手术可回复%i生命值。)", //L"Do you want to perform surgery on %s before bandaging? (You can heal about %i health, *: %i by blood bag use.)", + L"您要给%s进行手术吗?(手术可回复%i生命值,输血*:使用血包手术可回复%i生命值。)", //L"Do you want to perform surgery on %s? (You can heal about %i Health, *: %i by blood bag use.)", + L"您希望给%s进行手术吗?(手术可回复%i生命值,输血*:使用血包手术可回复%i生命值。)", //L"Do you wish to perform surgery on %s? (You can heal about %i Health, *: %i by blood bag use.)", L"%s手术完毕。",// L"Surgery on %s finished.", L"%s 胸部中弹,失去1点生命上限!",// L"%s is hit in the chest and loses a point of maximum health!", L"%s 胸部中弹,失去%d点生命上限!",// L"%s is hit in the chest and loses %d points of maximum health!", @@ -7657,9 +7657,9 @@ STR16 New113Message[] = L"耐心", L"%s的防护盾毁坏了!", //L"%s's shield has been destroyed!", L" 延迟", //L" DELAY", - L"是的*", //L"Yes*", + L"输血*", //L"Yes*", L"是的", //L"Yes", - L"不", //L"No", + L"否", //L"No", L"%s将%s应用于%s。", //L"%s applied %s to %s.", }; @@ -9299,7 +9299,7 @@ STR16 szBackgroundText_Value[]= L" 非吸烟者", //L"Nonsmoker", L" %s%d%% 蹲伏在可靠掩体后面对敌人的命中率 \n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n", L" %s%d%% 建设速度 \n",//L" %s%d%% building speed\n", - L" 间谍技能: %s%d ",//L" hacking skill: %s%d ", + L" 黑客技能:%s%d ",//L" hacking skill: %s%d ", L" %s%d%% 掩埋尸体速度 \n", //L" %s%d%% burial speed\n", L" %s%d%% 管理效率 \n", //L" %s%d%% administration effectiveness\n", L" %s%d%% 探索效率\n", //L" %s%d%% exploration effectiveness\n",