Merged from revision: 7350

Fixes (by Buggler)
- Fixed mouse region for item stack popup in strategic screen for non-standard resolutions
- Disabled Ctrl+Click for dropping item to sector inventory in combat
- Disabled Sector Inventory Stack Popup in combat
- Removed unused Ja2Options.ini: MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY and STAMINA_HIT (by Buggler & Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7351 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-07-21 18:07:47 +00:00
parent f086611d21
commit d7d1cce626
6 changed files with 33 additions and 21 deletions
@@ -1323,8 +1323,8 @@ void MapInvenPoolSlots(MOUSE_REGION * pRegion, INT32 iReason )
{
DeleteItemDescriptionBox();
}
// HEADROCK HAM 5: Sector Inventory Item Desc Box no longer accessible during combat.
// HEADROCK HAM 5: Sector Inventory Item Desc Box no longer accessible during combat.
if( !CanPlayerUseSectorInventory( &(Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ]) ) )
{
DoScreenIndependantMessageBox( New113HAMMessage[ 22 ], MSG_BOX_FLAG_OK, NULL );
@@ -1343,9 +1343,18 @@ void MapInvenPoolSlots(MOUSE_REGION * pRegion, INT32 iReason )
}
else if(fValidPointer)
{
InitSectorStackPopup( MercPtrs[gCharactersList[bSelectedInfoChar].usSolID], twItem, iCounter, (SCREEN_WIDTH - INTERFACE_WIDTH)/2, yResOffset - 10, 261, ( SCREEN_HEIGHT - PLAYER_INFO_Y ) );
fTeamPanelDirty=TRUE;
fInterfacePanelDirty = DIRTYLEVEL2;
// Sector Inventory Stack Popup no longer accessible during combat.
if( !CanPlayerUseSectorInventory( &(Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ]) ) )
{
DoScreenIndependantMessageBox( New113HAMMessage[ 22 ], MSG_BOX_FLAG_OK, NULL );
return;
}
else
{
InitSectorStackPopup( MercPtrs[gCharactersList[bSelectedInfoChar].usSolID], twItem, iCounter, xResOffset, yResOffset - 10, 261, ( SCREEN_HEIGHT - PLAYER_INFO_Y ) );
fTeamPanelDirty=TRUE;
fInterfacePanelDirty = DIRTYLEVEL2;
}
}
}
}
@@ -3689,18 +3698,18 @@ BOOLEAN CanPlayerUseSectorInventory( SOLDIERTYPE *pSelectedSoldier )
if(gGameExternalOptions.fEnableInventoryPoolQ)
return(TRUE);
#endif
INT16 sSectorX, sSectorY, sSectorZ;
INT16 sX, sY, sZ;
//Get the sector that has a battle
BOOLEAN fInCombat = GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( &sSectorX, &sSectorY, &sSectorZ );
BOOLEAN fInCombat = GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( &sX, &sY, &sZ );
//if there is a battle going on
if( fInCombat )
{
//if the selected map is the one with the combat
if( ( ( sSelMapX == sSectorX ) &&
( sSelMapY == sSectorY ) &&
( iCurrentMapSectorZ == sSectorZ )
//if the selected soldier is in combat sector
if( ( ( pSelectedSoldier->sSectorX == sX ) &&
( pSelectedSoldier->sSectorY == sY ) &&
( pSelectedSoldier->bSectorZ == sZ )
)
)
{