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- New camo handling:
Camo Kits can now only be used to paint naked skin which usually means face and hands. Clothing will take care of the rest Together they can reach 100% camo. CAMO_KIT_USABLE_AREA = 5 in Ja2_Options.ini sets the area that can be painted. CAMO_LBE_OVER_VEST_MODIFIER = 0.2 CAMO_LBE_OVER_PANTS_MODIFIER = 0.6 These two set the amount of camo that armor vest/pants can provide if LBE is worn over them. http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327902/Re_Code_Snippets.html#Post327902 - New Mine avoidance for civilians (by Sevenfm) Civilians can now avoid player placed mines. CIVILIANS_AVOID_PLAYER_MINES = TRUE in Ja2_Options.INI takes care of that. I set the default to TRUE which will allow players to use mine fields in city sectors. http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327817/Re_Code_Snippets.html#Post327817 - Smoke effects and explosive attachments (by Sevenfm) Normal explosions can now cause a smoke effect. Explosives can be attached to other exlosives to create a more potent bundle. Ja2_Options.INI has some new options for that: ADD_SMOKE_AFTER_EXPLOSION = FALSE ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327918/Re_Code_Snippets.html#Post327918 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -342,6 +342,7 @@ typedef struct
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INT8 bAssignedTraitsRarity;
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BOOLEAN fCamoRemoving;
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INT8 bCamoKitArea; // silversurfer added this. It defines how much of the body can be painted with camo kits (usually face and hands).
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BOOLEAN fEnhancedCloseCombatSystem;
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//BOOLEAN fImprovedInterruptSystem;
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@@ -791,6 +792,10 @@ typedef struct
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BOOLEAN bWeSeeWhatMilitiaSeesAndViceVersa;
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BOOLEAN bAllowWearSuppressor;
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BOOLEAN bLazyCivilians;
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BOOLEAN bNeutralCiviliansAvoidPlayerMines; //sevenfm: Neutral civilians can detect mines with MAPELEMENT_PLAYER_MINE_PRESENT flag set
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BOOLEAN bAddSmokeAfterExplosion;
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BOOLEAN bAllowExplosiveAttachments;
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BOOLEAN bAllowSpecialExplosiveAttachments;
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INT16 iChanceSayAnnoyingPhrase;
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BOOLEAN bNewTacticalAIBehavior;
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FLOAT uShotHeadPenalty;
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@@ -1197,7 +1202,7 @@ typedef struct
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BOOLEAN fShowSkillsInHirePage;
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UINT8 ubMercRandomStats;
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BOOLEAN fMercRandomBellDistribution;
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UINT8 ubMercRandomStatsRange;
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@@ -1989,7 +1994,8 @@ typedef struct
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FLOAT fHandlingModifierLauncher;
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// -------------- ARMOR MODIFIERS ----------------
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FLOAT fCamoLBEoverArmorModifier;
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FLOAT fCamoLBEoverVestModifier;
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FLOAT fCamoLBEoverPantsModifier;
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// ------------ EXPLOSIVE MODIFIERS --------------
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// Grenade Damage Modifiers
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