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- New camo handling:
Camo Kits can now only be used to paint naked skin which usually means face and hands. Clothing will take care of the rest Together they can reach 100% camo. CAMO_KIT_USABLE_AREA = 5 in Ja2_Options.ini sets the area that can be painted. CAMO_LBE_OVER_VEST_MODIFIER = 0.2 CAMO_LBE_OVER_PANTS_MODIFIER = 0.6 These two set the amount of camo that armor vest/pants can provide if LBE is worn over them. http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327902/Re_Code_Snippets.html#Post327902 - New Mine avoidance for civilians (by Sevenfm) Civilians can now avoid player placed mines. CIVILIANS_AVOID_PLAYER_MINES = TRUE in Ja2_Options.INI takes care of that. I set the default to TRUE which will allow players to use mine fields in city sectors. http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327817/Re_Code_Snippets.html#Post327817 - Smoke effects and explosive attachments (by Sevenfm) Normal explosions can now cause a smoke effect. Explosives can be attached to other exlosives to create a more potent bundle. Ja2_Options.INI has some new options for that: ADD_SMOKE_AFTER_EXPLOSION = FALSE ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327918/Re_Code_Snippets.html#Post327918 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2869,23 +2869,23 @@ UINT8 GetNearestRottingCorpseAIWarning( INT32 sGridNo )
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}
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else if ( pCorpse->def.usFlags & ROTTING_CORPSE_USE_CAMO_PALETTE )
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{
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pNewSoldier->bCamo = 60;
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pNewSoldier->wornCamo = 60;
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pNewSoldier->bCamo = gGameExternalOptions.bCamoKitArea;
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pNewSoldier->wornCamo = __max(0, ( 65 - gGameExternalOptions.bCamoKitArea ) );
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}
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else if ( pCorpse->def.usFlags & ROTTING_CORPSE_USE_URBAN_CAMO_PALETTE )
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{
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pNewSoldier->urbanCamo = 60;
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pNewSoldier->wornUrbanCamo = 60;
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pNewSoldier->urbanCamo = gGameExternalOptions.bCamoKitArea;
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pNewSoldier->wornUrbanCamo = __max(0, ( 65 - gGameExternalOptions.bCamoKitArea ) );
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}
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else if ( pCorpse->def.usFlags & ROTTING_CORPSE_USE_DESERT_CAMO_PALETTE )
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{
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pNewSoldier->desertCamo = 60;
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pNewSoldier->wornDesertCamo = 60;
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pNewSoldier->desertCamo = gGameExternalOptions.bCamoKitArea;
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pNewSoldier->wornDesertCamo = __max(0, ( 65 - gGameExternalOptions.bCamoKitArea ) );
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}
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else if ( pCorpse->def.usFlags & ROTTING_CORPSE_USE_SNOW_CAMO_PALETTE )
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{
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pNewSoldier->snowCamo = 60;
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pNewSoldier->wornSnowCamo = 60;
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pNewSoldier->snowCamo = gGameExternalOptions.bCamoKitArea;
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pNewSoldier->wornSnowCamo = __max(0, ( 65 - gGameExternalOptions.bCamoKitArea ) );
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}
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// Reload palettes....
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