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Update Items.xml
accompanying to rework of r9343 - a tag introduced with r9343 never got actually implemented in gamedir - added the tag, items with this tag will be exclusive to disease feature - added a few other tags suitable for those items - slightly adjusted their coolness
This commit is contained in:
@@ -200,6 +200,7 @@
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<medicalsplint>0</medicalsplint>
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<medicalsplint>0</medicalsplint>
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<sFireResistance>0</sFireResistance>
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<sFireResistance>0</sFireResistance>
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<usAdministrationModifier>0</usAdministrationModifier>
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<usAdministrationModifier>0</usAdministrationModifier>
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<DiseaseSystemExclusive>0</DiseaseSystemExclusive>
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<RobotDamageReduction>1.0</RobotDamageReduction>
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<RobotDamageReduction>1.0</RobotDamageReduction>
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<RobotStrBonus>0</RobotStrBonus>
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<RobotStrBonus>0</RobotStrBonus>
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<RobotAgiBonus>0</RobotAgiBonus>
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<RobotAgiBonus>0</RobotAgiBonus>
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@@ -51307,10 +51308,13 @@
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<ubPerPocket>1</ubPerPocket>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>10</ItemSize>
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<ItemSize>10</ItemSize>
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<usPrice>1</usPrice>
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<usPrice>1</usPrice>
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<ubCoolness>4</ubCoolness>
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<ubCoolness>3</ubCoolness>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<WaterDamages>1</WaterDamages>
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<Medical>1</Medical>
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<BR_NewInventory>20</BR_NewInventory>
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<BR_NewInventory>20</BR_NewInventory>
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<diseaseprotectionface>1</diseaseprotectionface>
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<diseaseprotectionface>1</diseaseprotectionface>
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<DiseaseSystemExclusive>1</DiseaseSystemExclusive>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -51330,10 +51334,13 @@
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<ubPerPocket>1</ubPerPocket>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>10</ItemSize>
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<ItemSize>10</ItemSize>
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<usPrice>1</usPrice>
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<usPrice>1</usPrice>
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<ubCoolness>4</ubCoolness>
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<ubCoolness>3</ubCoolness>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<WaterDamages>1</WaterDamages>
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<Medical>1</Medical>
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<BR_NewInventory>20</BR_NewInventory>
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<BR_NewInventory>20</BR_NewInventory>
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<diseaseprotectionhand>1</diseaseprotectionhand>
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<diseaseprotectionhand>1</diseaseprotectionhand>
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<DiseaseSystemExclusive>1</DiseaseSystemExclusive>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -51354,8 +51361,11 @@
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<ItemSize>10</ItemSize>
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<ItemSize>10</ItemSize>
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<usPrice>400</usPrice>
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<usPrice>400</usPrice>
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<ubCoolness>4</ubCoolness>
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<ubCoolness>4</ubCoolness>
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<Damageable>1</Damageable>
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<WaterDamages>1</WaterDamages>
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<Medical>1</Medical>
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<Medical>1</Medical>
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<DrugType>15</DrugType>
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<DrugType>15</DrugType>
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<DiseaseSystemExclusive>1</DiseaseSystemExclusive>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -51377,8 +51387,10 @@
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<usPrice>300</usPrice>
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<usPrice>300</usPrice>
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<ubCoolness>2</ubCoolness>
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<ubCoolness>2</ubCoolness>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<WaterDamages>1</WaterDamages>
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<Medical>1</Medical>
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<Medical>1</Medical>
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<DrugType>16</DrugType>
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<DrugType>16</DrugType>
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<DiseaseSystemExclusive>1</DiseaseSystemExclusive>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -51400,8 +51412,10 @@
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<usPrice>500</usPrice>
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<usPrice>500</usPrice>
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<ubCoolness>3</ubCoolness>
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<ubCoolness>3</ubCoolness>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<WaterDamages>1</WaterDamages>
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<Medical>1</Medical>
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<Medical>1</Medical>
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<DrugType>17</DrugType>
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<DrugType>17</DrugType>
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<DiseaseSystemExclusive>1</DiseaseSystemExclusive>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -52641,11 +52655,12 @@
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<ubPerPocket>4</ubPerPocket>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>16</ItemSize>
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<ItemSize>16</ItemSize>
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<usPrice>80</usPrice>
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<usPrice>80</usPrice>
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<ubCoolness>1</ubCoolness>
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<ubCoolness>3</ubCoolness>
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<Medical>1</Medical>
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<Medical>1</Medical>
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<BR_NewInventory>6</BR_NewInventory>
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<BR_NewInventory>6</BR_NewInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<medicalsplint>1</medicalsplint>
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<medicalsplint>1</medicalsplint>
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<DiseaseSystemExclusive>1</DiseaseSystemExclusive>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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