diff --git a/TileEngine/Ambient Control.cpp b/TileEngine/Ambient Control.cpp index 6f8ca2fee..3014ca3ac 100644 --- a/TileEngine/Ambient Control.cpp +++ b/TileEngine/Ambient Control.cpp @@ -427,6 +427,7 @@ void StartFireAmbient(void) } #define MAX_SSA_SOUNDS 10 +extern BOOLEAN AreInMeanwhile(); void SetSSA(void) { @@ -474,6 +475,12 @@ void SetSSA(void) return; } + // no ambients in cutscenes + if(AreInMeanwhile()) + { + return; + } + // Determine what time of day we are in ( day/night) if (gubEnvLightValue >= LIGHT_DUSK_CUTOFF) {