diff --git a/Utils/Animated ProgressBar.h b/Utils/Animated ProgressBar.h index c6dac9af4..0596ceaed 100644 --- a/Utils/Animated ProgressBar.h +++ b/Utils/Animated ProgressBar.h @@ -35,8 +35,7 @@ extern PROGRESSBAR *pBar[ MAX_PROGRESSBARS ]; typedef struct { UINT16 uiIndex; - // WANNE: I changed them from 190 to 256 because otherwise it is too short for the loadscreen hints. I works just fine even if it is > 200. - CHAR16 szName[256]; // text of the hint. Note that this size + any text it is used in msut be < than CHAR16 pzText[ 200 ]; of VIDEO_OVERLAY_DESC if you display this in any logs + CHAR16 szName[190]; // text of the hint. Note that this size + any text it is used in must be < than CHAR16 pzText[ 200 ]; of VIDEO_OVERLAY_DESC if you display this in any logs UINT32 usFlags; // flags that can be used to determine wether a hint is currently appropriate BOOLEAN fAlreadyShown; // to remember if this hint has already been shown in this game (reset on starting exe)