diff --git a/Ja2/SaveLoadGame.cpp b/Ja2/SaveLoadGame.cpp index dd340883..98c204bf 100644 --- a/Ja2/SaveLoadGame.cpp +++ b/Ja2/SaveLoadGame.cpp @@ -660,7 +660,7 @@ BOOLEAN LBENODE::Save( HWFILE hFile, bool fSavingMap ) return TRUE; } -BOOLEAN LoadArmsDealerInventoryFromSavedGameFile( HWFILE hFile ) +static BOOLEAN LoadArmsDealerInventoryFromSavedGameFile( HWFILE hFile ) { UINT32 uiNumBytesRead; UINT8 ubArmsDealer; @@ -8663,7 +8663,7 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile ) extern UINT32 guiRainLoop; //end rain -void EnsureValidLoadScreen( UINT32* puiScreen ) +static void EnsureValidLoadScreen( UINT32* puiScreen ) { if (!puiScreen) return;