diff --git a/GameSettings.cpp b/GameSettings.cpp index 9616bf40..d0cfd5c8 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -424,6 +424,7 @@ void LoadGameExternalOptions() gGameExternalOptions.iExperiencedAPBonus = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_AP_BONUS",0); gGameExternalOptions.iExpertAPBonus = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_AP_BONUS",0); gGameExternalOptions.iInsaneAPBonus = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_AP_BONUS",0); + gGameExternalOptions.iPlayerAPBonus = iniReader.ReadInteger("JA2 Gameplay Settings","PLAYER_AP_BONUS",0); // Sight range gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("JA2 Tactical Settings","BASE_SIGHT_RANGE",13); diff --git a/GameSettings.h b/GameSettings.h index e56cf397..5eb2a6e2 100644 --- a/GameSettings.h +++ b/GameSettings.h @@ -202,6 +202,7 @@ typedef struct INT8 iExperiencedAPBonus; INT8 iExpertAPBonus; INT8 iInsaneAPBonus; + INT8 iPlayerAPBonus; // Kaiden: Vehicle Inventory change - Added for INI Option BOOLEAN fVehicleInventory; diff --git a/JA2.opt b/JA2.opt index 6ea85a65..5f3c8580 100644 Binary files a/JA2.opt and b/JA2.opt differ diff --git a/JA2.plg b/JA2.plg index 9e67cf39..062f4720 100644 --- a/JA2.plg +++ b/JA2.plg @@ -6,7 +6,7 @@ --------------------Configuration: TileEngine - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP6D.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c "C:\JA2\Build\TileEngine\Ambient Control.cpp" @@ -46,8 +46,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP6D.tmp" with content "C:\JA2\Build\TileEngine\worldman.cpp" "C:\JA2\Build\TileEngine\XML_ExplosionData.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP6D.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP6E.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp" with contents [ /nologo /out:"Release\TileEngine.lib" ".\Release\Ambient Control.obj" @@ -87,7 +87,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP6E.tmp" with content .\Release\worldman.obj .\Release\XML_ExplosionData.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP6E.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp"

Output Window

Compiling... Ambient Control.cpp @@ -133,7 +133,7 @@ Creating library... --------------------Configuration: Standard Gaming Platform - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP6F.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c "C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp" @@ -173,14 +173,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP6F.tmp" with content "C:\JA2\Build\Standard Gaming Platform\vsurface.cpp" "C:\JA2\Build\Standard Gaming Platform\WinFont.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP6F.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP70.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c "C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP70.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP71.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp" with contents [ /nologo /out:".\Release\Standard Gaming Platform.lib" ".\Release\Button Sound Control.obj" @@ -222,7 +222,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP71.tmp" with content ".\Release\WinFont.obj" ".\ddraw.lib" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP71.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp"

Output Window

Compiling... Button Sound Control.cpp @@ -286,7 +286,7 @@ Creating library... --------------------Configuration: Tactical - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP72.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Tactical\Air Raid.cpp" @@ -383,14 +383,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP72.tmp" with content "C:\JA2\Build\Tactical\XML_Sounds.cpp" "C:\JA2\Build\Tactical\XML_TonyInventory.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP72.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP73.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" with contents [ /nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Tactical\LOS.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP73.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP74.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp" with contents [ /nologo /out:"Release\Tactical.lib" ".\Release\Air Raid.obj" @@ -488,7 +488,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP74.tmp" with content .\Release\XML_Sounds.obj .\Release\XML_TonyInventory.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP74.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp"

Output Window

Compiling... Air Raid.cpp @@ -603,7 +603,7 @@ Creating library... --------------------Configuration: Utils - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP75.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Utils\_DutchText.cpp" @@ -646,8 +646,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP75.tmp" with content "C:\JA2\Build\Utils\XML_Strings.cpp" "C:\JA2\Build\Utils\XML_Strings2.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP75.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP76.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp" with contents [ /nologo /out:"Release\Utils.lib" .\Release\_DutchText.obj @@ -690,7 +690,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP76.tmp" with content .\Release\XML_Strings.obj .\Release\XML_Strings2.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP76.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp"

Output Window

Compiling... _DutchText.cpp @@ -765,7 +765,7 @@ Creating library... --------------------Configuration: TacticalAI - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP77.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\TacticalAI\AIList.cpp" @@ -783,8 +783,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP77.tmp" with content "C:\JA2\Build\TacticalAI\QuestDebug.cpp" "C:\JA2\Build\TacticalAI\Realtime.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP77.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP78.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp" with contents [ /nologo /out:"Release\TacticalAI.lib" .\Release\AIList.obj @@ -802,7 +802,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP78.tmp" with content .\Release\QuestDebug.obj .\Release\Realtime.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP78.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp"

Output Window

Compiling... AIList.cpp @@ -826,7 +826,7 @@ Creating library... --------------------Configuration: Editor - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP79.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" with contents [ /nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Editor\Cursor Modes.cpp" @@ -854,8 +854,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP79.tmp" with content "C:\JA2\Build\Editor\smooth.cpp" "C:\JA2\Build\Editor\Smoothing Utils.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP79.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7A.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp" with contents [ /nologo /out:"Release\Editor.lib" ".\Release\Cursor Modes.obj" @@ -883,7 +883,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7A.tmp" with content .\Release\smooth.obj ".\Release\Smoothing Utils.obj" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7A.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp"

Output Window

Compiling... Cursor Modes.cpp @@ -916,7 +916,7 @@ Creating library... --------------------Configuration: Laptop - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7B.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Laptop\aim.cpp" @@ -977,8 +977,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7B.tmp" with content "C:\JA2\Build\Laptop\sirtech.cpp" "C:\JA2\Build\Laptop\Store Inventory.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7B.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7C.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp" with contents [ /nologo /out:"Release\Laptop.lib" .\Release\aim.obj @@ -1039,7 +1039,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7C.tmp" with content .\Release\sirtech.obj ".\Release\Store Inventory.obj" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7C.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp"

Output Window

Compiling... aim.cpp @@ -1106,7 +1106,7 @@ Creating library... --------------------Configuration: Strategic - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7D.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP20.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Strategic\AI Viewer.cpp" @@ -1155,8 +1155,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7D.tmp" with content "C:\JA2\Build\Strategic\XML_Army.cpp" "C:\JA2\Build\Strategic\XML_Roaming.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7D.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7E.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP20.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21.tmp" with contents [ /nologo /out:"Release\Strategic.lib" ".\Release\AI Viewer.obj" @@ -1205,7 +1205,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7E.tmp" with content .\Release\XML_Army.obj .\Release\XML_Roaming.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7E.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21.tmp"

Output Window

Compiling... AI Viewer.cpp @@ -1261,7 +1261,7 @@ Creating library...

Command Lines

Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc"" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7F.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP22.tmp" with contents [ /nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c "C:\JA2\Build\Utils\_Ja25GermanText.cpp" @@ -1288,8 +1288,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7F.tmp" with content "C:\JA2\Build\SCREENS.cpp" "C:\JA2\Build\Sys Globals.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7F.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP80.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP22.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP23.tmp" with contents [ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe" .\Release\_Ja25GermanText.obj @@ -1326,7 +1326,7 @@ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advap .\Laptop\Release\Laptop.lib .\Strategic\Release\Strategic.lib ] -Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP80.tmp" +Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP23.tmp"

Output Window

Compiling resources... Compiling... @@ -1363,7 +1363,7 @@ SCREENS.cpp Sys Globals.cpp Linking... LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP82.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP25.tmp" with contents [ /nologo /o"Release/JA2.bsc" .\Release\_Ja25GermanText.sbr @@ -1389,7 +1389,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP82.tmp" with content .\Release\SaveLoadScreen.sbr .\Release\SCREENS.sbr ".\Release\Sys Globals.sbr"] -Creating command line "bscmake.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP82.tmp" +Creating command line "bscmake.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP25.tmp" Creating browse info file...

Output Window

diff --git a/Strategic/XML_Roaming.cpp b/Strategic/XML_Roaming.cpp new file mode 100644 index 00000000..8cc6b603 --- /dev/null +++ b/Strategic/XML_Roaming.cpp @@ -0,0 +1,172 @@ +#ifdef PRECOMPILEDHEADERS + #include "Strategic All.h" + #include "XML.h" +#else + #include + #include "XML.h" +#endif + +#define MAX_CHAR_DATA_LENGTH 500 + +extern INT32 iRestrictedSectorArraySize; +extern UINT32 gRestrictMilitia[256]; + + +typedef enum +{ + ROAMING_ELEMENT_NONE = 0, + ROAMING_ELEMENT_RESTRICTED_SECTORS, + ROAMING_ELEMENT_SECTOR, +} ROAMING_PARSE_STAGE; + + + + +typedef struct +{ + UINT8 ubSectorID; + BOOLEAN fValidSector; +} RoamingInfo; + + +typedef struct +{ + ROAMING_PARSE_STAGE curElement; + INT8 szCharData[MAX_CHAR_DATA_LENGTH+1]; + RoamingInfo curRoamingInfo; + UINT32 uiSectorCount; + UINT32 currentDepth; + UINT32 maxReadDepth; +} RoamingParseData; + + +static void XMLCALL +RoamingStartElementHandle(void *userData, const char *name, const char **atts) +{ + RoamingParseData * pData = (RoamingParseData *) userData; + + if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? + { + + if(strcmp(name, "RESTRICTED_SECTORS") == 0 && pData->curElement == ROAMING_ELEMENT_NONE) + { + pData->curElement = ROAMING_ELEMENT_RESTRICTED_SECTORS; + pData->maxReadDepth++; //we are not skipping this element + } + + else if(strcmp(name, "SECTOR") == 0 && pData->curElement == ROAMING_ELEMENT_RESTRICTED_SECTORS) + { + pData->curElement = ROAMING_ELEMENT_SECTOR; + pData->maxReadDepth++; //we are not skipping this element + } + pData->szCharData[0] = '\0'; + } + + pData->currentDepth++; + +} + + + +static void XMLCALL +RoamingCharacterDataHandle(void *userData, const char *str, int len) +{ + RoamingParseData * pData = (RoamingParseData *) userData; + + if(pData->currentDepth <= pData->maxReadDepth && strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) + strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); +} + + +static void XMLCALL +RoamingEndElementHandle(void *userData, const char *name) +{ + RoamingParseData * pData = (RoamingParseData *) userData; + + if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading + { + if(strcmp(name, "RESTRICTED_SECTORS") == 0 && pData->curElement == ROAMING_ELEMENT_RESTRICTED_SECTORS) + { + pData->curElement = ROAMING_ELEMENT_NONE; + iRestrictedSectorArraySize = pData->uiSectorCount; + } + //Kaiden: Code shamelessly stolen from lesh to accept sector Aliases + else if(strcmp(name, "SECTOR") == 0 && pData->curElement == ROAMING_ELEMENT_SECTOR) + { + UINT8 x, y; + pData->curElement = ROAMING_ELEMENT_RESTRICTED_SECTORS; + + y = (UINT8)pData->szCharData[0] & 0x1F; + x = (UINT8)atol(&pData->szCharData[1]); + if ( x > 0 && x <= 16 && y > 0 && y <= 16 ) + { + pData->curRoamingInfo.fValidSector = TRUE; + pData->curRoamingInfo.ubSectorID = SECTOR(x,y); + gRestrictMilitia[pData->uiSectorCount] = pData->curRoamingInfo.ubSectorID; + pData->uiSectorCount++; + } + else + { + pData->curRoamingInfo.fValidSector = FALSE; + } + } + pData->maxReadDepth--; + } + + pData->currentDepth--; +} + + +BOOLEAN ReadInRoamingInfo(STR fileName) +{ + HWFILE hFile; + UINT32 uiBytesRead; + UINT32 uiFSize; + CHAR8 * lpcBuffer; + XML_Parser parser = XML_ParserCreate(NULL); + + RoamingParseData pData; + + hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); + if ( !hFile ) + return( FALSE ); + + uiFSize = FileGetSize(hFile); + lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); + + //Read in block + if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) + { + MemFree(lpcBuffer); + return( FALSE ); + } + + lpcBuffer[uiFSize] = 0; //add a null terminator + + FileClose( hFile ); + + + XML_SetElementHandler(parser, RoamingStartElementHandle, RoamingEndElementHandle); + XML_SetCharacterDataHandler(parser, RoamingCharacterDataHandle); + + + memset(&pData,0,sizeof(pData)); + XML_SetUserData(parser, &pData); + iRestrictedSectorArraySize = 0; + + if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) + { + CHAR8 errorBuf[511]; + sprintf(errorBuf, "XML Parser Error in RestrictedRoamingMilitia.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); + LiveMessage(errorBuf); + + MemFree(lpcBuffer); + return FALSE; + } + + MemFree(lpcBuffer); + + XML_ParserFree(parser); + + return TRUE; +} \ No newline at end of file diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index 9bab232c..303d4257 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -621,6 +621,8 @@ INT8 CalcActionPoints(SOLDIERTYPE *pSold) ubPoints +=0; } } + else + ubPoints += gGameExternalOptions.iPlayerAPBonus; // if we are in boxing mode, adjust APs... THIS MUST BE LAST! if ( gTacticalStatus.bBoxingState == BOXING || gTacticalStatus.bBoxingState == PRE_BOXING ) @@ -687,7 +689,7 @@ void CalcNewActionPoints( SOLDIERTYPE *pSoldier ) } else { //Kaiden: Players just max out normally unless drugged - pSoldier->bActionPoints = __min( pSoldier->bActionPoints, gubMaxActionPoints[ pSoldier->ubBodyType ] ); + pSoldier->bActionPoints = __min( pSoldier->bActionPoints, (gubMaxActionPoints[ pSoldier->ubBodyType ] + gGameExternalOptions.iPlayerAPBonus) ); } }