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Fix laptop crush popup text
Due to additional dialogue flag having the value 8, and UB not having a specific flag for mercs standing up after heli crash, the FindSoldierByProfileID would always find Steroid if he was on the team, and then display the crunched laptop popup text. Adding a new flag that is checked before we go into that branch in HandleDialogue fixes the issue.
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@@ -1345,10 +1345,10 @@ void HandleDialogue( )
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{
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{
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HandleEveryoneDoneTheirEndGameQuotes();
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HandleEveryoneDoneTheirEndGameQuotes();
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}
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}
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else
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else if ( QItem.uiSpecialEventData & MULTIPURPOSE_SPECIAL_EVENT_GETUP_AFTER_HELI_CRASH )
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{
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{
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// grab soldier ptr from profile ID
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// grab soldier ptr from profile ID
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pSoldier = FindSoldierByProfileID( (UINT8)QItem.uiSpecialEventData, FALSE );
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pSoldier = FindSoldierByProfileID( (UINT8)QItem.uiSpecialEventData2, FALSE );
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// FindSoldier was returning a lot of nullptrs which would crash the game very quickly after Jerry gets up. This check is here to circumvent that.
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// FindSoldier was returning a lot of nullptrs which would crash the game very quickly after Jerry gets up. This check is here to circumvent that.
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if (pSoldier != nullptr)
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if (pSoldier != nullptr)
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@@ -262,6 +262,7 @@ enum DialogQuoteIDs
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#ifdef JA2UB
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#ifdef JA2UB
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#define MULTIPURPOSE_SPECIAL_EVENT_TEAM_MEMBERS_DONE_TALKING 0x20000000
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#define MULTIPURPOSE_SPECIAL_EVENT_TEAM_MEMBERS_DONE_TALKING 0x20000000
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#define MULTIPURPOSE_SPECIAL_EVENT_DONE_KILLING_DEIDRANNA 0x10000000
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#define MULTIPURPOSE_SPECIAL_EVENT_DONE_KILLING_DEIDRANNA 0x10000000
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#define MULTIPURPOSE_SPECIAL_EVENT_GETUP_AFTER_HELI_CRASH 0x08000000
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#else
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#else
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#define MULTIPURPOSE_SPECIAL_EVENT_DONE_KILLING_DEIDRANNA 0x00000001
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#define MULTIPURPOSE_SPECIAL_EVENT_DONE_KILLING_DEIDRANNA 0x00000001
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#define MULTIPURPOSE_SPECIAL_EVENT_TEAM_MEMBERS_DONE_TALKING 0x00000002
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#define MULTIPURPOSE_SPECIAL_EVENT_TEAM_MEMBERS_DONE_TALKING 0x00000002
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@@ -1077,7 +1077,7 @@ BOOLEAN ExecuteOverhead( )
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pSoldier->DoMercBattleSound( BATTLE_SOUND_CURSE1 );
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pSoldier->DoMercBattleSound( BATTLE_SOUND_CURSE1 );
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}
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}
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SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_MULTIPURPOSE, pSoldier->ubProfile, 0, 0, pSoldier->iFaceIndex, 0 );
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SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_MULTIPURPOSE, MULTIPURPOSE_SPECIAL_EVENT_GETUP_AFTER_HELI_CRASH, pSoldier->ubProfile, 0, pSoldier->iFaceIndex, 0 );
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}
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}
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}
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}
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else
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else
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