Little Alien

- Game settings changed to read new Ja2_Options.INI format

- Added control to skip strategic events 
(set ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS to TRUE to enable, press and hold NumLock in strategy screen to skip strategic events)




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@77 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-21 14:08:28 +00:00
parent 2134a20d9d
commit d973bfb848
9 changed files with 45 additions and 34 deletions
+16 -15
View File
@@ -334,32 +334,32 @@ void LoadGameExternalOptions()
// System settings
gGameExternalOptions.gubDeadLockDelay = iniReader.ReadInteger("JA2 System Settings","DeadLockDelay",15);
//gGameExternalOptions.gfEnableEmergencyButton_SkipStrategicEvents = iniReader.ReadBoolean("JA2 System Settings","EnableEmergencyButton_NumLock_ToSkipStrategicEvents",0);
gGameExternalOptions.gubDeadLockDelay = iniReader.ReadInteger("JA2 System Settings","DEAD_LOCK_DELAY",15);
gGameExternalOptions.gfEnableEmergencyButton_SkipStrategicEvents = iniReader.ReadBoolean("JA2 System Settings","ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS",0);
//Video settings
gGameExternalOptions.gfVSync = iniReader.ReadBoolean("JA2 Video Settings","VerticalSync",0);
gGameExternalOptions.gfVSync = iniReader.ReadBoolean("JA2 Video Settings","VERTICAL_SYNC",0);
//Animation settings
gGameExternalOptions.gubPlayerTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","PlayerTurnSpeedUpFactor",1);
gGameExternalOptions.gubEnemyTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","EnemyTurnSpeedUpFactor",1);
gGameExternalOptions.gubCreatureTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CreatureTurnSpeedUpFactor",1);
gGameExternalOptions.gubMilitiaTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","MilitiaTurnSpeedUpFactor",1);
gGameExternalOptions.gubCivTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CivTurnSpeedUpFactor",1);
gGameExternalOptions.gubPlayerTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","PLAYER_TURN_SPEED_UP_FACTOR",1);
gGameExternalOptions.gubEnemyTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","ENEMY_TURN_SPEED_UP_FACTOR",1);
gGameExternalOptions.gubCreatureTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CREATURE_TURN_SPEED_UP_FACTOR",1);
gGameExternalOptions.gubMilitiaTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","MILITIA_TURN_SPEED_UP_FACTOR",1);
gGameExternalOptions.gubCivilianTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CIVILIAN_TURN_SPEED_UP_FACTOR",1);
//Sound settings
gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("JA2 Sound Settings","WeaponSoundEffectsVolume",0);
gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("JA2 Sound Settings","WEAPON_SOUND_EFFECTS_VOLUME",0);
// Militia Settings
gGameExternalOptions.fAllowTacticalMilitiaCommand = iniReader.ReadBoolean("JA2 Tactical Settings","AllowTacticalMilitiaCommand",1);
gGameExternalOptions.fAllowTacticalMilitiaCommand = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_TACTICAL_MILITIA_COMMAND",1);
gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","AllowMilitiaMobileGroups",1);
gGameExternalOptions.gfAllowReinforcments = iniReader.ReadBoolean("JA2 Gameplay Settings","AllowReinforcments",1);
gGameExternalOptions.gfAllowReinforcmentsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","AllowReinforcmentsOnlyInCities",0);
gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("JA2 Gameplay Settings","QueenPoolIncrementPerDifficultyLevel",60);
gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_GROUPS",1);
gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS",1);
gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",0);
gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("JA2 Gameplay Settings","QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL",60);
//Sight range
gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("JA2 Tactical Settings","BaseSightRange",13);
gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("JA2 Tactical Settings","BASE_SIGHT_RANGE",13);
gGameExternalOptions.ubVisDistDecreasePerRainIntensity = iniReader.ReadInteger("JA2 Tactical Settings","VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY",20);
// Maximal search distance for grenades
@@ -371,6 +371,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.gusRainMinLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MIN_LENGTH_IN_MINUTES",60);
gGameExternalOptions.gusRainMaxLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MAX_LENGTH_IN_MINUTES",180);
gGameExternalOptions.guiMaxRainDrops = iniReader.ReadInteger("JA2 Rain Settings","MAX_RAIN_DROPS",80);
gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY",0);
// Thunder settings