From d9836f806e1a78440f451cadeb7de855352ad89b Mon Sep 17 00:00:00 2001 From: "Marco Antonio J. Costa" Date: Mon, 20 Jul 2026 04:40:52 -0300 Subject: [PATCH] Do as the debug build does instead of "checking for CDROM" A bit of a hack to allow removal of dead CDROM code. If the game can't find the movies, you have bigger problems to worry about --- Ja2/Intro.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/Ja2/Intro.cpp b/Ja2/Intro.cpp index 005f439bc..d29ea89a6 100644 --- a/Ja2/Intro.cpp +++ b/Ja2/Intro.cpp @@ -644,12 +644,7 @@ void StartPlayingIntroFlic( EGameVideos iIndexOfFlicToPlay ) { if(!s_VP.isValid()) { - //do a check -#ifdef JA2BETAVERSION PrepareToExitIntroScreen(); -#else - DoScreenIndependantMessageBox( gzIntroScreen[INTRO_TXT__CANT_FIND_INTRO], MSG_BOX_FLAG_OK, CDromEjectionErrorMessageBoxCallBack ); -#endif } } }