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New tag <shotAnimation> in AmmoTypes.xml allows defining custom shot animation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8800 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -203,6 +203,8 @@ enum
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#define PLAYER_NET_4_LVL_4 0x80000000 //2147483648*/
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// ----------------------------------------------------------------
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#define MAX_ANIMATION_FILENAME_LEN 100
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typedef struct
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{
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UINT32 uiIndex;
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@@ -259,6 +261,8 @@ typedef struct
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FLOAT dDamageModifierCivilianVehicle;
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FLOAT dDamageModifierZombie;
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// sevenfm: shot animation
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CHAR8 shotAnimation[MAX_ANIMATION_FILENAME_LEN];
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} AMMOTYPE;
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enum
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