Added 'Ctrl' hotkey to add/remove 5 militia when assigning militia (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6347 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-02 18:03:04 +00:00
parent 8ff9125b37
commit d9e526bcc8
+40 -6
View File
@@ -5392,8 +5392,12 @@ BOOLEAN PickUpATownPersonFromSector( UINT8 ubType, INT16 sX, INT16 sY )
// the number of units transferred
INT16 countMovedCivs = 1;
// all units in sector
if (_KeyDown(SHIFT))
countMovedCivs = SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ ubType ];
// 5 units in sector
else if (_KeyDown(CTRL))
countMovedCivs = min(5, SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ ubType ]);
// otherwise pick this guy up
switch( ubType )
@@ -5458,7 +5462,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen2");
{
return( FALSE );
}
// drop max allowable units
if (_KeyDown(SHIFT))
{
if (countFreeCivPlace <= sGreensOnCursor)
@@ -5466,7 +5471,14 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen2");
else
countMovedCivs = sGreensOnCursor;
}
// drop 5 units
else if (_KeyDown(CTRL))
{
if (countFreeCivPlace <= 5)
countMovedCivs = min(countFreeCivPlace, sGreensOnCursor);
else
countMovedCivs = min(5, sGreensOnCursor);
}
sGreensOnCursor -= countMovedCivs;
break;
case( REGULAR_MILITIA ):
@@ -5475,10 +5487,21 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen2");
return( FALSE );
}
// drop max allowable units
if (_KeyDown(SHIFT))
{
if (countFreeCivPlace <= sRegularsOnCursor) countMovedCivs = countFreeCivPlace;
else countMovedCivs = sRegularsOnCursor;
if (countFreeCivPlace <= sRegularsOnCursor)
countMovedCivs = countFreeCivPlace;
else
countMovedCivs = sRegularsOnCursor;
}
// drop 5 units
else if (_KeyDown(CTRL))
{
if (countFreeCivPlace <= 5)
countMovedCivs = min(countFreeCivPlace, sRegularsOnCursor);
else
countMovedCivs = min(5, sRegularsOnCursor);
}
sRegularsOnCursor -= countMovedCivs;
@@ -5489,10 +5512,21 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen2");
return( FALSE );
}
// drop max allowable units
if (_KeyDown(SHIFT))
{
if (countFreeCivPlace <= sElitesOnCursor) countMovedCivs = countFreeCivPlace;
else countMovedCivs = sElitesOnCursor;
if (countFreeCivPlace <= sElitesOnCursor)
countMovedCivs = countFreeCivPlace;
else
countMovedCivs = sElitesOnCursor;
}
// drop 5 units
else if (_KeyDown(CTRL))
{
if (countFreeCivPlace <= 5)
countMovedCivs = min(countFreeCivPlace, sElitesOnCursor);
else
countMovedCivs = min(5, sElitesOnCursor);
}
sElitesOnCursor -= countMovedCivs;