diff --git a/GameVersion.cpp b/GameVersion.cpp index 7e08a352..43a5739b 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.261" }; + INT16 zVersionLabel[256] = { L"Release v1.13.262" }; #endif -INT8 czVersionNumber[16] = { "Build 06.06.17" }; +INT8 czVersionNumber[16] = { "Build 06.06.19" }; INT16 zTrackingNumber[16] = { L"Z" }; diff --git a/TileEngine/Explosion Control.cpp b/TileEngine/Explosion Control.cpp index 6352113e..62b381da 100644 --- a/TileEngine/Explosion Control.cpp +++ b/TileEngine/Explosion Control.cpp @@ -1574,14 +1574,18 @@ BOOLEAN ExpAffect( INT16 sBombGridNo, INT16 sGridNo, UINT32 uiDist, UINT16 usIte // Calculate wound amount sWoundAmt = pExplosive->ubDamage + (INT16) ( (pExplosive->ubDamage * uiRoll) / 100 ); + DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("ExpAffect: explosive dmg = %d, woundamt = %d",pExplosive->ubDamage,sWoundAmt)); sWoundAmt = min(255, (UINT16)( (sWoundAmt) + ( (double)sWoundAmt / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier ) ); //lal + DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("ExpAffect: explosive dmg multiplier = %d, woundamt = %d",gGameExternalOptions.ubExplosivesDamageMultiplier,sWoundAmt)); // Calculate breath amount ( if stun damage applicable ) sBreathAmt = ( pExplosive->ubStunDamage * 100 ) + (INT16) ( ( ( pExplosive->ubStunDamage / 2 ) * 100 * uiRoll ) / 100 ) ; + DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("ExpAffect: breath dmg = %d, breathamt = %d",pExplosive->ubStunDamage,sBreathAmt)); - sBreathAmt = min(255, (UINT16)( (sBreathAmt) + ( (double)sBreathAmt / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier ) ); //lal + sBreathAmt = (UINT16)( (sBreathAmt) + ( (double)sBreathAmt / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier ) ; //lal //Madd: remove 255 max, since it was making breath damage next to nothing + DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("ExpAffect: breath dmg multiplier = %d, breathamt = %d",gGameExternalOptions.ubExplosivesDamageMultiplier,sBreathAmt)); // ATE: Make sure guys get pissed at us! HandleBuldingDestruction( sGridNo ,ubOwner );