diff --git a/Tactical/Rotting Corpses.cpp b/Tactical/Rotting Corpses.cpp index fdee2f505..30b115b7a 100644 --- a/Tactical/Rotting Corpses.cpp +++ b/Tactical/Rotting Corpses.cpp @@ -888,10 +888,10 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE //add a flag to the item so when all enemies are killed, we can run through and reveal all the enemies items usItemFlags |= WORLD_ITEM_DROPPED_FROM_ENEMY; - if ( Item[pObj->usItem].damageable ) // Madd: drop crappier items from enemies on higher difficulty levels + if ( Item[pObj->usItem].damageable && Item[pObj->usItem].usItemClass != IC_THROWING_KNIFE ) // Madd: drop crappier items from enemies on higher difficulty levels - note the quick fix for throwing knives { pObj->bStatus[0] -= (gGameOptions.ubDifficultyLevel - 1) * Random(20); - pObj->bStatus[0] = max(pObj->bStatus[0],1); // never below 1% + pObj->bStatus[0] = min(max(pObj->bStatus[0],1),100); // never below 1% or above 100% } }