From da5f292243710353f4f08e38d7d38eed968a129c Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 11 Sep 2006 17:12:33 +0000 Subject: [PATCH] - Changed mem allocation "_alloca" to "MemAlloc" because otherwise it does not compile in "Debug" mode git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@524 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- JA2.suo | Bin 96768 -> 100352 bytes Tactical/Interface Items.cpp | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/JA2.suo b/JA2.suo index f1ac581937600be6437275ee913371a15fcecefc..1e3ba24dd8af935395e5f623c43a6cf5e827935f 100644 GIT binary patch delta 1479 zcmaJ>T}%{L6h3Em)?IdIhy6nrTKTco5NQeUfIorCB7zW=g{n=~jSYfPbYT}<4Qf-A z_|S)@vAybj=>zr2L?4Xvu!+%#Es(}O)HG>gVomnh7@L}HR0>PanH|kUqbE7@o%@|{ z&b>3|%$&(P&zxUzJ*n!kF-ObXpY!MdfVQ*7DRq~+p@rf@&TTH+q#y~OL(*7wcQ|~Y)7>AEFO!Kr_gW{Hz9CL(lZtZMSkQDV=`IIg2NBRi zCDRmKB@ggQwCN{R?@CIY6=mWNef`H?F1P~*X!{Ipm8O+fqstyz4%5!Zm=ONbNS!xG z;cik6nyEpGlAPoM+hB;)Twt6jW2p2?I_qkRxz?+*ihMApg)QPWnF+;2N4NnO#lN9m z&G%M1d=8W1Ww=Ldoo*DFvY4j6Au;l0ni4<-Kp}UKtKOBbX31b6sL~b|r#%IQxqjzrRs@y`+m= zb)_*hpL1yZAOY)0+!2wv*K3|NfA79lN(sL$Y2<%9+$63n`Hf`Z0*a~Gc9EN_7Sjj) z7yZ~tz5I%|yEucJ@m17pZu}ADCMZ{>Ezy2cRPtwXsVSHfPYy(!{5*y42cFA@C~lT} z5!WKiyQF^$23=O$xanw~L8LMnX zTs%T#jCOwPgCfs3X46kuJY&Mfhxo5R#<o8Uq+9KT!m1)2=2|Ln|SK zo5)1Rlff(TfbO9u6O70~5~D`r#TY#3!Gi}=qoPpXwEV^RCg0ARZ(rYh-T5Xqoe@iz z=7%N4+x2d@_I3%401%7n5y>YVa!`H+2B8%+7=RIIf?@DOmq&F7(Siz9BsYR}n9EF}^$RvCM-ANpeN|R4OEv%qRIxn8mi2}TJ`whd6{}Z9CHF1> zc7qkL*NVsP77b65fFQ{U&=bJTO0AAMw@m42A_qyI(B{sk$0@4pOObt)4GUT{I0pSx zCmMtVrT1IUlh$I&Ed(J~Xl03fRnFNUwn)vU%3@*PQHg8pyRDrq+PqA&PhgP!vbV7& zOEuF9R5|aT4tk5;Zhf5jgJ_(AwdSf>qEY5u*Di?zUJJbLiK z!9$biWIfMj`DesJK7SA^_?Ht{#6m9*v#~XWtvL7U{YxuGSt1429deoWyq!I5J2JDp zC>If*yW^dnSiV@prb_L4aD5tY_u?6`j|;E!kBB8=mpXnI(Zzc*F@vulI=Qz2Yk94N zWt)mz{9Xn&%WI@|oLURvTsGheu0QnKkbCRV&ZdVXUQ>_xsYK1h8NMK4ee@~_9}N=D zK_&SvyydSn6NbnZL2`r- z0z7KMCz%1bL=BPOoWyI!0SNKvBo>JOR4(kX9sE@WR^R9$`QVPcg5|!*6^&fVuHV112ol z;xmdE2Oey}JAAenBbJ6V2V(Zb{XX1h$X3N!Q>fB*VSGx(Ld=@m5IGmWrQ(na&+_}l n*jhq&HFXy%>7t1H3(%SBke*9iItemIndex ].o ), sizeof( OBJECTTYPE ) ); - OBJECTTYPE * pCompAmmoObject = (OBJECTTYPE *) _alloca( sizeof( OBJECTTYPE ) ); + OBJECTTYPE * pCompAmmoObject = (OBJECTTYPE *) MemAlloc( sizeof( OBJECTTYPE ) ); if ( gWorldItems && gWorldItems[ pTempItemPool->iItemIndex ].fExists ) pCompAmmoObject = &( gWorldItems[ pTempItemPool->iItemIndex ].o ); else