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- Fixed variable typo for creature xml code (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6726 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1447,7 +1447,7 @@ BOOLEAN PrepareCreaturesForBattle()
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for (UINT8 i = 0; i < MAX_NUMBER_OF_CREATURE_SECTORS; i++)
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for (UINT8 i = 0; i < MAX_NUMBER_OF_CREATURE_SECTORS; i++)
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{
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{
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INT16 sX = gCreaturePlacements[ giLairID ].sAttackSourceX;
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INT16 sX = gCreaturePlacements[ giLairID ].sAttackSourceX;
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INT16 sY = gCreaturePlacements[ giLairID ].sAttackSourceX;
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INT16 sY = gCreaturePlacements[ giLairID ].sAttackSourceY;
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UINT8 ubZ = 1;
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UINT8 ubZ = 1;
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if( sX == gCreaturePlacements[ giLairID ].Habitat[ i ].sX &&
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if( sX == gCreaturePlacements[ giLairID ].Habitat[ i ].sX &&
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