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Added Common Attachment Framework
-- Known issue -- the BR gun tooltips will double up if an item is using both the old attachment method and the new CAF & Working files git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -767,8 +767,12 @@ extern OBJECTTYPE gTempObject;
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typedef struct
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{
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UINT32 usItemClass;
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UINT32 nasAttachmentClass; //CHRISL: Identify the class of attachment
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UINT32 nasLayoutClass;
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UINT64 nasAttachmentClass; //CHRISL: Identify the class of attachment
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UINT64 nasLayoutClass;
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//Madd: Common Attachment Framework: attach items based on matching connection points rather than using the old long attachmentinfo method
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UINT64 ulAvailableAttachmentPoint;
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UINT64 ulAttachmentPoint;
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UINT8 ubAttachToPointAPCost; // cost to attach to any matching point
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UINT16 ubClassIndex;
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UINT8 ubCursor;
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INT8 bSoundType;
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@@ -1469,8 +1473,8 @@ typedef struct
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{
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UINT16 uiSlotIndex;
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CHAR16 szSlotName[200];
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UINT32 nasAttachmentClass;
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UINT128 nasLayoutClass;
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UINT64 nasAttachmentClass;
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UINT64 nasLayoutClass;
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UINT16 usDescPanelPosX;
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UINT16 usDescPanelPosY;
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BOOLEAN fMultiShot;
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