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Added Common Attachment Framework
-- Known issue -- the BR gun tooltips will double up if an item is using both the old attachment method and the new CAF & Working files git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -154,7 +154,7 @@ BOOLEAN ValidItemAttachment( OBJECTTYPE * pObj, UINT16 usAttachment, BOOLEAN fAt
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//Return true if usAttachment would fit on an item with usItem, without considering possible other attachments on this gun. This may be inaccurate for NAS, because slots can change.
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BOOLEAN ValidAttachment( UINT16 usAttachment, UINT16 usItem, UINT8* ubAPCost = NULL );
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//This function does the same as the above, but is more accurate.
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BOOLEAN ValidAttachment( UINT16 usAttachment, OBJECTTYPE * pObj, UINT8* ubAPCost = NULL, UINT8 subObject = 0, std::vector<UINT16> usAttachmentSlotIndexVector = std::vector<UINT16>() );
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BOOLEAN ValidAttachment( UINT16 usAttachment, OBJECTTYPE * pObj, UINT8* ubAPCost = NULL, UINT8 subObject = 0, std::vector<UINT16> usAttachmentSlotIndexVector = std::vector<UINT16>());
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BOOLEAN ValidItemAttachmentSlot( OBJECTTYPE * pObj, UINT16 usAttachment, BOOLEAN fAttemptingAttachment, BOOLEAN fDisplayMessage = TRUE, UINT8 subObject = 0, INT16 slotCount = -1, BOOLEAN fIgnoreAttachmentInSlot = FALSE, OBJECTTYPE ** ppAttachInSlot = NULL, std::vector<UINT16> usAttachmentSlotIndexVector = std::vector<UINT16>());
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// Determines if it is possible to merge an item with any item whose class
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@@ -452,6 +452,12 @@ void GetScopeLists( OBJECTTYPE * pObj, std::map<INT8, OBJECTTYPE*>& arScopeMap
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BOOLEAN IsAttachmentClass( UINT16 usItem, UINT32 aFlag );
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BOOLEAN HasAttachmentOfClass( OBJECTTYPE * pObj, UINT32 aFlag );
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//Madd: Common Attachment Framework
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bool IsAttachmentPointAvailable( OBJECTTYPE * pObject, UINT8 subObject, UINT32 attachmentID );
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bool IsAttachmentPointAvailable( UINT32 itemID, UINT32 attachmentID );
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bool IsAttachmentPointAvailable( UINT64 point, UINT32 attachmentID, BOOLEAN onlyCheckAttachments );
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UINT64 GetAvailableAttachmentPoint ( OBJECTTYPE * pObject, UINT8 subObject );
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#endif
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