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Added Common Attachment Framework
-- Known issue -- the BR gun tooltips will double up if an item is using both the old attachment method and the new CAF & Working files git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+39
-2
@@ -1903,7 +1903,25 @@ void CalculateLaunchItemBasicParams( SOLDIERTYPE *pSoldier, OBJECTTYPE *pItem, I
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// Are we armed, and are we throwing a LAUNCHABLE?
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usLauncher = GetLauncherFromLaunchable( pItem->usItem );
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//MM: Again, this only works if the launchers are all the same
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//usLauncher = GetLauncherFromLaunchable( pItem->usItem );
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//MM: Replacement:
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OBJECTTYPE *pObj = NULL;
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usLauncher = 0;
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pObj = pSoldier->GetUsedWeapon( &pSoldier->inv[pSoldier->ubAttackingHand] );
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if ( pObj != NULL )
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{
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if (Item[pObj->usItem].usItemClass == IC_LAUNCHER)
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usLauncher = pObj->usItem;
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else if (Item[pObj->usItem].usItemClass == IC_GUN)
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{
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usLauncher = GetAttachedGrenadeLauncher(pObj);
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}
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}
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if ( usLauncher == 0) // fail back to the original
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usLauncher = GetLauncherFromLaunchable( pItem->usItem );
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DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("physics.cpp line 1741"));
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if ( fArmed && ( Item[usLauncher].mortar || Item[pItem->usItem].mortar ) )
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{
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@@ -2304,7 +2322,26 @@ void CalculateLaunchItemParamsForThrow( SOLDIERTYPE *pSoldier, INT32 sGridNo, UI
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sStartZ = GET_SOLDIER_THROW_HEIGHT( pSoldier->pathing.bLevel );
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usLauncher = GetLauncherFromLaunchable( pItem->usItem );
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//MM: Again, this only works if the launchers are all the same
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//usLauncher = GetLauncherFromLaunchable( pItem->usItem );
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//MM: Replacement:
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OBJECTTYPE *pObj = NULL;
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usLauncher = 0;
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pObj = pSoldier->GetUsedWeapon( &pSoldier->inv[pSoldier->ubAttackingHand] );
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if ( pObj != NULL )
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{
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if (Item[pObj->usItem].usItemClass == IC_LAUNCHER)
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usLauncher = pObj->usItem;
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else if (Item[pObj->usItem].usItemClass == IC_GUN)
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{
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usLauncher = GetAttachedGrenadeLauncher(pObj);
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}
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}
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if ( usLauncher == 0) // fail back to the original
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usLauncher = GetLauncherFromLaunchable( pItem->usItem );
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DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("physics.cpp line 2103"));
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if ( fArmed && Item[usLauncher].mortar )
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