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Use SoldierID
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@@ -6926,12 +6926,12 @@ BOOLEAN SaveSoldierStructure( HWFILE hFile )
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BOOLEAN LoadSoldierStructure( HWFILE hFile )
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{
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UINT16 cnt;
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UINT32 uiNumBytesRead=0;
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UINT16 ubId;
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UINT16 cnt;
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UINT32 uiNumBytesRead=0;
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SoldierID ubId;
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UINT8 ubOne = 1;
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UINT8 ubActive = 1;
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UINT32 uiPercentage;
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UINT32 uiPercentage;
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SOLDIERTYPE SavedSoldierInfo;
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//Loop through all the soldier and delete them all
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