Use SoldierID

This commit is contained in:
Asdow
2024-11-20 21:03:08 +02:00
parent d826491c83
commit dbc4135974
12 changed files with 60 additions and 60 deletions
+4 -4
View File
@@ -1082,7 +1082,7 @@ void recieveHIRE(RPCParameters *rpcParameters)
send_hire_struct* sHireMerc = (send_hire_struct*)rpcParameters->input;
SOLDIERTYPE *pSoldier;
UINT16 iNewIndex;
SoldierID iNewIndex;
SOLDIERCREATE_STRUCT MercCreateStruct;
BOOLEAN fReturn = FALSE;
@@ -1097,7 +1097,7 @@ void recieveHIRE(RPCParameters *rpcParameters)
TacticalCreateSoldier( &MercCreateStruct, &iNewIndex ) ;
pSoldier = &Menptr[iNewIndex];
pSoldier = iNewIndex;
pSoldier->flags.uiStatusFlags |= SOLDIER_PC;
gMercProfiles[ pSoldier->ubProfile ].ubMiscFlags |= PROFILE_MISC_FLAG_RECRUITED;
@@ -1290,7 +1290,7 @@ void send_AI( SOLDIERCREATE_STRUCT *pCreateStruct )
void recieveAI (RPCParameters *rpcParameters)
{
UINT16 iNewIndex;
SoldierID iNewIndex;
SOLDIERTYPE *pSoldier;
AI_STRUCT* send_inv = (AI_STRUCT*)rpcParameters->input;
@@ -1354,7 +1354,7 @@ void recieveAI (RPCParameters *rpcParameters)
new_standard_data.fPlayerPlan=1;
TacticalCreateSoldier( &new_standard_data, &iNewIndex );
pSoldier = &Menptr[iNewIndex];
pSoldier = iNewIndex;
pSoldier->flags.uiStatusFlags |= SOLDIER_PC;
AddSoldierToSector( iNewIndex );