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- Added external parameter CounterAttackGroupSize to DifficultySettings.xml for counter attack strength. This replaces the old hard coded value. Requires GameDir >= 2363!
- Changed counter attack elite soldier distribution to replace regulars just like the rest of the code handles elites. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8396 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -55,6 +55,7 @@ DifficultySettingsParseDataStartElementHandle(void *userData, const XML_Char *na
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strcmp(name, "NumKillsPerProgressPoint") == 0 ||
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strcmp(name, "InitialGarrisonPercentages") == 0 ||
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strcmp(name, "MinEnemyGroupSize") == 0 ||
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strcmp(name, "CounterAttackGroupSize") == 0 ||
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strcmp(name, "UnlimitedPoolOfTroops") == 0 ||
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strcmp(name, "QueensInitialPoolOfTroops") == 0 ||
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strcmp(name, "QueenPoolIncrementPerDifficultyLevel") == 0 ||
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@@ -161,6 +162,7 @@ difficultySettingsEndElementHandle(void *userData, const XML_Char *name)
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zDiffSetting[pData->curDifficultySettings.uiIndex].iNumKillsPerProgressPoint = pData->curDifficultySettings.iNumKillsPerProgressPoint;
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zDiffSetting[pData->curDifficultySettings.uiIndex].iInitialGarrisonPercentages = pData->curDifficultySettings.iInitialGarrisonPercentages;
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zDiffSetting[pData->curDifficultySettings.uiIndex].iMinEnemyGroupSize = pData->curDifficultySettings.iMinEnemyGroupSize;
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zDiffSetting[pData->curDifficultySettings.uiIndex].iCounterAttackGroupSize = pData->curDifficultySettings.iCounterAttackGroupSize;
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zDiffSetting[pData->curDifficultySettings.uiIndex].bUnlimitedPoolOfTroops = pData->curDifficultySettings.bUnlimitedPoolOfTroops;
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zDiffSetting[pData->curDifficultySettings.uiIndex].iQueensInitialPoolOfTroops = pData->curDifficultySettings.iQueensInitialPoolOfTroops;
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zDiffSetting[pData->curDifficultySettings.uiIndex].iQueenPoolIncrementPerDifficultyLevel = pData->curDifficultySettings.iQueenPoolIncrementPerDifficultyLevel;
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@@ -286,6 +288,11 @@ difficultySettingsEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curDifficultySettings.iMinEnemyGroupSize = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "CounterAttackGroupSize") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curDifficultySettings.iCounterAttackGroupSize = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "PercentElitesBonus") == 0)
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{
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pData->curElement = ELEMENT;
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