- Added external parameter CounterAttackGroupSize to DifficultySettings.xml for counter attack strength. This replaces the old hard coded value. Requires GameDir >= 2363!

- Changed counter attack elite soldier distribution to replace regulars just like the rest of the code handles elites.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8396 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2017-03-14 17:21:40 +00:00
parent a6b8b559f0
commit dbec9c6ca0
4 changed files with 36 additions and 50 deletions
+7
View File
@@ -55,6 +55,7 @@ DifficultySettingsParseDataStartElementHandle(void *userData, const XML_Char *na
strcmp(name, "NumKillsPerProgressPoint") == 0 ||
strcmp(name, "InitialGarrisonPercentages") == 0 ||
strcmp(name, "MinEnemyGroupSize") == 0 ||
strcmp(name, "CounterAttackGroupSize") == 0 ||
strcmp(name, "UnlimitedPoolOfTroops") == 0 ||
strcmp(name, "QueensInitialPoolOfTroops") == 0 ||
strcmp(name, "QueenPoolIncrementPerDifficultyLevel") == 0 ||
@@ -161,6 +162,7 @@ difficultySettingsEndElementHandle(void *userData, const XML_Char *name)
zDiffSetting[pData->curDifficultySettings.uiIndex].iNumKillsPerProgressPoint = pData->curDifficultySettings.iNumKillsPerProgressPoint;
zDiffSetting[pData->curDifficultySettings.uiIndex].iInitialGarrisonPercentages = pData->curDifficultySettings.iInitialGarrisonPercentages;
zDiffSetting[pData->curDifficultySettings.uiIndex].iMinEnemyGroupSize = pData->curDifficultySettings.iMinEnemyGroupSize;
zDiffSetting[pData->curDifficultySettings.uiIndex].iCounterAttackGroupSize = pData->curDifficultySettings.iCounterAttackGroupSize;
zDiffSetting[pData->curDifficultySettings.uiIndex].bUnlimitedPoolOfTroops = pData->curDifficultySettings.bUnlimitedPoolOfTroops;
zDiffSetting[pData->curDifficultySettings.uiIndex].iQueensInitialPoolOfTroops = pData->curDifficultySettings.iQueensInitialPoolOfTroops;
zDiffSetting[pData->curDifficultySettings.uiIndex].iQueenPoolIncrementPerDifficultyLevel = pData->curDifficultySettings.iQueenPoolIncrementPerDifficultyLevel;
@@ -286,6 +288,11 @@ difficultySettingsEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curDifficultySettings.iMinEnemyGroupSize = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "CounterAttackGroupSize") == 0)
{
pData->curElement = ELEMENT;
pData->curDifficultySettings.iCounterAttackGroupSize = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "PercentElitesBonus") == 0)
{
pData->curElement = ELEMENT;