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*********************************************************
* 2006/05/01 * * Madd Mugsy * * Developed in VS 2003 * ********************************************************* Source: - Added bullet tracers (& tracerEffect to AmmoTypes.xml) - Remedied IMP name saving, which didn't seem to upload properly Data: - Add bullet_tracer.sti to tilecache (will upload a full data folder w/new images at some point) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@45 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-4
@@ -342,7 +342,7 @@ void HandleTextEvent( UINT32 uiKey )
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uiKey == '_' || uiKey == '.' )
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{
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// if the current string position is at max or great, do nothing
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if( iStringPos >= 6 )
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if( iStringPos >= 8 )
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{
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break;
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}
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@@ -387,6 +387,9 @@ void ProcessPlayerInputActivationString( void )
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if( NumberOfMercsOnPlayerTeam() >= 18 )
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return;
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char charPlayerActivationString[32];
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wcstombs(charPlayerActivationString,pPlayerActivationString,32);
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//Madd multiple imps if( ( ( wcscmp(pPlayerActivationString, L"XEP624") == 0 ) || ( wcscmp(pPlayerActivationString, L"xep624") == 0 ) )&&( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) &&( LaptopSaveInfo.gfNewGameLaptop < 2 ) )
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if( ( ( wcscmp(pPlayerActivationString, L"XEP624") == 0 ) || ( wcscmp(pPlayerActivationString, L"xep624") == 0 ) ) &&( LaptopSaveInfo.gfNewGameLaptop < 2 ) )
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{
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@@ -397,10 +400,14 @@ void ProcessPlayerInputActivationString( void )
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}
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//Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) )
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// Madd: load characters by name:
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else if ( ImpExists( (STR)pPlayerActivationString ) )
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else if( wcscmp(pPlayerActivationString, L"90210") == 0 )
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{
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LoadImpCharacter( (STR)pPlayerActivationString );
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LoadImpCharacter( IMP_MERC_FILENAME );
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}
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// Madd: load characters by name
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else if ( ImpExists( charPlayerActivationString ) )
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{
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LoadImpCharacter( charPlayerActivationString );
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}
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else
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