*********************************************************

*	2006/05/01					*
*	Madd Mugsy					*
*	Developed in VS 2003				*
*********************************************************

Source:
- Added bullet tracers (& tracerEffect to AmmoTypes.xml)
- Remedied IMP name saving, which didn't seem to upload properly

Data:
- Add bullet_tracer.sti to tilecache (will upload a full data folder w/new images at some point)



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@45 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-01 19:19:45 +00:00
parent 07028a5737
commit dc2b482a8f
12 changed files with 197 additions and 135 deletions
+1
View File
@@ -15,6 +15,7 @@
#define BULLET_FLAG_TANK_CANNON 0x0020
#define BULLET_FLAG_BUCKSHOT 0x0040
#define BULLET_FLAG_FLAME 0x0080
#define BULLET_FLAG_TRACER 0x0100
typedef struct
{
+5 -1
View File
@@ -5677,6 +5677,8 @@ BOOLEAN LoadTileGraphicForItem( INVTYPE *pItem, UINT32 *puiVo )
VOBJECT_DESC VObjectDesc;
UINT16 ubGraphic;
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("LoadTileGraphicForItem"));
// CHECK SUBCLASS
ubGraphic = pItem->ubGraphicNum;
@@ -5735,6 +5737,8 @@ BOOLEAN LoadTileGraphicForItem( INVTYPE *pItem, UINT32 *puiVo )
*puiVo = uiVo;
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("LoadTileGraphicForItem: done"));
return( TRUE );
}
@@ -7298,7 +7302,7 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
// The next is for ammunition which gets the measurement 'rnds'
else if (Item[ usItem ].usItemClass == IC_AMMO)
{
swprintf( (wchar_t *)pStr, L"%s [%d rnds]", ItemNames[ usItem ], sValue );
swprintf( (wchar_t *)pStr, L"%s [%d rnds]", ItemNames[ usItem ], pObject->ubShotsLeft[0] );
}
// The final, and typical case, is that of an item with a percent status
else
+7 -3
View File
@@ -3534,6 +3534,10 @@ INT8 FireBulletGivenTarget( SOLDIERTYPE * pFirer, FLOAT dEndX, FLOAT dEndY, FLOA
usBulletFlags |= BULLET_FLAG_FLAME;
ubSpreadIndex = 2;
}
else if ( AmmoTypes[ pFirer->inv[pFirer->ubAttackingHand].ubGunAmmoType ].tracerEffect && pFirer->bDoBurst )
{
usBulletFlags |= BULLET_FLAG_TRACER;
}
ubImpact =(UINT8) GetDamage(&pFirer->inv[pFirer->ubAttackingHand]);
// if (!fFake)
@@ -4196,7 +4200,7 @@ void MoveBullet( INT32 iBullet )
return;
}
if ( pBullet->usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) )
if ( pBullet->usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
{
INT8 bStepsPerMove = STEPS_FOR_BULLET_MOVE_TRAILS;
@@ -4481,11 +4485,11 @@ void MoveBullet( INT32 iBullet )
pBullet->iCurrCubesZ = CONVERT_HEIGHTUNITS_TO_INDEX( FIXEDPT_TO_INT32( pBullet->qCurrZ ) );
pBullet->iLoop++;
if ( pBullet->usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) )
if ( pBullet->usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
{
INT8 bStepsPerMove = STEPS_FOR_BULLET_MOVE_TRAILS;
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE ) )
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TRACER ) )
{
bStepsPerMove = STEPS_FOR_BULLET_MOVE_SMALL_TRAILS;
}
+1
View File
@@ -166,6 +166,7 @@ typedef struct
BOOLEAN ignoreArmour;
BOOLEAN acidic;
INT16 lockBustingPower;
BOOLEAN tracerEffect;
} AMMOTYPE;
+7
View File
@@ -110,6 +110,7 @@ ammotypeStartElementHandle(void *userData, const char *name, const char **atts)
strcmp(name, "ignoreArmour") == 0 ||
strcmp(name, "lockBustingPower") == 0 ||
strcmp(name, "acidic") == 0 ||
strcmp(name, "tracerEffect") == 0 ||
strcmp(name, "monsterSpit") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
@@ -297,6 +298,11 @@ ammotypeEndElementHandle(void *userData, const char *name)
pData->curElement = ELEMENT;
pData->curAmmoType.acidic = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "tracerEffect") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.tracerEffect = (BOOLEAN) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
@@ -417,6 +423,7 @@ BOOLEAN WriteAmmoTypeStats()
FilePrintf(hFile,"\t\t<acidic>%d</acidic>\r\n", AmmoTypes[cnt].acidic );
FilePrintf(hFile,"\t\t<ignoreArmour>%d</ignoreArmour>\r\n", AmmoTypes[cnt].ignoreArmour );
FilePrintf(hFile,"\t\t<lockBustingPower>%d</lockBustingPower>\r\n", AmmoTypes[cnt].lockBustingPower );
FilePrintf(hFile,"\t\t<tracerEffect>%d</tracerEffect>\r\n", AmmoTypes[cnt].tracerEffect );
FilePrintf(hFile,"\t</AMMOTYPE>\r\n");
+7 -3
View File
@@ -256,7 +256,7 @@ void UpdateBullets( )
{
// ALRIGHTY, CHECK WHAT TYPE OF BULLET WE ARE
if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_KNIFE | BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME ) )
if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_KNIFE | BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_TRACER ) )
{
}
else
@@ -300,7 +300,7 @@ void UpdateBullets( )
}
}
// Are we a missle?
else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) )
else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
{
}
else
@@ -360,7 +360,7 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
ANITILE_PARAMS AniParams;
// If we are a small missle, don't show
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) )
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
{
if ( pBullet->iLoop < 5 )
{
@@ -406,6 +406,10 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
strcpy( AniParams.zCachedFile, "TILECACHE\\FLMTHR2.STI" );
AniParams.sDelay = (INT16)( 100 );
}
else if ( pBullet->usFlags & ( BULLET_FLAG_TRACER ) )
{
strcpy( AniParams.zCachedFile, "TILECACHE\\BULLET_TRACER.STI" );
}
CreateAnimationTile( &AniParams );
}