*********************************************************

*	2006/05/01					*
*	Madd Mugsy					*
*	Developed in VS 2003				*
*********************************************************

Source:
- Added bullet tracers (& tracerEffect to AmmoTypes.xml)
- Remedied IMP name saving, which didn't seem to upload properly

Data:
- Add bullet_tracer.sti to tilecache (will upload a full data folder w/new images at some point)



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@45 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-01 19:19:45 +00:00
parent 07028a5737
commit dc2b482a8f
12 changed files with 197 additions and 135 deletions
+5 -1
View File
@@ -5677,6 +5677,8 @@ BOOLEAN LoadTileGraphicForItem( INVTYPE *pItem, UINT32 *puiVo )
VOBJECT_DESC VObjectDesc;
UINT16 ubGraphic;
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("LoadTileGraphicForItem"));
// CHECK SUBCLASS
ubGraphic = pItem->ubGraphicNum;
@@ -5735,6 +5737,8 @@ BOOLEAN LoadTileGraphicForItem( INVTYPE *pItem, UINT32 *puiVo )
*puiVo = uiVo;
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("LoadTileGraphicForItem: done"));
return( TRUE );
}
@@ -7298,7 +7302,7 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
// The next is for ammunition which gets the measurement 'rnds'
else if (Item[ usItem ].usItemClass == IC_AMMO)
{
swprintf( (wchar_t *)pStr, L"%s [%d rnds]", ItemNames[ usItem ], sValue );
swprintf( (wchar_t *)pStr, L"%s [%d rnds]", ItemNames[ usItem ], pObject->ubShotsLeft[0] );
}
// The final, and typical case, is that of an item with a percent status
else