mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
*********************************************************
* 2006/05/01 * * Madd Mugsy * * Developed in VS 2003 * ********************************************************* Source: - Added bullet tracers (& tracerEffect to AmmoTypes.xml) - Remedied IMP name saving, which didn't seem to upload properly Data: - Add bullet_tracer.sti to tilecache (will upload a full data folder w/new images at some point) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@45 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -256,7 +256,7 @@ void UpdateBullets( )
|
||||
{
|
||||
// ALRIGHTY, CHECK WHAT TYPE OF BULLET WE ARE
|
||||
|
||||
if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_KNIFE | BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME ) )
|
||||
if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_KNIFE | BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_TRACER ) )
|
||||
{
|
||||
}
|
||||
else
|
||||
@@ -300,7 +300,7 @@ void UpdateBullets( )
|
||||
}
|
||||
}
|
||||
// Are we a missle?
|
||||
else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) )
|
||||
else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
|
||||
{
|
||||
}
|
||||
else
|
||||
@@ -360,7 +360,7 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
|
||||
ANITILE_PARAMS AniParams;
|
||||
|
||||
// If we are a small missle, don't show
|
||||
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) )
|
||||
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
|
||||
{
|
||||
if ( pBullet->iLoop < 5 )
|
||||
{
|
||||
@@ -406,6 +406,10 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
|
||||
strcpy( AniParams.zCachedFile, "TILECACHE\\FLMTHR2.STI" );
|
||||
AniParams.sDelay = (INT16)( 100 );
|
||||
}
|
||||
else if ( pBullet->usFlags & ( BULLET_FLAG_TRACER ) )
|
||||
{
|
||||
strcpy( AniParams.zCachedFile, "TILECACHE\\BULLET_TRACER.STI" );
|
||||
}
|
||||
|
||||
CreateAnimationTile( &AniParams );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user