*********************************************************

*	2006/05/01					*
*	Madd Mugsy					*
*	Developed in VS 2003				*
*********************************************************

Source:
- Added bullet tracers (& tracerEffect to AmmoTypes.xml)
- Remedied IMP name saving, which didn't seem to upload properly

Data:
- Add bullet_tracer.sti to tilecache (will upload a full data folder w/new images at some point)



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@45 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-01 19:19:45 +00:00
parent 07028a5737
commit dc2b482a8f
12 changed files with 197 additions and 135 deletions
+1 -1
View File
@@ -1244,7 +1244,7 @@ void Print8CharacterOnlyString( void )
BOOLEAN CheckCharacterInputForEgg( void ) BOOLEAN CheckCharacterInputForEgg( void )
{ {
MERC_HIRE_STRUCT HireMercStruct; // MERC_HIRE_STRUCT HireMercStruct;
#ifndef JA2BETAVERSION #ifndef JA2BETAVERSION
return( FALSE ); return( FALSE );
+42 -6
View File
@@ -651,13 +651,40 @@ INT32 FirstFreeBigEnoughPocket(MERCPROFILESTRUCT *pProfile, UINT16 usItem)
void WriteOutCurrentImpCharacter( INT32 iProfileId ) void WriteOutCurrentImpCharacter( INT32 iProfileId )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("WriteOutCurrentImpCharacter: IMP.dat"));
char zImpFileName[12];
strcat(zImpFileName,IMP_MERC_FILENAME);
strcat(zImpFileName,IMP_FILENAME_SUFFIX);
WriteOutCurrentImpCharacter ( iProfileId, zImpFileName);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("WriteOutCurrentImpCharacter: Nickname.dat"));
char zFileName[12];
char temp;
for(int i=0;i < 8;i++) // Madd: I couldn't get strcpy or anything to work here... weird... if s/o wants to fix it, go ahead
{
temp = (char) gMercProfiles[iProfileId].zNickname[i];
zFileName[i] = temp;
}
strcat(zFileName,IMP_FILENAME_SUFFIX);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("WriteOutCurrentImpCharacter: %s", zFileName));
WriteOutCurrentImpCharacter ( iProfileId, zFileName);
}
void WriteOutCurrentImpCharacter( INT32 iProfileId, STR fileName )
{ {
// grab the profile number and write out what is contained there in // grab the profile number and write out what is contained there in
HWFILE hFile; HWFILE hFile;
UINT32 uiBytesWritten = 0; UINT32 uiBytesWritten = 0;
// open the file for writing // open the file for writing
hFile = FileOpen(strcat((STR)(&gMercProfiles[iProfileId].zNickname),IMP_FILENAME_SUFFIX), FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE); DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("WriteOutCurrentImpCharacter: %s", fileName));
hFile = FileOpen(fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE);
// write out the profile id // write out the profile id
if (!FileWrite(hFile, &iProfileId, sizeof( INT32 ), &uiBytesWritten)) if (!FileWrite(hFile, &iProfileId, sizeof( INT32 ), &uiBytesWritten))
@@ -685,11 +712,15 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
BOOLEAN ImpExists ( STR nickName ) BOOLEAN ImpExists ( STR nickName )
{ {
DWORD attribs = GetFileAttributes(strcat(nickName,IMP_FILENAME_SUFFIX)); char zFileName[12];
if ( attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY) )
return TRUE;
return FALSE; strcpy(zFileName,nickName);
strcat(zFileName,IMP_FILENAME_SUFFIX);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ImpExists: %s", (STR) zFileName));
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ImpExists: %d", FileExistsNoDB(zFileName) ));
return FileExistsNoDB(zFileName);
} }
void LoadImpCharacter( STR nickName ) void LoadImpCharacter( STR nickName )
@@ -698,8 +729,13 @@ void LoadImpCharacter( STR nickName )
HWFILE hFile; HWFILE hFile;
UINT32 uiBytesRead = 0; UINT32 uiBytesRead = 0;
char zFileName[12];
strcpy(zFileName,nickName);
strcat(zFileName,IMP_FILENAME_SUFFIX);
// open the file for writing // open the file for writing
hFile = FileOpen(strcat(nickName,IMP_FILENAME_SUFFIX), FILE_ACCESS_READ, FALSE); hFile = FileOpen(zFileName, FILE_ACCESS_READ, FALSE);
// valid file? // valid file?
if( hFile == -1 ) if( hFile == -1 )
+1
View File
@@ -9,6 +9,7 @@ void HandleIMPConfirm( void );
BOOLEAN AddCharacterToPlayersTeam( void ); BOOLEAN AddCharacterToPlayersTeam( void );
void LoadImpCharacter( STR fileName ); void LoadImpCharacter( STR fileName );
void WriteOutCurrentImpCharacter( INT32 iProfileId ); void WriteOutCurrentImpCharacter( INT32 iProfileId );
void WriteOutCurrentImpCharacter( INT32 iProfileId, STR fileName );
void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID ); void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID );
+11 -4
View File
@@ -342,7 +342,7 @@ void HandleTextEvent( UINT32 uiKey )
uiKey == '_' || uiKey == '.' ) uiKey == '_' || uiKey == '.' )
{ {
// if the current string position is at max or great, do nothing // if the current string position is at max or great, do nothing
if( iStringPos >= 6 ) if( iStringPos >= 8 )
{ {
break; break;
} }
@@ -387,6 +387,9 @@ void ProcessPlayerInputActivationString( void )
if( NumberOfMercsOnPlayerTeam() >= 18 ) if( NumberOfMercsOnPlayerTeam() >= 18 )
return; return;
char charPlayerActivationString[32];
wcstombs(charPlayerActivationString,pPlayerActivationString,32);
//Madd multiple imps if( ( ( wcscmp(pPlayerActivationString, L"XEP624") == 0 ) || ( wcscmp(pPlayerActivationString, L"xep624") == 0 ) )&&( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) &&( LaptopSaveInfo.gfNewGameLaptop < 2 ) ) //Madd multiple imps if( ( ( wcscmp(pPlayerActivationString, L"XEP624") == 0 ) || ( wcscmp(pPlayerActivationString, L"xep624") == 0 ) )&&( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) &&( LaptopSaveInfo.gfNewGameLaptop < 2 ) )
if( ( ( wcscmp(pPlayerActivationString, L"XEP624") == 0 ) || ( wcscmp(pPlayerActivationString, L"xep624") == 0 ) ) &&( LaptopSaveInfo.gfNewGameLaptop < 2 ) ) if( ( ( wcscmp(pPlayerActivationString, L"XEP624") == 0 ) || ( wcscmp(pPlayerActivationString, L"xep624") == 0 ) ) &&( LaptopSaveInfo.gfNewGameLaptop < 2 ) )
{ {
@@ -397,10 +400,14 @@ void ProcessPlayerInputActivationString( void )
} }
//Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) ) //Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) )
// Madd: load characters by name: else if( wcscmp(pPlayerActivationString, L"90210") == 0 )
else if ( ImpExists( (STR)pPlayerActivationString ) )
{ {
LoadImpCharacter( (STR)pPlayerActivationString ); LoadImpCharacter( IMP_MERC_FILENAME );
}
// Madd: load characters by name
else if ( ImpExists( charPlayerActivationString ) )
{
LoadImpCharacter( charPlayerActivationString );
} }
else else
+2
View File
@@ -12,5 +12,7 @@ void HandleImpHomePage( void );
#define MIN_GLOW_DELTA 100 #define MIN_GLOW_DELTA 100
#define CURSOR_HEIGHT GetFontHeight( FONT14ARIAL ) + 6 #define CURSOR_HEIGHT GetFontHeight( FONT14ARIAL ) + 6
#define IMP_MERC_FILENAME "IMP"
extern INT32 GlowColorsList[][3]; extern INT32 GlowColorsList[][3];
#endif #endif
+111 -116
View File
@@ -1811,15 +1811,14 @@ UINT32 LaptopScreenHandle()
if( gfStartMapScreenToLaptopTransition ) if( gfStartMapScreenToLaptopTransition )
{ {
// WANNE 2: I disabled the animation of the laptop, because the screen redrawing does not work correct!
// Madd: It'd be nice if someone who knows more about graphics than I do could re-enable this, at least for 640x480
//Everything is set up to start the transition animation. //Everything is set up to start the transition animation.
//SGPRect SrcRect2, DstRect; //SGPRect SrcRect1;
//INT32 iPercentage, iScalePercentage, iFactor; SGPRect SrcRect2, DstRect;
//UINT32 uiStartTime, uiTimeRange, uiCurrTime; INT32 iPercentage, iScalePercentage, iFactor;
//INT32 iX, iY, iWidth, iHeight; UINT32 uiStartTime, uiTimeRange, uiCurrTime;
INT32 iX, iY, iWidth, iHeight;
//INT32 iRealPercentage; INT32 iRealPercentage;
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR ); SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
//Step 1: Build the laptop image into the save buffer. //Step 1: Build the laptop image into the save buffer.
@@ -1834,63 +1833,62 @@ UINT32 LaptopScreenHandle()
PrintNumberOnTeam( ); PrintNumberOnTeam( );
ShowLights(); ShowLights();
//// WANNE 2 <change> //Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER
////Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER // Start transitioning the screen.
//// Start transitioning the screen. DstRect.iLeft = iScreenWidthOffset; //0
//DstRect.iLeft = iScreenWidthOffset; //0 DstRect.iTop = iScreenHeightOffset; //0
//DstRect.iTop = iScreenHeightOffset; //0 DstRect.iRight = iScreenWidthOffset + 640; //640
//DstRect.iRight = iScreenWidthOffset + 640; //640 DstRect.iBottom = iScreenHeightOffset + 480; //480
//DstRect.iBottom = iScreenHeightOffset + 480; //480 uiTimeRange = 1000;
//uiTimeRange = 1000; iPercentage = iRealPercentage = 0;
//iPercentage = iRealPercentage = 0; uiStartTime = GetJA2Clock();
//uiStartTime = GetJA2Clock();
//BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset, BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset,
// 640, 480 ); 640, 480 );
//BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, 640, 480 ); BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, 640, 480 );
//PlayJA2SampleFromFile( "SOUNDS\\Laptop power up (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN ); PlayJA2SampleFromFile( "SOUNDS\\Laptop power up (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
//
//// WANNE 2 with laptop zooming
//while( iRealPercentage < 100 )
//{
// uiCurrTime = GetJA2Clock();
// iPercentage = (uiCurrTime-uiStartTime) * 100 / uiTimeRange;
// iPercentage = min( iPercentage, 100 );
// iRealPercentage = iPercentage; // WANNE 2 with laptop zooming
while( iRealPercentage < 100 )
{
uiCurrTime = GetJA2Clock();
iPercentage = (uiCurrTime-uiStartTime) * 100 / uiTimeRange;
iPercentage = min( iPercentage, 100 );
// //Factor the percentage so that it is modified by a gravity falling acceleration effect. iRealPercentage = iPercentage;
// iFactor = (iPercentage - 50) * 2;
// if( iPercentage < 50 )
// iPercentage = (UINT32)(iPercentage + iPercentage * iFactor * 0.01 + 0.5);
// else
// iPercentage = (UINT32)(iPercentage + (100-iPercentage) * iFactor * 0.01 + 0.5);
// //Laptop source rect //Factor the percentage so that it is modified by a gravity falling acceleration effect.
// if( iPercentage < 99 ) iFactor = (iPercentage - 50) * 2;
// iScalePercentage = 10000 / (100-iPercentage); if( iPercentage < 50 )
// else iPercentage = (UINT32)(iPercentage + iPercentage * iFactor * 0.01 + 0.5);
// iScalePercentage = 5333; else
// iWidth = 12 * iScalePercentage / 100; iPercentage = (UINT32)(iPercentage + (100-iPercentage) * iFactor * 0.01 + 0.5);
// iHeight = 9 * iScalePercentage / 100;
// iX = iScreenWidthOffset + 472 - (472-320) * iScalePercentage / 5333; //Laptop source rect
// iY = iScreenHeightOffset + 424 - (424-240) * iScalePercentage / 5333; if( iPercentage < 99 )
iScalePercentage = 10000 / (100-iPercentage);
else
iScalePercentage = 5333;
iWidth = 12 * iScalePercentage / 100;
iHeight = 9 * iScalePercentage / 100;
// SrcRect2.iLeft = iX - iWidth / 2; iX = 472 - (472 - (iScreenWidthOffset + 320)) * iScalePercentage / 5333;
// SrcRect2.iRight = SrcRect2.iLeft + iWidth; iY = 424 - (424 - (iScreenHeightOffset + 240)) * iScalePercentage / 5333;
// SrcRect2.iTop = iY - iHeight / 2;
// SrcRect2.iBottom = SrcRect2.iTop + iHeight;
//
// BltStretchVideoSurface(FRAME_BUFFER, guiSAVEBUFFER, 0, 0, 0, &DstRect, &SrcRect2 );
// //WANNE 2 SrcRect2.iLeft = iX - iWidth / 2;
// InvalidateScreen(); SrcRect2.iRight = SrcRect2.iLeft + iWidth;
// SrcRect2.iTop = iY - iHeight / 2;
// //WANNE 2 SrcRect2.iBottom = SrcRect2.iTop + iHeight;
// RefreshScreen( NULL );
//} BltStretchVideoSurface( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset, 0, &DstRect, &SrcRect2 );
//WANNE 2
InvalidateScreen();
//WANNE 2
RefreshScreen( NULL );
}
fReDrawScreenFlag = TRUE; fReDrawScreenFlag = TRUE;
} }
@@ -2445,14 +2443,11 @@ BOOLEAN LeaveLapTopScreen( void )
if( !gfDontStartTransitionFromLaptop ) if( !gfDontStartTransitionFromLaptop )
{ {
// WANNE 2: I disabled the laptop animation, because the screen redrawing does not work correctly! SGPRect SrcRect1, SrcRect2, DstRect;
// Madd: It'd be nice if someone who knows more about graphics than I do could re-enable this, at least for 640x480 INT32 iPercentage, iScalePercentage, iFactor;
UINT32 uiStartTime, uiTimeRange, uiCurrTime;
//SGPRect SrcRect1, SrcRect2, DstRect; INT32 iX, iY, iWidth, iHeight;
//INT32 iPercentage, iScalePercentage, iFactor; INT32 iRealPercentage;
//UINT32 uiStartTime, uiTimeRange, uiCurrTime;
//INT32 iX, iY, iWidth, iHeight;
//INT32 iRealPercentage;
gfDontStartTransitionFromLaptop = TRUE; gfDontStartTransitionFromLaptop = TRUE;
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR ); SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
@@ -2467,66 +2462,66 @@ BOOLEAN LeaveLapTopScreen( void )
PrintNumberOnTeam( ); PrintNumberOnTeam( );
ShowLights(); ShowLights();
////Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER //Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER
//// Start transitioning the screen. // Start transitioning the screen.
//DstRect.iLeft = iScreenWidthOffset + 0; // 0 DstRect.iLeft = iScreenWidthOffset + 0; // 0
//DstRect.iTop = iScreenHeightOffset + 0; // 0 DstRect.iTop = iScreenHeightOffset + 0; // 0
//DstRect.iRight = iScreenWidthOffset + 640; // 640 DstRect.iRight = iScreenWidthOffset + 640; // 640
//DstRect.iBottom = iScreenHeightOffset + 480; // 480 DstRect.iBottom = iScreenHeightOffset + 480; // 480
//uiTimeRange = 1000; uiTimeRange = 1000;
//iPercentage = iRealPercentage = 100; iPercentage = iRealPercentage = 100;
//uiStartTime = GetJA2Clock(); uiStartTime = GetJA2Clock();
//BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset, BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset,
// 640, 480 ); 640, 480 );
//PlayJA2SampleFromFile( "SOUNDS\\Laptop power down (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN ); PlayJA2SampleFromFile( "SOUNDS\\Laptop power down (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
//// WANNE 2 // WANNE 2
//while( iRealPercentage > 0 ) while( iRealPercentage > 0 )
//{ {
// BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, 640, 480 ); BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, 640, 480 );
// uiCurrTime = GetJA2Clock(); uiCurrTime = GetJA2Clock();
// iPercentage = (uiCurrTime-uiStartTime) * 100 / uiTimeRange; iPercentage = (uiCurrTime-uiStartTime) * 100 / uiTimeRange;
// iPercentage = min( iPercentage, 100 ); iPercentage = min( iPercentage, 100 );
// iPercentage = 100 - iPercentage; iPercentage = 100 - iPercentage;
// iRealPercentage = iPercentage; iRealPercentage = iPercentage;
// //Factor the percentage so that it is modified by a gravity falling acceleration effect. //Factor the percentage so that it is modified by a gravity falling acceleration effect.
// iFactor = (iPercentage - 50) * 2; iFactor = (iPercentage - 50) * 2;
// if( iPercentage < 50 ) if( iPercentage < 50 )
// iPercentage = (UINT32)(iPercentage + iPercentage * iFactor * 0.01 + 0.5); iPercentage = (UINT32)(iPercentage + iPercentage * iFactor * 0.01 + 0.5);
// else else
// iPercentage = (UINT32)(iPercentage + (100-iPercentage) * iFactor * 0.01 + 0.5); iPercentage = (UINT32)(iPercentage + (100-iPercentage) * iFactor * 0.01 + 0.5);
// //Mapscreen source rect //Mapscreen source rect
// SrcRect1.iLeft = iScreenWidthOffset + 464 * iPercentage / 100; SrcRect1.iLeft = iScreenWidthOffset + 464 * iPercentage / 100;
// SrcRect1.iRight = iScreenWidthOffset + 640 - 163 * iPercentage / 100; SrcRect1.iRight = iScreenWidthOffset + 640 - 163 * iPercentage / 100;
// SrcRect1.iTop = iScreenHeightOffset + 417 * iPercentage / 100; SrcRect1.iTop = iScreenHeightOffset + 417 * iPercentage / 100;
// SrcRect1.iBottom = iScreenHeightOffset + 480 - 55 * iPercentage / 100; SrcRect1.iBottom = iScreenHeightOffset + 480 - 55 * iPercentage / 100;
// //Laptop source rect //Laptop source rect
// if( iPercentage < 99 ) if( iPercentage < 99 )
// iScalePercentage = 10000 / (100-iPercentage); iScalePercentage = 10000 / (100-iPercentage);
// else else
// iScalePercentage = 5333; iScalePercentage = 5333;
// iWidth = 12 * iScalePercentage / 100; iWidth = 12 * iScalePercentage / 100;
// iHeight = 9 * iScalePercentage / 100; iHeight = 9 * iScalePercentage / 100;
// iX = iScreenWidthOffset + 472 - (472-320) * iScalePercentage / 5333; iX = 472 - (472 - (iScreenWidthOffset + 320)) * iScalePercentage / 5333;
// iY = iScreenHeightOffset + 424 - (424-240) * iScalePercentage / 5333; iY = 424 - (424 - (iScreenHeightOffset + 240)) * iScalePercentage / 5333;
// SrcRect2.iLeft = iX - iWidth / 2; SrcRect2.iLeft = iX - iWidth / 2;
// SrcRect2.iRight = SrcRect2.iLeft + iWidth; SrcRect2.iRight = SrcRect2.iLeft + iWidth;
// SrcRect2.iTop = iY - iHeight / 2; SrcRect2.iTop = iY - iHeight / 2;
// SrcRect2.iBottom = SrcRect2.iTop + iHeight; SrcRect2.iBottom = SrcRect2.iTop + iHeight;
// BltStretchVideoSurface( FRAME_BUFFER, guiSAVEBUFFER, 0, 0, 0, &DstRect, &SrcRect2 ); BltStretchVideoSurface( FRAME_BUFFER, guiSAVEBUFFER, 0, iScreenWidthOffset, iScreenHeightOffset, &DstRect, &SrcRect2 );
// InvalidateScreen(); InvalidateScreen();
// //gfPrintFrameBuffer = TRUE; //gfPrintFrameBuffer = TRUE;
// RefreshScreen( NULL ); RefreshScreen( NULL );
//} }
} }
} }
return( TRUE ); return( TRUE );
@@ -4519,8 +4514,8 @@ BOOLEAN DisplayTitleBarMaximizeGraphic(BOOLEAN fForward, BOOLEAN fInit, UINT16 u
sPosBottomY = LAPTOP_TITLE_BAR_HEIGHT; sPosBottomY = LAPTOP_TITLE_BAR_HEIGHT;
SrcRect.iLeft = iScreenWidthOffset; SrcRect.iLeft = 0;
SrcRect.iTop = iScreenHeightOffset; SrcRect.iTop = 0;
SrcRect.iRight = LAPTOP_TITLE_BAR_WIDTH; SrcRect.iRight = LAPTOP_TITLE_BAR_WIDTH;
SrcRect.iBottom = LAPTOP_TITLE_BAR_HEIGHT; SrcRect.iBottom = LAPTOP_TITLE_BAR_HEIGHT;
+1
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@@ -15,6 +15,7 @@
#define BULLET_FLAG_TANK_CANNON 0x0020 #define BULLET_FLAG_TANK_CANNON 0x0020
#define BULLET_FLAG_BUCKSHOT 0x0040 #define BULLET_FLAG_BUCKSHOT 0x0040
#define BULLET_FLAG_FLAME 0x0080 #define BULLET_FLAG_FLAME 0x0080
#define BULLET_FLAG_TRACER 0x0100
typedef struct typedef struct
{ {
+5 -1
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@@ -5677,6 +5677,8 @@ BOOLEAN LoadTileGraphicForItem( INVTYPE *pItem, UINT32 *puiVo )
VOBJECT_DESC VObjectDesc; VOBJECT_DESC VObjectDesc;
UINT16 ubGraphic; UINT16 ubGraphic;
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("LoadTileGraphicForItem"));
// CHECK SUBCLASS // CHECK SUBCLASS
ubGraphic = pItem->ubGraphicNum; ubGraphic = pItem->ubGraphicNum;
@@ -5735,6 +5737,8 @@ BOOLEAN LoadTileGraphicForItem( INVTYPE *pItem, UINT32 *puiVo )
*puiVo = uiVo; *puiVo = uiVo;
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("LoadTileGraphicForItem: done"));
return( TRUE ); return( TRUE );
} }
@@ -7298,7 +7302,7 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
// The next is for ammunition which gets the measurement 'rnds' // The next is for ammunition which gets the measurement 'rnds'
else if (Item[ usItem ].usItemClass == IC_AMMO) else if (Item[ usItem ].usItemClass == IC_AMMO)
{ {
swprintf( (wchar_t *)pStr, L"%s [%d rnds]", ItemNames[ usItem ], sValue ); swprintf( (wchar_t *)pStr, L"%s [%d rnds]", ItemNames[ usItem ], pObject->ubShotsLeft[0] );
} }
// The final, and typical case, is that of an item with a percent status // The final, and typical case, is that of an item with a percent status
else else
+7 -3
View File
@@ -3534,6 +3534,10 @@ INT8 FireBulletGivenTarget( SOLDIERTYPE * pFirer, FLOAT dEndX, FLOAT dEndY, FLOA
usBulletFlags |= BULLET_FLAG_FLAME; usBulletFlags |= BULLET_FLAG_FLAME;
ubSpreadIndex = 2; ubSpreadIndex = 2;
} }
else if ( AmmoTypes[ pFirer->inv[pFirer->ubAttackingHand].ubGunAmmoType ].tracerEffect && pFirer->bDoBurst )
{
usBulletFlags |= BULLET_FLAG_TRACER;
}
ubImpact =(UINT8) GetDamage(&pFirer->inv[pFirer->ubAttackingHand]); ubImpact =(UINT8) GetDamage(&pFirer->inv[pFirer->ubAttackingHand]);
// if (!fFake) // if (!fFake)
@@ -4196,7 +4200,7 @@ void MoveBullet( INT32 iBullet )
return; return;
} }
if ( pBullet->usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) ) if ( pBullet->usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
{ {
INT8 bStepsPerMove = STEPS_FOR_BULLET_MOVE_TRAILS; INT8 bStepsPerMove = STEPS_FOR_BULLET_MOVE_TRAILS;
@@ -4481,11 +4485,11 @@ void MoveBullet( INT32 iBullet )
pBullet->iCurrCubesZ = CONVERT_HEIGHTUNITS_TO_INDEX( FIXEDPT_TO_INT32( pBullet->qCurrZ ) ); pBullet->iCurrCubesZ = CONVERT_HEIGHTUNITS_TO_INDEX( FIXEDPT_TO_INT32( pBullet->qCurrZ ) );
pBullet->iLoop++; pBullet->iLoop++;
if ( pBullet->usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) ) if ( pBullet->usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
{ {
INT8 bStepsPerMove = STEPS_FOR_BULLET_MOVE_TRAILS; INT8 bStepsPerMove = STEPS_FOR_BULLET_MOVE_TRAILS;
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE ) ) if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TRACER ) )
{ {
bStepsPerMove = STEPS_FOR_BULLET_MOVE_SMALL_TRAILS; bStepsPerMove = STEPS_FOR_BULLET_MOVE_SMALL_TRAILS;
} }
+1
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@@ -166,6 +166,7 @@ typedef struct
BOOLEAN ignoreArmour; BOOLEAN ignoreArmour;
BOOLEAN acidic; BOOLEAN acidic;
INT16 lockBustingPower; INT16 lockBustingPower;
BOOLEAN tracerEffect;
} AMMOTYPE; } AMMOTYPE;
+7
View File
@@ -110,6 +110,7 @@ ammotypeStartElementHandle(void *userData, const char *name, const char **atts)
strcmp(name, "ignoreArmour") == 0 || strcmp(name, "ignoreArmour") == 0 ||
strcmp(name, "lockBustingPower") == 0 || strcmp(name, "lockBustingPower") == 0 ||
strcmp(name, "acidic") == 0 || strcmp(name, "acidic") == 0 ||
strcmp(name, "tracerEffect") == 0 ||
strcmp(name, "monsterSpit") == 0 )) strcmp(name, "monsterSpit") == 0 ))
{ {
pData->curElement = ELEMENT_PROPERTY; pData->curElement = ELEMENT_PROPERTY;
@@ -297,6 +298,11 @@ ammotypeEndElementHandle(void *userData, const char *name)
pData->curElement = ELEMENT; pData->curElement = ELEMENT;
pData->curAmmoType.acidic = (BOOLEAN) atol(pData->szCharData); pData->curAmmoType.acidic = (BOOLEAN) atol(pData->szCharData);
} }
else if(strcmp(name, "tracerEffect") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.tracerEffect = (BOOLEAN) atol(pData->szCharData);
}
pData->maxReadDepth--; pData->maxReadDepth--;
} }
@@ -417,6 +423,7 @@ BOOLEAN WriteAmmoTypeStats()
FilePrintf(hFile,"\t\t<acidic>%d</acidic>\r\n", AmmoTypes[cnt].acidic ); FilePrintf(hFile,"\t\t<acidic>%d</acidic>\r\n", AmmoTypes[cnt].acidic );
FilePrintf(hFile,"\t\t<ignoreArmour>%d</ignoreArmour>\r\n", AmmoTypes[cnt].ignoreArmour ); FilePrintf(hFile,"\t\t<ignoreArmour>%d</ignoreArmour>\r\n", AmmoTypes[cnt].ignoreArmour );
FilePrintf(hFile,"\t\t<lockBustingPower>%d</lockBustingPower>\r\n", AmmoTypes[cnt].lockBustingPower ); FilePrintf(hFile,"\t\t<lockBustingPower>%d</lockBustingPower>\r\n", AmmoTypes[cnt].lockBustingPower );
FilePrintf(hFile,"\t\t<tracerEffect>%d</tracerEffect>\r\n", AmmoTypes[cnt].tracerEffect );
FilePrintf(hFile,"\t</AMMOTYPE>\r\n"); FilePrintf(hFile,"\t</AMMOTYPE>\r\n");
+7 -3
View File
@@ -256,7 +256,7 @@ void UpdateBullets( )
{ {
// ALRIGHTY, CHECK WHAT TYPE OF BULLET WE ARE // ALRIGHTY, CHECK WHAT TYPE OF BULLET WE ARE
if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_KNIFE | BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME ) ) if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_KNIFE | BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_TRACER ) )
{ {
} }
else else
@@ -300,7 +300,7 @@ void UpdateBullets( )
} }
} }
// Are we a missle? // Are we a missle?
else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) ) else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
{ {
} }
else else
@@ -360,7 +360,7 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
ANITILE_PARAMS AniParams; ANITILE_PARAMS AniParams;
// If we are a small missle, don't show // If we are a small missle, don't show
if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) ) if ( pBullet->usFlags & ( BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
{ {
if ( pBullet->iLoop < 5 ) if ( pBullet->iLoop < 5 )
{ {
@@ -406,6 +406,10 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
strcpy( AniParams.zCachedFile, "TILECACHE\\FLMTHR2.STI" ); strcpy( AniParams.zCachedFile, "TILECACHE\\FLMTHR2.STI" );
AniParams.sDelay = (INT16)( 100 ); AniParams.sDelay = (INT16)( 100 );
} }
else if ( pBullet->usFlags & ( BULLET_FLAG_TRACER ) )
{
strcpy( AniParams.zCachedFile, "TILECACHE\\BULLET_TRACER.STI" );
}
CreateAnimationTile( &AniParams ); CreateAnimationTile( &AniParams );
} }