diff --git a/Tactical/Soldier Control.h b/Tactical/Soldier Control.h index 40ed52682..12cd952a3 100644 --- a/Tactical/Soldier Control.h +++ b/Tactical/Soldier Control.h @@ -641,7 +641,11 @@ extern CLOTHES_STRUCT Clothes[CLOTHES_MAX]; // This macro should be used whenever we want to see if someone is neutral // IF WE ARE CONSIDERING ATTACKING THEM. Creatures & bloodcats will attack neutrals // but they can't attack empty vehicles!! -#define CONSIDERED_NEUTRAL( me, them ) ( (them->aiData.bNeutral || them->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER|SOLDIER_POW)) && ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) ) +#define CONSIDERED_NEUTRAL( me, them ) (\ + ( them->aiData.bNeutral || them->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER|SOLDIER_POW) ) \ + && ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) \ + && !( me->flags.uiStatusFlags & SOLDIER_BOXER || them->flags.uiStatusFlags & SOLDIER_BOXER ) \ + ) typedef struct {