Fix: unneccessary individual militia created during savegame loading due to bad sector

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8203 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-06 15:09:17 +00:00
parent 9f52c940a8
commit dc78077b0f
+3 -2
View File
@@ -631,8 +631,9 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
guiCurrentUniqueSoldierId++;
// Flugente: if this miltia, set individual ID
if ( tbTeam == MILITIA_TEAM )
// Flugente: if this is a miltia, set individual ID
// do not do so during loading of a savegame
if ( tbTeam == MILITIA_TEAM && !pCreateStruct->fUseExistingSoldier )
{
Soldier.usIndividualMilitiaID = GetIdOfUnusedindividualMilitia( pCreateStruct->ubSoldierClass, SECTOR( pCreateStruct->sSectorX, pCreateStruct->sSectorY ) );
}