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Fix: unneccessary individual militia created during savegame loading due to bad sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8203 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -631,8 +631,9 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
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guiCurrentUniqueSoldierId++;
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guiCurrentUniqueSoldierId++;
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// Flugente: if this miltia, set individual ID
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// Flugente: if this is a miltia, set individual ID
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if ( tbTeam == MILITIA_TEAM )
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// do not do so during loading of a savegame
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if ( tbTeam == MILITIA_TEAM && !pCreateStruct->fUseExistingSoldier )
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{
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{
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Soldier.usIndividualMilitiaID = GetIdOfUnusedindividualMilitia( pCreateStruct->ubSoldierClass, SECTOR( pCreateStruct->sSectorX, pCreateStruct->sSectorY ) );
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Soldier.usIndividualMilitiaID = GetIdOfUnusedindividualMilitia( pCreateStruct->ubSoldierClass, SECTOR( pCreateStruct->sSectorX, pCreateStruct->sSectorY ) );
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}
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}
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