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Fix: use system time instead of game time for breaking AI deadlock as game time is affected by fast timer mode, as a result breaking AI decision before it can execute normally.
Allow to break AI deadlock manually by pressing ESC key after 10 seconds, auto break AI after DEAD_LOCK_DELAY seconds. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9383 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -65,6 +65,9 @@ extern INT8 STRAIGHT;
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//extern UINT8 gubSpeedUpAnimationFactor;
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void SetSoldierAniSpeed( SOLDIERTYPE *pSoldier );
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// sevenfm
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time_t gtTimeSinceMercAIStart;
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void RecalculateSoldiersAniSpeed()
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{
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UINT32 uiLoop;
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@@ -763,7 +766,8 @@ void DisplayHiddenTurnbased( SOLDIERTYPE * pActingSoldier )
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pActingSoldier->SetSoldierAsUnderAiControl( );
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DebugAI( String( "Giving AI control to %d", pActingSoldier->ubID ) );
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pActingSoldier->flags.fTurnInProgress = TRUE;
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gTacticalStatus.uiTimeSinceMercAIStart = GetJA2Clock();
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gTacticalStatus.uiTimeSinceMercAIStart = GetJA2Clock();
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gtTimeSinceMercAIStart = time(0); // sevenfm: also remember system time
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if ( gTacticalStatus.ubTopMessageType != COMPUTER_TURN_MESSAGE)
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{
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