mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981 Requires GameDir >= r2400 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -52,6 +52,7 @@
|
||||
#include "Quests.h"
|
||||
#include "GameSettings.h"
|
||||
#include "DynamicDialogue.h"// added by Flugente
|
||||
#include "Dialogue Control.h" // added by Flugente
|
||||
#endif
|
||||
#include "connect.h"
|
||||
|
||||
@@ -689,13 +690,19 @@ void HandleMercArrivesQuotes( SOLDIERTYPE *pSoldier )
|
||||
// If we are approaching with helicopter, don't say any ( yet )
|
||||
if ( pSoldier->ubStrategicInsertionCode != INSERTION_CODE_CHOPPER )
|
||||
{
|
||||
// Player-generated characters issue a comment about arriving in Omerta.
|
||||
if ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__PLAYER_CHARACTER)
|
||||
// if we haven't met the rebels yet, characters issue some comments
|
||||
if ( gubQuest[QUEST_DELIVER_LETTER] == QUESTINPROGRESS )
|
||||
{
|
||||
if ( gubQuest[ QUEST_DELIVER_LETTER ] == QUESTINPROGRESS )
|
||||
// Player-generated characters issue a comment about arriving in Omerta.
|
||||
if ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__PLAYER_CHARACTER )
|
||||
{
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_PC_DROPPED_OMERTA );
|
||||
}
|
||||
// Flugente: additional dialogue
|
||||
else
|
||||
{
|
||||
AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_OMERTA_ENTRY );
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if anyone hates this merc and will now complain
|
||||
|
||||
Reference in New Issue
Block a user