New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981

Requires GameDir >= r2400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-01-10 23:41:52 +00:00
parent fadb7710e6
commit dd3129ac11
18 changed files with 429 additions and 80 deletions
+21 -6
View File
@@ -14,7 +14,7 @@
#include "strategicmap.h"
#include "Map Screen Interface.h"
#include "Rotting Corpses.h"
#include "Dialogue Control.h"
extern void GetEquipmentTemplates( );
@@ -319,7 +319,10 @@ SkillSelection::Functions( UINT32 aVal )
UINT8 ubID = WhoIsThere2(sTraitsMenuTargetGridNo, 0 );
pSoldier->UseSkill(aVal, sTraitsMenuTargetGridNo, ubID);
BOOLEAN result = pSoldier->UseSkill(aVal, sTraitsMenuTargetGridNo, ubID);
// additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_SKILL_RESULT, aVal, result );
Cancel();
gTraitSelection.Cancel();
@@ -472,7 +475,10 @@ ArtilleryTeam::Functions( UINT32 aVal )
if ( pSoldier == NULL || !pSoldier->CanUseSkill(SKILLS_RADIO_ARTILLERY) )
return;
pSoldier->OrderArtilleryStrike(usSector, sTraitsMenuTargetGridNo, (UINT8)(aVal));
BOOLEAN result = pSoldier->OrderArtilleryStrike(usSector, sTraitsMenuTargetGridNo, (UINT8)(aVal));
// additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_SKILL_RESULT, SKILLS_RADIO_ARTILLERY, result );
Cancel();
gArtillerySector.Cancel();
@@ -663,7 +669,10 @@ ReinforcementNumber::Functions( UINT32 aVal )
if ( pSoldier == NULL || !pSoldier->CanUseSkill(SKILLS_RADIO_CALLREINFORCEMENTS) )
return;
pSoldier->RadioCallReinforcements(usSector, aVal);
BOOLEAN result = pSoldier->RadioCallReinforcements(usSector, aVal);
// additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_SKILL_RESULT, SKILLS_RADIO_CALLREINFORCEMENTS, result );
Cancel();
gReinforcementSector.Cancel();
@@ -742,7 +751,10 @@ SoldierSelection::Functions( UINT32 aVal )
if ( pSoldier == NULL )
return;
pSoldier->UseSkill(usSkill, sTraitsMenuTargetGridNo, aVal);
BOOLEAN result = pSoldier->UseSkill(usSkill, sTraitsMenuTargetGridNo, aVal);
// additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_SKILL_RESULT, usSkill, result );
Cancel();
gSkillSelection.Cancel();
@@ -821,7 +833,10 @@ DragSelection::Functions( UINT32 aVal )
if ( pSoldier )
{
pSoldier->UseSkill( usSkill, sTraitsMenuTargetGridNo, aVal );
BOOLEAN result = pSoldier->UseSkill( usSkill, sTraitsMenuTargetGridNo, aVal );
// additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_SKILL_RESULT, usSkill, result );
}
Cancel( );