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New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981 Requires GameDir >= r2400 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2002,6 +2002,9 @@ BOOLEAN RecruitRPC( UINT8 ubCharNum )
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HandlePlayingQuoteWhenHiringNpc( pNewSoldier->ubProfile );
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#endif
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// Flugente: additional dialogue
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AdditionalTacticalCharacterDialogue_AllInSectorRadiusCall( ubCharNum, ADE_DIALOGUE_RPC_RECRUIT_SUCCESS, ubCharNum );
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// Flugente: external scripts might have extra functionality on recruiting someone
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LuaRecruitRPCAdditionalHandling( ubCharNum );
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