New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981

Requires GameDir >= r2400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-01-10 23:41:52 +00:00
parent fadb7710e6
commit dd3129ac11
18 changed files with 429 additions and 80 deletions
+5 -1
View File
@@ -2294,7 +2294,11 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
{
UINT8 ubID = WhoIsThere2( pSoldier->aiData.usActionData, 0 );
pSoldier->UseSkill(pSoldier->usAISkillUse, pSoldier->aiData.usActionData, ubID);
BOOLEAN result = pSoldier->UseSkill(pSoldier->usAISkillUse, pSoldier->aiData.usActionData, ubID);
// additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_SKILL_RESULT, pSoldier->usAISkillUse, result );
ActionDone( pSoldier );
}
break;