New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981

Requires GameDir >= r2400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-01-10 23:41:52 +00:00
parent fadb7710e6
commit dd3129ac11
18 changed files with 429 additions and 80 deletions
+8
View File
@@ -2217,6 +2217,14 @@ void Converse( UINT8 ubNPC, UINT8 ubMerc, INT8 bApproach, UINT32 uiApproachData
NPCConsiderTalking( ubNPC, ubMerc, bApproach, (UINT8)uiApproachData, pNPCQuoteInfoArray, &pQuotePtr, &ubRecordNum );
break;
default:
// Flugente: additional dialogue
if ( bApproach == APPROACH_FRIENDLY ) AdditionalTacticalCharacterDialogue_CallsLua( FindSoldierByProfileID( ubMerc, FALSE ), ADE_DIALOGUE_NPC_FRIENDLY, ubNPC );
else if ( bApproach == APPROACH_DIRECT ) AdditionalTacticalCharacterDialogue_CallsLua( FindSoldierByProfileID( ubMerc, FALSE ), ADE_DIALOGUE_NPC_DIRECT, ubNPC );
else if ( bApproach == APPROACH_THREATEN ) AdditionalTacticalCharacterDialogue_CallsLua( FindSoldierByProfileID( ubMerc, FALSE ), ADE_DIALOGUE_NPC_THREATEN, ubNPC );
else if ( bApproach == APPROACH_RECRUIT ) AdditionalTacticalCharacterDialogue_CallsLua( FindSoldierByProfileID( ubMerc, FALSE ), ADE_DIALOGUE_NPC_RECRUIT, ubNPC );
else if ( bApproach == APPROACH_REPEAT ) AdditionalTacticalCharacterDialogue_CallsLua( FindSoldierByProfileID( ubMerc, FALSE ), ADE_DIALOGUE_NPC_REPEAT, ubNPC );
NPCConsiderTalking( ubNPC, ubMerc, bApproach, 0, pNPCQuoteInfoArray, &pQuotePtr, &ubRecordNum );
break;
}