New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981

Requires GameDir >= r2400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-01-10 23:41:52 +00:00
parent fadb7710e6
commit dd3129ac11
18 changed files with 429 additions and 80 deletions
+8
View File
@@ -32,6 +32,7 @@
#include "environment.h"
#include "GameSettings.h"
#include "Buildings.h"
#include "Dialogue Control.h" // added by Flugente
#endif
#include "Campaign.h"
@@ -2710,6 +2711,13 @@ void HandleArmedObjectImpact( REAL_OBJECT *pObject )
fDoImpact = TRUE;
}
// Flugente: additional dialogue
// any merc nearby that can see this can warn us
if ( ( *pObj )[0]->data.misc.bDelay > 0 && pObject->ubOwner != NOBODY )//&& MercPtrs[pObject->ubOwner]->bTeam != gbPlayerNum )
{
AdditionalTacticalCharacterDialogue_AllInSectorRadiusCall( NO_PROFILE, ADE_GRENADEWARNING, 0, 0, 0, pObject->sGridNo, 5 );
}
if ( fDoImpact )
{
if ( Item[pObject->Obj.usItem].flare )