Minor code cleanup

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-06-17 22:27:20 +00:00
parent f1bd0f8e8e
commit dd9f2c28e8
4 changed files with 14 additions and 13 deletions
+4 -3
View File
@@ -3761,7 +3761,8 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
if ( fDirtyLevel == DIRTYLEVEL2 )
{
// TAKE A LOOK AT THE VIDEO OBJECT SIZE ( ONE OF TWO SIZES ) AND CENTER!
GetVideoObject( &hVObject, GetInterfaceGraphicForItem( pItem ) );
UINT32 interfacegraphic = GetInterfaceGraphicForItem( pItem );
GetVideoObject( &hVObject, interfacegraphic );
UINT16 usGraphicNum = g_bUsePngItemImages ? 0 : pItem->ubGraphicNum;
pTrav = &(hVObject->pETRLEObject[ usGraphicNum ] );
usHeight = (UINT32)pTrav->usHeight;
@@ -3774,9 +3775,9 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
// Shadow area
if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ])
BltVideoObjectOutlineShadowFromIndex( uiBuffer, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX - 2, sCenY + 2 );
BltVideoObjectOutlineShadowFromIndex( uiBuffer, interfacegraphic, usGraphicNum, sCenX - 2, sCenY + 2 );
BltVideoObjectOutlineFromIndex( uiBuffer, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX, sCenY, sOutlineColor, fOutline );
BltVideoObjectOutlineFromIndex( uiBuffer, interfacegraphic, usGraphicNum, sCenX, sCenY, sOutlineColor, fOutline );
if ( uiBuffer == FRAME_BUFFER )
{