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Minor code cleanup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3761,7 +3761,8 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
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if ( fDirtyLevel == DIRTYLEVEL2 )
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{
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// TAKE A LOOK AT THE VIDEO OBJECT SIZE ( ONE OF TWO SIZES ) AND CENTER!
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GetVideoObject( &hVObject, GetInterfaceGraphicForItem( pItem ) );
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UINT32 interfacegraphic = GetInterfaceGraphicForItem( pItem );
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GetVideoObject( &hVObject, interfacegraphic );
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UINT16 usGraphicNum = g_bUsePngItemImages ? 0 : pItem->ubGraphicNum;
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pTrav = &(hVObject->pETRLEObject[ usGraphicNum ] );
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usHeight = (UINT32)pTrav->usHeight;
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@@ -3774,9 +3775,9 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
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// Shadow area
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if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ])
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BltVideoObjectOutlineShadowFromIndex( uiBuffer, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX - 2, sCenY + 2 );
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BltVideoObjectOutlineShadowFromIndex( uiBuffer, interfacegraphic, usGraphicNum, sCenX - 2, sCenY + 2 );
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BltVideoObjectOutlineFromIndex( uiBuffer, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX, sCenY, sOutlineColor, fOutline );
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BltVideoObjectOutlineFromIndex( uiBuffer, interfacegraphic, usGraphicNum, sCenX, sCenY, sOutlineColor, fOutline );
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if ( uiBuffer == FRAME_BUFFER )
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{
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