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New Feature: Bombs can now be armed from the inventory. This requires an attached detonator or remote detonator. (by Flugente)
- they can then be thrown, dropped or whatever else you can think of. - to arm/disarm a bomb, enter the Enhanced description box and click on the item's picture. - timed bombs will blow up once the time is up, wether they are in the sector or in your inventory. Remote bombs can be also detonated in your inventory. - see this thread for more info: http://www.bears-pit.com/board/ubbthreads.php/topics/305534.html#Post305534 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -472,7 +472,7 @@ public:
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// these variables should belong to a different position. However, I am forced to put them here, otherwise loading of WF maps and other old data would not work properly
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FLOAT bTemperature; // Flugente FTW 1.2: temperature of gun
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// shoul belong to misc, but was moved here because of the odl maps issue
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// should belong to misc, but was moved here because of the old maps issue
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// added by Flugente 12-04-15
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UINT8 ubDirection; // direction the bomb faces (for directional explosives)
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UINT32 ubWireNetworkFlag; // flags for the tripwire network
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