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New Feature: Bombs can now be armed from the inventory. This requires an attached detonator or remote detonator. (by Flugente)
- they can then be thrown, dropped or whatever else you can think of. - to arm/disarm a bomb, enter the Enhanced description box and click on the item's picture. - timed bombs will blow up once the time is up, wether they are in the sector or in your inventory. Remote bombs can be also detonated in your inventory. - see this thread for more info: http://www.bears-pit.com/board/ubbthreads.php/topics/305534.html#Post305534 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -459,4 +459,7 @@ bool IsAttachmentPointAvailable( UINT32 itemID, UINT32 attachmentID );
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bool IsAttachmentPointAvailable( UINT64 point, UINT32 attachmentID, BOOLEAN onlyCheckAttachments );
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UINT64 GetAvailableAttachmentPoint ( OBJECTTYPE * pObject, UINT8 subObject );
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// Flugente: check if and how a bomb has been set up
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void CheckBombSpecifics( OBJECTTYPE * pObj, INT8* detonatortype, INT8* setting, INT8* defusefrequency );
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#endif
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