New Feature: Bombs can now be armed from the inventory. This requires an attached detonator or remote detonator. (by Flugente)

- they can then be thrown, dropped or whatever else you can think of.
- to arm/disarm a bomb, enter the Enhanced description box and click on the item's picture.
- timed bombs will blow up once the time is up, wether they are in the sector or in your inventory. Remote bombs can be also detonated in your inventory.
- see this thread for more info: http://www.bears-pit.com/board/ubbthreads.php/topics/305534.html#Post305534

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-03 16:53:03 +00:00
parent 4750b07f16
commit de09d4e80f
8 changed files with 637 additions and 28 deletions
+3
View File
@@ -459,4 +459,7 @@ bool IsAttachmentPointAvailable( UINT32 itemID, UINT32 attachmentID );
bool IsAttachmentPointAvailable( UINT64 point, UINT32 attachmentID, BOOLEAN onlyCheckAttachments );
UINT64 GetAvailableAttachmentPoint ( OBJECTTYPE * pObject, UINT8 subObject );
// Flugente: check if and how a bomb has been set up
void CheckBombSpecifics( OBJECTTYPE * pObj, INT8* detonatortype, INT8* setting, INT8* defusefrequency );
#endif