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Fix: noticable lag on slow machines or while debugging when plotting a path in strategic view
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8832 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -383,7 +383,10 @@ extern BOOLEAN fDrawTempHeliPath;
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extern BOOLEAN fDrawTempMilitiaPath;
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// selected destination char
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extern INT8 bSelectedDestChar;
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INT8 GetSelectedDestChar();
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void SetSelectedDestChar( INT8 aVal );
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extern bool gSquadEncumbranceCheckNecessary;
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// current assignment character
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extern INT8 bSelectedAssignChar;
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