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Merged from revision: 2075
- Fixed extra spaces in names and nicknames in MercProfiles.xml (by Buggler) - Changed Ja2Options.ini settings (by Buggler & Sevenfm): MAX_NUMBER_PLAYER_MERCS = 32 DIRT_SYSTEM = FALSE AUTO_FAST_FORWARD_ENEMIES = 2 AUTO_FAST_FORWARD_MILITIA = 1 AUTO_FAST_FORWARD_CIVS = 1 AUTO_FAST_FORWARD_CREATURES = 1 CLOCK_SPEED_PERCENT = 120 ENEMY_CLOCK_SPEED_PERCENT = 120 - Removed unused Ja2Options.ini: MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY STAMINA_HIT - Updated ReadMe in Windows 8 Fix.zip (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2076 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -923,14 +923,6 @@ SHOW_SUPPRESSION_USE_ASTERISK = FALSE
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SHOW_SUPPRESSION_SCALE_ASTERISK = FALSE
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SHOW_SUPPRESSION_COUNT_ALT = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: 10000
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; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it
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; takes 3-4 hits to take all the breath away.
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;------------------------------------------------------------------------------------------------------------------------------
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STAMINA_HIT = 10000
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;------------------------------------------------------------------------------------------------------------------------------
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; Additional mouse keys (and the "scrolling wheel") are enabled. Now we can use the mouse wheel to aim the weapon,
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; toggle between merc-s or auto fire length. Middle mouse button is used to look (= "L" key), alt + middle mouse button changes
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@@ -2377,9 +2369,6 @@ CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_HEAD = 3
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CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_TORSO = 4
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CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5
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; Minimum range at which you get the full CTH penalty. If you are closer than this, the penalty begins to drop.
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MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100
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;------------------------------------------------------------------------------------------------------------------------------
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; Shock Effects
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;
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@@ -3404,7 +3393,7 @@ PERCENT_EXTRA_ELITES_INSANE = 50
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; Queen's Pool
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;
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; These settings control how many troops the queen has for using against you, how many new troops she gets every day,
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; and so on. If the queen runs out of troops, she cannot dispatch new army units to send against you.
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; and so on. If the queen runs out of troops, she will take some time to recruit new soldiers.
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;------------------------------------------------------------------------------------------------------------------------------
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; Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored.
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@@ -3413,7 +3402,7 @@ UNLIMITED_POOL_OF_TROOPS_EXPERIENCED = FALSE
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UNLIMITED_POOL_OF_TROOPS_EXPERT = FALSE
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UNLIMITED_POOL_OF_TROOPS_INSANE = TRUE
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; Amount of troops avaliable to the queen at game start
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; Amount of troops available to the queen at game start
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QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE = 150
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QUEENS_INITIAL_POOL_OF_TROOPS_EXPERIENCED = 200
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QUEENS_INITIAL_POOL_OF_TROOPS_EXPERT = 400
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@@ -4025,14 +4014,14 @@ USE_XML_SQUADNAMES = FALSE
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; Range: 100 - 300 Default: 150
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;------------------------------------------------------------------------------------------------------------------------------
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CLOCK_SPEED_PERCENT = 150
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CLOCK_SPEED_PERCENT = 120
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;------------------------------------------------------------------------------------------------------------------------------
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; Clock speed percent during enemy turns
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; Range: 100 - 300 Default: 150
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMY_CLOCK_SPEED_PERCENT = 150
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ENEMY_CLOCK_SPEED_PERCENT = 120
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;------------------------------------------------------------------------------------------------------------------------------
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; Timeslice in microseconds. The frequency that the screen is refreshed.
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@@ -4061,11 +4050,8 @@ UPDATE_FREQUENCY = 16000
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;------------------------------------------------------------------------------------------------------------------------------
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AUTO_FAST_FORWARD_ENEMIES = 0
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AUTO_FAST_FORWARD_MILITIA = 0
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AUTO_FAST_FORWARD_CIVS = 0
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AUTO_FAST_FORWARD_CREATURES = 0
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;------------------------------------------------------------------------------------------------------------------------------
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